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KevinZuhn

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TimestampSince previousGameKevinZuhn's comment
Aug 26 23:25:00 Duke Dashington Quite a bit of fun! It was tough, but fast enough that my slip-ups didn't bother me. Duke's dash reminds me of the Wario Land games, at least in design. Anyway, I'm starting to look forward to your games each ludum dare!
Aug 26 23:36:00 11m 00s The only one I liked it! <br/>I always wanted to hit the ground running each iteration, and the teleport sequence started to feel too long. <br/>I kind of wish the cane actually made me run instead of slowing time, since walking through the same areas started to feel tedious. Especially when I was trying to get through the park. I always felt one second short (and I tended to give up before hitting the invisible trigger). <br/> <br/>That aside, the story and atmosphere kept me going through each iteration. I like the metaphor of being stuck in place, it's really fitting.
Aug 26 23:45:00 9m 00s 10 Seconds Before the World Ends It's a cool mechanic, and very fitting with the theme. I definitely had fun trying to navigate frozen objects and watching things fall apart! <br/> <br/>I didn't realize the goal in the third screen, so I spent a lot of time trying to climb straight up (which was impossible) and I was close to giving up when I noticed the hallway leading forward. <br/> <br/>I find it strange that dying resets the screen but running out of time resets the whole game. It meant that getting stuck was way more punishing than getting crushed, so I actively tried to die in many cases. I understand you don't want players resetting on a screen when they might not have enough time left. If that's so, a button to self destruct might have helped.
Aug 27 01:16:00 1h 31m Demon Infiltration I would have liked an indicator for how far enemies could see, like a cone of vision. <br/> <br/>Perhaps you could try 10 uses of 1 second stealth each. It's less powerful, so you could possibly be more lenient about refilling it (such as with collectables).
Aug 27 01:32:00 16m 00s 10 Sec Hero I think I hit a bug with the potion. Sometimes I would hit the button to drink it, and no health would be refilled, but the potion would get used up. I believe it happened when I drank too soon after attacking, but I can't be sure. <br/> <br/>That aside, I had fun scrambling around the world and discovering the correct path. It would be cool if monsters also had random loot drops, to provide a bit more variety each run.
Aug 27 04:13:00 2h 41m The Duellists I am incredibly glad that you can shoot the hats right off your opponents. Not that I ever did it on purpose, but I could never be too disappointed in a loss against a hatless enemy.
Aug 27 04:19:00 6m 00s Micro Management Simulator 2013 I'm not quick enough to make it for very long. I also had a bit of trouble recognizing when workers were slacking off (since the offices looked so dark, and I had to squint). That indecision cost me all the synergy.
Aug 27 04:28:00 9m 00s Lawrence Dare Starring In- 10 Second Psychic Echoing what's been said about the voices. Subtitles would be appreciated. <br/> <br/>I wound up accusing Gordie, though I'm not sure how I concluded that he was the killer. The only clues I remember are that the killer was tall and that Gordie was disgruntled. I had hoped to get more out of the characters' thoughts. It makes sense that they be distracted and flighty (as thoughts are) but I'd hoped for a bit more information woven in between non sequitur. <br/> <br/>I like the over-the-shoulder controls, and the characters designs a lot, as well as mind reading as a concept. It would be nice to use 'space' to read minds instead of having them play automatically!
Aug 27 04:51:00 23m 00s TIME SHIFTER Well that was clever and fun! <br/>I had some trouble on the beginning of level 3, but after coming back a few hours later the solution leapt out at me! It's probably worth exploring what other puzzles could be wrung out of this mechanic!
Aug 27 04:58:00 7m 00s Die very very fucking Hard I think it took me twenty tries to get a bomb defused, and I cut the right wire on accident. It took another ten tries to do it on purpose. <br/>I like the wild colors and frantic gameplay, though it does make my head hurt after too many plays.
Aug 27 05:14:00 16m 00s Hungry Fishers Dream Team I really enjoyed this! The underwater fishing was fun to do, and switching back to the oxygen pump made the gameplay really tense! I learned after my first disastrous playthrough that time still flows for dad even when I switch...
Aug 27 05:47:00 33m 00s Flooded Dungeons The flooding sent me into panic mode! Thankfully a few playthroughs got me into the game's rhythm, and I finally started collecting gold, fighting enemies, and buying items. I'm surprised at the amount of detours I can take in that ten seconds.
