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motty

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TimestampSince previousGamemotty's comment
Aug 26 10:23:00 10sec-10dice Tried to get this running on Linux, couldn't. Downloaded source, couldn't get that running either. Maybe I'm not running the right version of Love :(
Aug 26 10:32:00 9m 00s Starship Physics Unity :( <br/> <br/>Works everywhere except Linux :(
Aug 26 11:21:00 49m 00s YOU MUST GET THE ATOMS I rather enjoyed this even though I couldn't get it running properly (old version of Linux, old version of Love, can't get latest Love to install...) - mark of a good game is that I was still enjoying it despite the glitches. Hope to get it running properly soon :)
Aug 26 11:22:00 1m 00s Grav Nav Ah, Unity. Runs everywhere except Linux :(
Aug 26 11:23:00 1m 00s Green Pacman Top-Down Shooter 10 Second Timer Shenanigans / My Little Timer: Seconds are Magic I am 53 and I do not find this amusing.* <br/> <br/>(I am not really 53 and I found it highly amusing.)
Aug 26 11:40:00 17m 00s Defusing Emily Brilliant. Loved it. Thank you.
Aug 27 10:58:00 23h 18m Boyfriend Simulator: Feed My Boyfriend Great little game - fun and funny.
Aug 27 11:20:00 22m 00s squaredare Wicked fun little game.
Aug 27 11:44:00 24m 00s Commander McSpace Cute and fun little game. Nice one. <br/> <br/>Something was up with one of the sound effects (Linux, running the Java 6 version) that meant everything slowed weirdly down with a horrible crackling sound each time gravity reversed, but it was still highly playable and made me want to complete it. <br/> <br/>Couple of things I noticed / thought of: <br/> <br/>* The last two items don't get taken off you at the end. <br/>* You get told you can go back to bed, but if you do, nothing happens. <br/>* With no health and no way to die, you end up using the medbay as a shortcut, especially after trying to return from far-flung corners of the ship. <br/>* NPCs seem to get stuck in the walls sometimes. <br/> <br/>That said, a great effort.
Aug 27 12:00:00 16m 00s Make a game Game Really great concept and execution. Ran (albeit slowly) under Wine 1.4 on Linux. Still playable and fun despite slow running.
Aug 27 12:17:00 17m 00s 10 seconds Are An Eternity Played the web version. <br/> <br/>Concept is great and there's definitely a highly playable game in there but it's still a bit too buggy to be fun yet imo. <br/> <br/>Main problem is the time it takes to get to the nearest planet in the space view. This isn't always possible, and even when it is you get very little time left on the planet. Also with 'leave planet' bound to the up arrow, it's easy to leave the planet before you want to - maybe bind this to another key? Also the spaceship didn't always restart on return to the spaceview. After a few goes I never did manage to make it to more than one planet. <br/> <br/>Having said which, I think this is only a little bit of gameplay-tweaking and debugging away from something really quite fun.
Aug 27 12:32:00 15m 00s Panda Starvation Game is cute - it's a good effort - but the gameplay seems a little hard to be fun as such for now. Maybe if the panda moved faster or there were more fruits around (or if some fruits / powerups gave you time bonuses or something - if they do already I never found any :( ). It's definitely the bare bones of something that could be worked up into something great though.
Aug 27 15:25:00 2h 53m Deka Sektor Great game, addictive and fun. Good implementation of the 'survive for 10 seconds in hostile environment' idea that I'm sure most of us at least considered. Didn't run too badly on Firefox - next time will definitely try it on Chrome as suggested. And there will be a next time - just had to tear myself away from it to give my rating. <br/> <br/>Having said which, a couple of quibbles: <br/> <br/>- The graphics are great but I found that the player ship wasn't visually distinct enough from everything else and I kept losing track of exactly where I was. <br/>- Not sure about forcing such a huge gamescreen size - it only just about fit on my monitor and may possibly have, on my older machine, run better and more playably had there been an option to try it at 800x600 or something. <br/> <br/>That said, one of the best entries I've played so far. Thank for doing this.
