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Puzzlem00n

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TimestampSince previousGamePuzzlem00n's comment
Aug 26 02:48:00 SimDare Wow, it turned out great! I see you implemented my suggestions nicely. The pacing is a bit off from the real world; you can win really early and you need to sleep way too often. But hey, maybe one of us should try taking frequent naps like that! Great sound effects, great (foreground) graphics. Nice job! <br/> <br/>Suggestion for post-compo: Make Food and Hydration one bar. There's no need for both. And make a better room image. =P
Aug 26 03:04:00 16m 00s 10 Seconds to Lava Dude. Putting something else in the "end" room would have been great for an Easter Egg. <br/> <br/>Nice job! I liked the lava textures. Only complaint: Auto-restart was annoying, should be "press key to restart" so I could do something else if I wanted. =)
Aug 26 03:12:00 8m 00s YOU MUST GET THE ATOMS Yeah, you need to put it on dropbox or something. I'll download the whole source zip then get the love out for now. =)
Aug 26 03:58:00 46m 00s Last Words to your Loved Ones Nice twitter integration and "cinematics." Very interesting. I wish I knew how to save myself!
Aug 26 04:00:00 2m 00s Coin Rush Soooooooo fuuuuuuun... Must plaaaaaay foreeeeeever... <br/> <br/>Really though, you're a great artist and it's really really fun. Goooooooood joooooooob!
Aug 26 16:55:00 12h 55m Chrono Blood Ninja Severely needs a restart button. Quite fun, even if not that varied. I like the little sprites. Also, the fact that you can't go back in to the last room through the hole that's right there is very misleading.
Aug 26 17:11:00 16m 00s Convey Phew. That was great! After a few playthroughs, I got to 8 very happy and 2 happy. Great concept, nice work! Constructive criticism: It's a bit hard to have time to read what they're saying fast enough, and it would be nice to be able to mouse over people at the end to see there happy score.
Aug 26 22:43:00 5h 32m Death Rooms Not too bad. Those bats are really tough though, and there isn't as much variety as there could have been. If only you had more time! The graphics are pretty good too.
Aug 26 23:21:00 38m 00s Cedarville Played it twice. I liked the connections as the others said. Although the effects my choices had were kind of ridiculous and unrealistic. What are the chances that either choice would change certain peoples' lives forever? I would also appreciate if the choices had a little more emotional weight, and if you used a better font. But overall, not bad.
Aug 26 23:54:00 33m 00s The 10 (other) Seconds Journey Huh. Fun. It has those little hints of feeling deep. It's good.
Aug 27 00:09:00 15m 00s Dungeon Run: Gauntlet Not bad. I like the way the character rotates around, it's pretty cool. Although some times he wouldn't rotate all the way fast enough and I'd walk in to a saw. It would be nice if you could add some sort of check so the same room doesn't appear twice in a row. Overall, nice graphics, decent gameplay, not bad.
Aug 27 01:40:00 1h 31m Graveyard Shift Wow. You're a great artist! I would have liked if the ten second timer was a bit more obvious and the enemies didn't crowd you as close. I assume the backstory you spoke of was the one in the instructions? Overall, pretty good!
Aug 27 02:07:00 27m 00s Way of the Gun I admit, I didn't play it all the way through, but I liked most of what I saw. It was a bit PG-13, huh? The shootouts were cool, even though it would be nicer if the shoot button was the space bar or something. And the talking scenes were well implemented, I might have to check the source some time. Awesome intros and graphics as well. So, yeah, good.
Aug 27 03:47:00 1h 40m Silver Okay, I got a silver in everything but hurdles and high jump, which were waaay too hard. <br/> <br/>The controls were pretty bad, sorry. You could've made jump/throw the up arrow instead. And it would be far less annoying if, rather than not letting me move if I accidentally press left/right a second time in a row, allow me to press it twice before not responding to it. That would improve it a lot. <br/> <br/>It's cool that you guys got so many different challenges out of the same basic code, though. It didn't quite fit the theme, though. But all in all, an okay game.
Aug 27 17:38:00 13h 51m Boyfriend Simulator: Feed My Boyfriend Heheh, funny. Pretty polished overall, good graphics and music. Nice job!
Aug 28 20:39:00 27h 01m Make way ! Well, it was pretty hard to tell what I had to do at first, but once I got it, it made sense. It was a bit annoying when I accidentally placed a minion in the wrong place and had to wait until the turn was over to try again. Also, the idea that you need minions to push yourself in the right direction is a bit odd, may I suggest replacing the monsters with something that makes more sense? In the end, an okay game.
Aug 28 20:56:00 17m 00s Hit'n Eat Kind of... odd. You might already know this, but over time I start changing between Zombie and Viking at a different rate than day and night change. I also at first had no idea what you meant when you said the viking could crush blocks. The whole thing feels very glitchy, which conflicts a lot with the polished art style. It's not a bad game, it's just that I'd expect better from a team that has so many programmers.
Aug 28 21:12:00 16m 00s Hiding in Plain Sight (#HidingInPlainSight) Heheh, cool. Although I'd rather you save the screenshot in a more obvious place and let me upload it myself rather than with twitpic.
Aug 28 21:31:00 19m 00s Make a game Game Haha! Funny. The instructions are a bit misleading, as they make it sound like you're going to be doing a lot of picking and choosing, when in reality you're just smashing the number keys and trying to click everything. And the full game you end up making isn't too bad, either. =)
Aug 28 21:45:00 14m 00s One Way Fantastic! I wish it filled the full screen though. (I'm on Windows 7 if that's unintended.) I also wish that the font in the end credits was better, it kind of tears me out of the mood when I see a bad font. But the gameplay was quite good and well designed. You get high marks!
Aug 29 16:52:00 19h 07m Furnitorture Heheh, fun stuff. A few suggestions: <br/>-When I try to put something in a place where it can't go, don't give me a penalty, just play the sound, it was an accident. And please, don't switch me to a different item, because then I'll try to place the old one in the right place only to find it's the wrong place for the new item, and then I lose 2 or 3 seconds for a little mistake. <br/>-It would be nice if chairs were allowed diagonal to the tables. <br/>-It takes a bit too long to unlock all the items. Remember, most of the people here have come to play your game for a quick 3 minutes and then click stars so more people will do the same thing to their game. <br/>But other than those things, I love it. I really do. The graphics, sound effects and gameplay are all great. Fantastic job!
Sep 7 16:16:00 215h 24m Time Perception Interesting concept. Not bad.