Aug 27 05:55:00 8m 00s SuperSleepTime That fight sequence got pretty tedious for me, at least when I wasn't properly equipped the first few times. It seems like any time I approach enemies, I wind up inside their punch range and lose hearts, so my safest bet is to stand in place and let them trundle at me. Maybe the fight should be overwhelming and quick when you don't have the right stuff. <br/>I managed to sweep through them once I had the mask, gloves, and boots, and it was a lot more fun that way! Could use an instruction on how to use the slam attack, it took me a bit to find out that it was air-only!
Aug 27 06:01:00 6m 00s Save the forest! Made it to level 9, though it felt like dumb like with the amount of squirrels mobbing above. Silly squirrels, it's like they WANT their homes to burn down!
Aug 27 18:02:00 12h 01m Time Surge I really enjoyed this! <br/>I like the mix of more straightforward pipe dream puzzles and silly adventure game puzzles. The final puzzle was quite tricky once I realized I needed to open the door (wasted a few runs confused when routing power to the time device didn't work) <br/> <br/>Traveling between rooms got pretty tedious as the game went on. I wish I could've just jumped instantly to the room I wanted (time is stopped, no need to be realistic). Watching the guy run while time was moving was fine, but given how much backtracking I had to do during puzzle time, waiting for room transitions became irritating. <br/> <br/>Still, an excellent and very complete game! Super good looking and sounding, and funny, too!
Aug 27 18:08:00 6m 00s Mirror's Face I saw a countdown at the beginning, but it disappeared and it never seemed to come up again. What was it for? <br/> <br/>I was very confused when gravity shifted without warning. I fell off the building and had to start all over again! If you're going to introduce a mechanic like that, create a signal of some sort and put it near the beginning. It looks like the red edges indicated that I could walk around the edge and shift gravity, so it would have helped to put something like that at the base of a wall and let me walk up it near the start.
Aug 27 18:21:00 13m 00s I disagree Once I found out about the uppercut move, the game really took off for me. In some ways literally, as I spent several seconds waiting for the character to fall back down to earth.
Aug 27 18:28:00 7m 00s Thorvald I very much dug the art style and game feel. Running around and using the tools was very satisfying, even without much of an ultimate goal. The feathers confused me a bit. It seemed like they tracked wherever I ran out of time with a tool, but is there a particular reason for that?
Aug 27 18:34:00 6m 00s IMPETUS Well, I got here far too late! <br/>Sounds like it was a really cool idea, though. I'm surprised it lasted roughly 12 hours (if my math is right).
Aug 28 00:51:00 6h 17m Phosphorus I like the visual design and the darkness mechanic, but I ran out of matches and now I don't know what to do! I got stuck in a corridor where I had to drop the torch to run, but I was never quite fast enough, and now I'm in total darkness.
Aug 28 01:03:00 12m 00s Antarctic Glitch The Magneto-looking character was my favorite to play as, though steampunk jetpack man was a close second. <br/>The intro really got me excited for the game, and I hope you'll take the time to add more attack feedback and an outro of some kind!
Aug 28 01:19:00 16m 00s Bug Buster I walked away from the game for a bit, thinking that it would stay on the replay. When I came back, I was on the boss level! Aside from the boss, I guess a lot of levels are safer if I just stay completely still. Time slowing was very cool and useful in this, even if I didn't know about it until the boss level!
Aug 28 01:50:00 31m 00s Deep It really looked stunning, but I had to give up after awkwardly falling off the platforms in the second world twenty times in a row. The fairly long message screen every time I died became frustrating, as I just wanted to get in and try again immediately.
Aug 28 02:02:00 12m 00s Ten Seconds To Live The art is stunningly good! I also enjoyed exploring the house and solving puzzles and mysteries. <br/> <br/>I don't know if this is a bug, but the audio cut out every time I interacted with an object, and it was really jarring!
Aug 28 02:14:00 12m 00s Poppy vs. the Night I love the art and the frenetic pacing. The ending made me laugh! <br/>I didn't realize the first time that my health carried between rounds, and I got careless! I'm glad that this game has a persistent goal, it gave me a greater reason to play the rounds well and keep pushing forward.
Aug 28 03:03:00 49m 00s Low Battery I had a lot of trouble wall jumping effectively, largely because in tighter corridors I couldn't tell whether I had gripped the wall or bounced off of it (due to the hurricane of particles). <br/>Other than that I really liked the art style and the missiles and the pacing. I thought the ending messages were funny. If I got frustrated with them, it was more because they prevented me from trying again immediately.
Aug 28 03:29:00 26m 00s The 10-Second Murder Woo, I figured it out! <br/>I had trouble clicking on the buttons, most often with Wayne. I either had to back out and talk to him again, or hunt around the corners of the buttons to get them to work. <br/>Anyway, the story was fun to unravel and I liked the questioning system. Would have liked more opportunities to combine subjects, but I'm sure that would have taken far too much time for the jam!