Aug 27 15:45:00 20m 00s The Choice Very grim. Not entirely sure how to rate this for 'fun' :) A good effort at a game that is trying to do something beyond the boundaries though. <br/> <br/>Major quibble - the way the audio sample is looped needs work - it doesn't seem to loop smoothly at all. I found this really jarring, especially in a game that is all about the mood created. <br/> <br/>Minor quibble - the game only just fit on my monitor and, given what it was doing, didn't seem to run as smoothly as it could have done. <br/> <br/>That said, good effort.
Aug 27 15:52:00 7m 00s Nerv I hope you do get to finish this - what you have so far looks great and there's clearly a good game in there waiting to come out.
Aug 27 16:12:00 20m 00s Guest House Absolutely great. Particularly love the graphics style. Really really good stuff. Extremely clever use of the theme as well. <br/> <br/>I wish the game were longer. Hopefully one day it will be :) <br/> <br/>Two quibbles - I had to check the walkthrough to make sure I'd actually found the ending as I wasn't sure (I've come across false endings in this kind of game before). Also, after solving the cupboard puzzle you can unsolve it, which strikes me as odd and possibly buggy behaviour. <br/> <br/>That said, a great short game, nicely atmospheric, great writing - one of the best I've seen so far.
Aug 27 16:18:00 6m 00s Maze Rush Doesn't seem to work in Firefox 20.0 on Linux :(
Aug 27 16:22:00 4m 00s Marrow Wind Really wanted to run this. Couldn't make it work with Wine though :(
Aug 27 16:48:00 26m 00s Haraka Game looks gorgeous, I love everything about the presentation, it started out really fun but stopped being fun after the 50th time I'd failed to reach the second checkpoint. Just could not figure out how to make that jump. Tried with shift, without shift, looked for non-obvious routes - ran out of ideas. Really wanted to play more but with the difficulty level going to Very Very Hard quite that early in the game it's clearly not a game for me anyway.
Aug 27 16:56:00 8m 00s Phase Warrior Really really good. Everything about this game is good - graphics, sound, gameplay, the lot. Really impressive stuff.
Aug 27 17:01:00 5m 00s VIP Great little game. Funny, clever, good use of theme, fun to play. Nice one.
Aug 27 17:44:00 43m 00s 575 Great execution of an interesting idea: shame the idea turns out to be way too hard to pull off in ten seconds (for me at least). Managed to get a haiku once on twenty second mode - don't think I'd ever manage it in ten.
Aug 27 17:50:00 6m 00s Decel Clever use of the theme, nicely executed idea, graphics and overall style go well with the humour, not too hard, not too difficult. Really good effort all round.
Aug 27 19:01:00 1h 11m awoid Great little game, nicely executed. <br/> <br/>Can't fathom the relevance to the theme though.
Aug 27 19:09:00 8m 00s 10 Second Happy Rocket Awesome game, awesome LD entry. Can't fault any part of it.
Aug 27 19:18:00 9m 00s Open the box Cute simple idea, well executed, love the look and feel of it, could see it doing well on phones. Gameplay got a bit samey for me after a while but it is what it is. Nice one.
Aug 27 20:44:00 1h 26m Top down zombie Runner Not bad at all for a first game. Pretty fun, good use of the theme. Mostly ran on Wine 1.4 under Linux - you could play a level but it then crashed at the ending, and I am 100% sure this is Wine's fault and not your fault. Reminded me very much of the ancient Unix game 'robots' - not a bad thing at all. Nice one. More please.
Aug 27 23:49:00 3h 05m TSHIF Bah. Really wanted a go on this. Linux version won't work for me :(
Aug 28 00:01:00 12m 00s Ten Second Dungeon Cute. Hard. Nice cross between rogue-likes and robotron-likes. Wasn't expecting that.
Aug 28 00:18:00 17m 00s Tower Infinity Neat little game. Graphics are nice but could be clearer. Love the deliberately arcane control mechanic.
Aug 28 00:30:00 12m 00s Spatium Secondorum Decem Bah. Wouldn't work. Really wanted a go on this. Running Linux. <br/> <br/>Output of mono SpatiumSecondorumDecem.exe is: <br/>"WARNING: The runtime version supported by this application is unavailable. <br/>Using default runtime: v1.1.4322 <br/>The assembly mscorlib.dll was not found or could not be loaded. <br/>It should have been installed in the `/usr/lib/mono/1.0/mscorlib.dll' directory." <br/> <br/>A little digging turns up the fact that I do not possess a /usr/lib/mono/1.0 directory, though there is a /usr/lib/mono/2.0 directory which does contain an mscorlib.dll. <br/> <br/>Have had problems with other games involving my machine being too old (still running Lucid) but this is the first instance of a game not running because my libraries are too new.
