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lalanl

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TimestampSince previousGamelalanl's comment
Aug 26 05:31:00 AntiVirus Terrific! This is really fun. Thank you!
Aug 26 05:43:00 12m 00s 10 Seconds In 10 Seconds I like the idea and wish I was better at using the controls. I like these kinds of games that have controls like this, but I'm not good at them.
Aug 26 05:49:00 6m 00s Direct Interval The controls don't seem to work on a PC. I keep getting stuck on the You Lose screen without any way to get rid of it.
Aug 26 05:55:00 6m 00s Coin Rush Energetic and fun! Landing in the right spot is pretty difficult, but I think that's good.
Aug 26 06:17:00 22m 00s Scraith Wow. I love the dreamlike feel. This is definitely my favorite so far.
Aug 26 06:28:00 11m 00s LagBird The controls felt nice, and the sounds were funny. When the lag was long, it made me feel a bit drunk and frustrated. Effective concept!
Aug 26 06:41:00 13m 00s Pube Really captures the scariness of public bathrooms. Thanks for making this. :)
Aug 26 19:16:00 12h 35m The Hero's Journey (or get the treasure and run) Difficult, but a great idea!
Aug 26 19:30:00 14m 00s Inversion I think you did a good job of using the theme as a core mechanic. The balancing between the two worlds is super fun.
Aug 27 01:32:00 6h 02m The Devil That Comes Loved the tension and dark feel. I think I would have liked a cutscene (of text), or maybe having the devil handle the red typing, just to break up the long chunks of typing as fast as I possibly can. <br/> <br/>It was very artful and enjoyable. I feel like your ability to make such an engaging text game would perhaps make you someone who would also be interested in Twine games. <br/> <br/>Well done, and thanks!
Aug 27 05:19:00 3h 47m BECOME A GREAT ARTIST IN JUST 10 SECONDS I'm only stopping playing this because I don't have any sick days left.
Aug 27 05:32:00 13m 00s The Grassfires of Veldstar Wow, Nice Crystal! :D Love all the sounds and the deathlasers.
Aug 27 05:54:00 22m 00s GLITCH I don't really know which way I'm supposed to be going, but I hope I can figure it out because this style is super cool.
Aug 27 06:24:00 30m 00s Pleading Rain I really like the art and the concept! And it's a good fit for the theme. <br/> <br/>I have an idea of what I'm supposed to do, but the connections between the elements are not revealing themselves to me. But it's a fun enough idea that I'm still trying
Aug 28 00:21:00 17h 57m Time well spent I got stuck a few times trying to round a corner, and sometimes Death went faster after I'd rewind for a little bit and I didn't understand why. <br/> <br/>BUT all the &lt;&lt; || &gt;&gt; was well done, and I wish this had been longer so I could have more time to explore and develop time -related techniques. Great job!
Aug 28 01:13:00 52m 00s 10 SEC TRAP You really know how to make feedback feel good! The synced music and flashing were exciting and made me want to keep playing. <br/> <br/>I couldn't discern any way of predicting where a red shape might appear, so I don't feel like I could get better at surviving with practice. <br/> <br/>I didn't like 'nj bro', but I thought the other messages were fun.
Aug 29 03:53:00 26h 40m Distraction +∞ for tacos. :)
Aug 29 04:21:00 28m 00s Seconds of Light Great job, kristof! The lights were great (They reminded me a bit of Monaco. If you haven't played it I think you'd like it). I really liked how you healed automatically and there was no life bar. <br/> <br/>I might have softened the item pickup sound, but that is a very, very minor complaint. <br/> <br/>If you wanted to keep going with this, generated maps could work really well with what you have made. I would love if I could keep going and find more items and monsters.
Sep 1 02:54:00 70h 33m 10 seconds to PLAY The platforms felt a bit icy and I fell off a lot, so I might have liked a way to control run/walk, but I thought the randomly generated levels were super cool. :)
Sep 1 06:11:00 3h 17m Potato Lagoon Excellent.
Sep 1 17:21:00 11h 10m 10 Second Thinking I think the music fits the pacing of the game really well, and the puzzles you made are a good challenge. <br/> <br/>I did have a bit of a hard time registering where all the moving parts were immediately though—something to more obviously distinguish the blocks from the block destinations would be helpful. <br/> <br/>Nice game!
Sep 6 02:49:00 105h 28m Red/Blue I love the graphics, especially the glow when you reach the star. The movement allowed for very little error, so I couldn't get very far into the game.
Sep 6 02:59:00 10m 00s Tardis Robot Hospital I think the art in this entry is amazing. The controls are a bit hard to master, but figuring them out was fun in itself. I'm sure if you go on with this, you'll end up with a pretty sweet game. I see a lot of good things here and I bet you've got a lot more good ideas to offer. :)
Sep 6 03:43:00 44m 00s Chrono Blood Ninja I like the style and graphics a lot, and the controls are broad and leave a nice amount of room for mastery. I'll definitely be checking out the updates. Great work!
Sep 6 03:58:00 15m 00s Dango Rush I really liked the music and controls, but I think the enemies may have been too difficult for me to kill.
Sep 6 05:16:00 1h 18m Hackfield The wide caps text was kind of hard to read, and it was a little stressful to try to read the instructions with the timer beeping, but the concept was really interesting and the game was pretty. <br/> <br/>I didn't understand if I was doing well or not at first, but I wanted to keep playing anyway.
Sep 6 05:25:00 9m 00s Sacred Scarab I kept thinking the doors would open if I walked into them with a key, but I couldn't figure out how to open them.
Sep 6 05:35:00 10m 00s Hunger Clock, Literally This game feels good to play and the art is excellent. I think this game would be irresistible with some music!
Sep 12 07:33:00 145h 58m Exploratite Mitae I am awestruck. The feel of your game is sooo good. Thank you for making it!
Sep 16 14:15:00 102h 42m Notes on departure I liked this a lot. At first I thought the end would depend on what I left, rather than whether I left anything. <br/> <br/>When I failed to write something in time, I discovered what the game actually is—a challenge against yourself to not just write, but also to be satisfied with what may be the last words someone who loves you may ever read. And the more you let yourself be immersed in it, the more important that decision feels. <br/> <br/>I think the people who are saying this is not or may not be a game or putting game in quotes are being silly. It is a short, one-turn RPG, and it's beautiful and undiluted. <br/> <br/>&lt;3