Aug 28 03:51:00 22m 00s Ten Down I really dug the sweeping laser noise (and all the mouth sounds), and I like the look of the game. <br/>I actually liked the movement scheme. It was unusual but made a certain kind of sense. I didn't like, however, that I basically had to charge straight into enemy bullets in order to shoot at them. Maybe if I had some kind of dodge or shield it would have helped. This really only became a problem when the enemies suddenly gained beefy health bars and I didn't have the time to run out of their lines of fire. Alternately, keep the enemies at one or two shot kills, but make them deadlier to the player or harder to get to? <br/>Anyway, I had fun!
Aug 28 04:10:00 19m 00s xhon I thought it was clever how the plants were both a checkpoint and a property-shifting mechanic. I feel like the collision and falling speed both needed work, as they unjustly stalled me at times, but the level designs were interesting and had some good tricks. I wish I had seen more of those enemies, they were neat.
Aug 28 04:18:00 8m 00s Apotheosis It was a bit odd wrapping my head around going backwards to achieve my goal. If I'm going back in time, what does that make the duplicates? Shades of potential futures? <br/> <br/>I was going strong for a while, but once I got up near the top of the level, it seemed inevitable that enemies would spawn directly on top of the artifact, and no amount of clones shooting would help that. Ultimately I just decided to power through and hold the time rewind until the artifact made it to the goal (luckily I was close enough to do it).
Aug 28 05:06:00 48m 00s Whodunit It's a great system, and fun to navigate! The pressure is really turned up with the amount of information that I need to sift through. So far I've had no luck connecting clues to suspects, and I don't tend to know who is in the house or where, so the gaps in my understanding are a serious barrier against my victory. However, that doesn't dampen my fun too much, as I'm sure I'll figure it out eventually!
Aug 28 05:09:00 3m 00s Step Out Really liked the art direction, and the gameplay of throwing out my soul and possessing rocks. <br/>During one of the major rock puzzles I ran into some issues, as I rolled one of the rocks down to a platform (and felt I shouldn't have) but it wouldn't respawn on its original platform with the switch, but the one below it. Also, when I was trying to possess a few rocks to move them out of the way, I was just a tad bit too close to a warping point, and would teleport there instead. Would like a glow around whichever object I'm 'closest' to, so I know when to hit C! <br/>Anyway, I had a good time playing it, and I enjoyed the atmosphere!
Aug 28 05:15:00 6m 00s 10 Seconds Quest I also could not get past level 3 no matter how I tried! Please tell us there's some secret to it!
Aug 28 05:24:00 9m 00s Stay Alive Would love to see where you were going with this! <br/>My first playthrough, I was too focused on completing the objectives at hand, and did not realize I still needed to eat and drink. Whoops! <br/>When making the axe, I missed that I needed tall grass two playthroughs in a row. The introduction mentioned rocks and sticks, and so those are all I looked for! It seems silly in retrospect, but then again with ten seconds I didn't spend a lot of time second-guessing.
Aug 28 05:33:00 9m 00s Clocked In I really liked the risk and reward that was naturally built into the inner and outer circles of the clock! <br/>Everything about this game is smooth and inviting. Felt like an idiot when I died at the tail end of level 29!
Aug 28 05:38:00 5m 00s Clockwork Cat Wow, that was both very tense and completely adorable at the same time!
Aug 28 14:19:00 8h 41m Every 10 Seconds a Window Washer Falls to his Death Amazing! <br/>As chaos mode wore on, it almost seemed like a good idea to let the ropes wear out and just save the falling window washers. I never had to to hang out in one spot and heal the ropes.
Aug 28 18:04:00 3h 45m Boyfriend Simulator: Feed My Boyfriend Well that was hilarious and strange! Once I figured out what was going on, I really enjoyed batting food into his maw. I found the shopping segment a bit more frustrating, what with all the people in my way and the shops randomly closing! But it was a pretty fun game overall.
Aug 30 14:46:00 44h 42m Hurry UP! I like that you can't move left, it definitely adds interest! <br/>In the level design, I feel like the buffs were all arranged along the lower path, so there was never any reason to jump up to the higher path (especially given that the higher path seemed more difficult and more likely to trap me). Perhaps more or better things could spawn up there?
Aug 30 22:23:00 7h 37m Legend of Epikouros Well, that built up some monumental anticipation as I watched all of the other players go. I opened a door in front of the fifth heart, so I guess I accomplished what I wanted on my play! Almost. <br/>I went through watching the playthrough a second time, just to see if my successor finished the job I started.