Aug 28 00:46:00 16m 00s Billy! Cleanup on aisle 5! Cute and fun. Silly but in a good way. <br/> <br/>Minor quibbles: <br/> <br/>I found the 3d boxy font a bit hard to read. I am old. <br/> <br/>To get it to run on Linux I had to make a symlink from thedude_cut.png to theDude_cut.png. Suspect a typo somewhere. <br/> <br/>That said, great effort.
Aug 28 01:08:00 22m 00s Dungeon Crawling Simulator 2013 Ok. This was great. Enjoyed every bit of it including having to compile from C++ at the beginning. Bit buggy still (seems to jump back a level or so after the game should have ended) but that's fair enough for 48 hours of effort and soon fixable. More please! <br/> <br/>Looking through the code I see you have a separate function for each level. But there's lots of stuff that's pretty much the same in each level, especially the seconds countdown, many of the commands, and the door / key mechanic. Is there some way you could factor the stuff that is the same each time into single functions (level, parse_command etc) and then pass in some data specific to each level (so you can have your doors behaving differently, multiple doors etc) when you want them to? <br/> <br/>Regardless of which - fine effort, and keep it up.
Aug 28 01:28:00 20m 00s Sacrebleu! Perfectly executed silliness. <br/> <br/>Tiniest of tiny quibbles - with that much reading being a key part of the game the font of the body text combined with the exaggerated French accent becomes tiring to read after a while. <br/> <br/>But overall, really great stuff (and I didn't know you could mess with the look of Twine games quite *that* much.. wow :) *plots, schemes, etc*)
Aug 28 10:54:00 9h 26m Noumenon There's clearly a lot of tweaking left to do on the gameplay but I could see this being really good when it's finished.
Aug 28 11:49:00 55m 00s BOOOOOOOOOOM Game does not start :( <br/> <br/>Flash 11.2, Firefox 20.0, Linux. <br/> <br/>Could it be that I need a more recent version of Flash?
Aug 28 12:00:00 11m 00s 10s Zombies Simple, cute, fun. Nice one.
Aug 28 12:27:00 27m 00s Get well soon Really wanted a go on this, but can't get it to run on Ubuntu Lucid :( Suspect the issue is 'my system is too old'. Bah.
Sep 3 14:43:00 146h 16m Space TimeX10 Great little game. Nice one.
Sep 3 15:04:00 21m 00s Crazy Genetist A good effort. <br/> <br/>This is one of several games I've played here that I felt have suffered, as games, because of the theme. I'd probably really enjoy this if it weren't for that 10-second timer, which here as in many other cases means you have to go in cold to 'Extremely Difficult' mode. Yet without the 10-second timer, there is no theme connection, so I totally understand putting it in. <br/> <br/>I'd love to play a future iteration of this with some tweaking of the time-related bit.
Sep 6 01:17:00 58h 13m Up-Run Really good idea, nicely implemented, love the sideways interpretation of the 'ten seconds' theme. Wish the game was more fun than it actually was though. Suspect that it could be so with a bit of tweaking to parameters - the distance moved each time is so small that winning each round is just a matter of meticulousness and concentration. Perhaps with greater moved distances a bit of challenge could be introduced and some element of fun brought in. Alternatively, it's possible that the game is indeed fun as it is, but it's just not a game for me :) <br/> <br/>Couple of minor quibbles - at the beginnings of rounds once or twice the game was telling me I was '2nd' when I manifestly was not. Secondly, the non-arrow non-competitor items didn't seem to have much if any noticeable effect (disclaimer - I only played three or four rounds). <br/> <br/>All that said, a fine effort.
Sep 6 01:37:00 20m 00s Inherity This was a lot more fun than I was expecting it to be, especially given that I had absolutely no idea what I was doing throughout the game up to and including completing it. Suspect the latter part is a misfeature, but the former part is exactly what we're all here for. <br/> <br/>In short, a fine effort.
Sep 6 01:53:00 16m 00s 10 Seconds to Earth Great little game. Bit hard for me. Died a lot. Fun though. Will play again. Nice one. Thanks for this.
Sep 6 01:58:00 5m 00s 10 Seconds to Live :( <br/> <br/>Nearly runs under Wine but doesn't seem to get the keyboard input. Mouse yes but not keyboard. Really wanted a go on this. <br/> <br/>Oh well. Can't rate it as haven't played it but looks great.
Sep 7 02:17:00 24h 19m Mutatris Really great game. Really funny and fun to play. Completely unplayable after a few iterations of mutation - of course - but that's exactly what makes it so great. <br/> <br/>I've played a few Tetris-from-hell variants over the years but this one stands out as one of the best. A simple evil idea, nicely implemented.
Sep 7 13:57:00 11h 40m #ERR@ 10 Second Glitch# Great stuff. Obviously there's a million things that could be done with it in terms of finishing it off and polishing (a blinky scrolling starfield background, a radar, different aliens, boss monsters, a 'bing' sound when the weapon changes, tweaks to the movement and alien attack rate so it doesn't go from 'easy' to 'hard' quite so suddenly etc etc) but what you have here is the most important bit - the game is already great fun to play at this early stage. That's what it's all about. Really good effort.
Sep 7 14:03:00 6m 00s Vampire The Buffet Slayer! Great stuff. Brilliant title. Fun to play. Really hard though.
Sep 7 14:26:00 23m 00s Some kind of Evil Pink Stuff Fabulous. Short and sweet. Great fun to play. Can't fault it on any level. Thank you for this.
Sep 9 05:22:00 38h 56m The Value of Time Brilliant.
Sep 10 22:24:00 41h 02m Delayed This is my sad Linux user face :( <br/> <br/>Wanted a go on this, Linux version does not work. Or, indeed, appear to be a Linux version, being a package of dlls with an exe. Adding a couple of Linux LUA libraries doesn't help. And I have lua on my machine. Source maybe?
Sep 10 22:33:00 9m 00s Entropy Looks great. Linux version did not work for me :(
Sep 10 22:42:00 9m 00s Hurry UP! Looks and feels gorgeous - gfx and sound are both nice. <br/> <br/>Runs fine on Linux/Firefox. <br/> <br/>Core mechanic of having to constantly get extra-time buffs works ok but it's hard to tell what the end result will be like when that's the only thing going on. Didn't see a single non-white power-up in the run I played. <br/> <br/>That said it's clearly WIP and I look forward to playing the fleshed-out version of the game.
Sep 10 22:59:00 17m 00s Back for Seconds Wow. <br/> <br/>I'm not sure what just happened. I'm not sure whether I liked it or not. I don't think I'll be going back for seconds this time around. <br/> <br/>But this was good. Thank you.
Sep 11 00:00:00 1h 01m The only one Great game. Great use of theme, great everything. Bit ridiculously hard but I see you've addressed that in post-compo version. Look forward to playing that :)
Sep 11 00:20:00 20m 00s Time Flies Straight Completely awesome. Thank you.
Sep 11 00:30:00 10m 00s Potato Lagoon Woah. I have no idea what is going on. I don't care. I love this.
Sep 11 00:44:00 14m 00s Robot Rodeo It's an interesting idea. Looking forward to playing the post-compo version :)
Sep 11 00:54:00 10m 00s 10 Second Roguelike Love this. Brilliant. Absolutely stand-out Good Stuff. Thank you.
Sep 11 00:58:00 4m 00s Ten Second Clone Cute. Fun. Nice one. Enjoyed it.
Sep 11 01:42:00 44m 00s Robots Save the Day Superb. I particularly like the way the commands overlap one another - definitely a new wrinkle in the 'program a robot' genre, at least for me. Made it a lot harder and more fun that way.
Sep 11 02:13:00 31m 00s Poppy vs. the Night A solid, quality effort.
Sep 11 02:18:00 5m 00s I Am Time Bomb Looks like it would be a lot of fun with others. Would quite like to play a version with computer AI though. Either way, a fine effort.
Sep 11 02:23:00 5m 00s Mission Mars Fine effort. Brutal but fine. Nice one.
Sep 11 02:38:00 15m 00s RUNTRIS Really great effort. Really hard for me - I'm terrible at this kind of game - but still fun even so.
Sep 11 02:42:00 4m 00s Film Leader Cute and fun. <br/> <br/>Kept redirecting me to 'whatbrowser.org' in between games for some reason. Now that's a strange bug.
Sep 11 02:53:00 11m 00s Chronodrive Brilliant. Just brilliant. A shmup without a gun. Superb. Really really good. Going to stop gushing now and go play it again.
Sep 11 03:14:00 21m 00s Lanterna Cyclum I don't know why I enjoyed this so much but I did. Really sweet little game. Total more-than-the-sum-of-its-parts stuff. Nice one.
Sep 12 00:31:00 21h 17m Ten-2nd Scientist Cute artwork, cute idea, nice implementation. Difficulty level a bit much for me, especially on the fart level - it's hard to deliberately come second when you can't complete the task at all. But that's probably just me. Overall, nice one.
Sep 12 03:08:00 2h 37m 10 second test Love love love this. Brilliant. Thank you.
Sep 14 05:51:00 50h 43m 10 Second Dash QWOP meets Track and Field. At last!
Sep 14 06:03:00 12m 00s Hair Cop Pretty damn good.
Sep 14 06:12:00 9m 00s Run, Panda, Run! Much more fun than I was expecting after my first ten deaths. Nice one :)
Sep 14 17:18:00 11h 06m Buzzbuster Great idea, fine implementation, everything nicely polished. And fun to play. <br/> <br/>My one quibble is the decision to make the honeycombs permanently regenerating rather than allowing you to complete them and start a new level - this for me meant that a key part of the underlying breakout gameplay was lost and left me wondering exactly what I was aiming to do other than bounce bees around for as long as possible. <br/> <br/>Nevertheless, a really really fine effort.
Sep 15 02:12:00 8h 54m Army of Botz Cute game and a fine effort. Programming games are always fun.
Sep 15 02:21:00 9m 00s Hall of Flame Great little game - insanely hard with that time limit though.
Sep 15 02:28:00 7m 00s LABYRINTH10 Really nice game. Love the music. All very polished. Only problem is that I'm really bad at it. But that's my problem not your problem :)
Sep 15 02:55:00 27m 00s Sausage Gobbler Cute. Old school hard. Liked it. Could not beat that third level.
Sep 15 03:02:00 7m 00s Boxen! Fine effort. Needs some tweaking: I found 'easy' much harder than 'medium' as it had far fewer green squares, though 'hard' was indeed hard. Still fun to play even at this early stage - hope you get time to tune and polish it and looking forward to playing that.
Sep 15 03:14:00 12m 00s Multitaskor Cute idea, solid implementation, nthing the 'wish I could go straight back to the multi-tasking levels after dying' thing - look forward to playing a version that does that.
Sep 15 03:28:00 14m 00s Spacecrap Great stuff.
Sep 15 03:34:00 6m 00s Clockblock Really great idea, totally gorgeous implementation. Wish there was more than one level.
Sep 15 03:40:00 6m 00s Defused! Great looking game, fun to play, nice mix of difficulty and doableness.
Sep 15 23:32:00 19h 52m Wordz Really cute game. One of a number of games this LD that are let down by the theme making it too hard - ten seconds is a really harsh initial timeout for this kind of thing. Nevertheless, a good idea and a fine implementation, and still a fun game.
Sep 15 23:37:00 5m 00s Corn PoP I have no idea what just happened but it was a lot of fun.
Sep 15 23:48:00 11m 00s Super Puzzle Run Cute but oh my is level 8 hard.
Sep 16 02:03:00 2h 15m Sundial Very fine effort. Very very playable. Thanks for this.
Sep 16 02:08:00 5m 00s Download Simulator 2013 Hilarious take on the theme. Manages to mix being great fun with being impossibly hard, which is not an easy trick. Impressive stuff.
Sep 17 00:29:00 22h 21m Crappydoodle Ok. Classic. That's all I have to say about this. Wow.
Sep 17 00:36:00 7m 00s Clockwork Cat That's just so lovely. I have had fun and am now full of warm fuzzy. What a superb game. Thank you.
Sep 17 01:06:00 30m 00s Way of the Gun Spectacular.