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Feedback comments for LD26
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| Timestamp | Since previous | Game | KevinZuhn's comment |
|---|---|---|---|
| Apr 29 04:14:00 | Antichromatic | I ran into a bug where I was killed by a laser and then infinitely respawned inside of the same laser to die again, unable to switch my color or otherwise escape. <br/> <br/>Fun, super hard, I really enjoyed the segments that forced me to mix up wall-jumping and double-jumping (though it took some getting used to switching in between them!) I wasn't as much a fan of rooms where I simply had to dodge a million bullets. I also liked the teleports! | |
| Apr 29 14:41:00 | 10h 27m | Left & Knight | It's a nice, simple idea, and I like the way it looks. Unfortunately I wind up unable to progress due to spawning bugs within a few levels. |
| Apr 29 14:46:00 | 5m 00s | MiniMai | Using the staff is fun, especially the staff bounce. <br/>I wish the boss telegraphed his moves a bit more. I have to get in really close to hit him, but he'll move without warning, often right into me. I died a good thirty times that way! <br/>Endless mode is pretty cool, too, though I haven't gotten very far. |
| Apr 29 14:53:00 | 7m 00s | XYZ | This was slick and satisfying! It reminds me of simian.interface. <br/>I did feel like I stumbled into success during the earlier shapes, but once they got more complex I was forced to take it slower and try to understand them. |
| Apr 29 15:15:00 | 22m 00s | Less is More? | I liked the behaviors of the elements, and the rock, paper, scissors dynamic between them. I got stuck on 'Buuuurn!' for a while, but the solution came to me this morning! I hope that you release more levels for it later. |
| Apr 30 00:04:00 | 8h 49m | Quest | I had fun surviving, although I felt like the random generation could sometimes stomp my progress (since it seems like towns don't appear with reliable regularity). <br/>Ghosts and crabs felt like overkill, given how much mana and money they can suck out of you. The skip spell was a great addition, though, and added a lot of strategy. I always tried to keep enough mana around to skip in case a crab came my way! <br/>Score 310 so far. |
| Apr 30 00:06:00 | 2m 00s | Sky Tea | I enjoyed interacting with the lumpy falling monsters, even though they were often the death of me! I haven't beaten the game just yet, but I'll keep trying. |
| Apr 30 00:11:00 | 5m 00s | Persist | The game got more and more interesting the less I could do. The head level and the bodiless level became my favorite, although I admit I had a lot of trouble making the jumps while invisible. <br/>I thought reducing the player to practically nothing was a pretty good use of the theme. |
| Apr 30 00:14:00 | 3m 00s | Battery | This game sent me into a panic once I realized I was on a timer! Very fast-paced and furious, and satisfying to beat. I like the shaking of the gameboy as you move. |
| Apr 30 00:20:00 | 6m 00s | Dehoarder | I really got pulled into this game, it was super-compelling to try and clear away the nasty piles. I kept playing after getting 10,000 points in an effort to get rid of every last bit. <br/>I agree with above comments that the goal should have been to clear everything away, it's rewarding enough on its own without a point system. <br/>I liked all of the setbacks that the game threw at me, it made it feel like a struggle. It seemed like the more money I saved, the more of it I'd waste at once. The random inspections made my blood boil, especially after the first one set me at -800 points. |
| Apr 30 00:27:00 | 7m 00s | The Game Without Controls | Haven't managed to beat it yet, though I did figure out the trick to it. <br/>The method of control took me too long to use effectively in game, as hazards were simply too close together for me to have a second jump ready. I wound up getting frustrated/impatient and quit. Maybe there's an easier way, or maybe my computer isn't set up right for it. <br/>Either way, it's the most interesting idea I've seen so far, and I hope to beat it later. |
| Apr 30 13:40:00 | 13h 13m | [ ] | I enjoyed the aesthetic a lot, and I thought the controls were fine. <br/>It kind of escalates like crazy, and past the first minute I felt like I wasn't skillfully dodging and shooting so much as I was frantically running in circles. The screen was mostly enemy, so I was bound to hit something and get hit, and running from powerup to powerup was all that kept me alive. |
| Apr 30 23:25:00 | 9h 45m | Potato The Destroyer | I thought it played well, and I really liked the charging enemies and the boss potato. The timing for fighting the gunner carrots took some getting used to, but mostly I was allowed to jump and shoot them from safety so it wasn't unfair. <br/>It's a solid game, though aside from the ending I'm not feeling the theme much! |
| May 1 00:06:00 | 41m 00s | theseus.f | It looks super stylish and plays well. <br/>I thought it was cool that you could block the rats with your string, and I was a bit disappointed that there weren't many puzzles built around it. In most areas it felt like I could just run through the rats without needing to block their movements. <br/>The endings are funny, and I played a second time to make sure not to give away my potato. |
| May 1 00:11:00 | 5m 00s | Fractured | I'm in favor of the ability to zoom, or at least see a map. The game looks good at the current size, but a lot of times it seemed like I was affecting blocks off-screen, and I lost track of what my movements and button presses were doing. So especially in the later levels I ran around a bit hopeless trying to stumble into a solution! <br/>But it's totally a solvable problem, and I like the basic gameplay and puzzle ideas! I hope you do a post-compo version. |
| May 1 01:36:00 | 1h 25m | Minimalize | I wound up stuck inside of the minimizing platforms pretty often, but aside from that I had a great time playing! |
| May 1 01:39:00 | 3m 00s | DHRDR | I would like a bit more control over the magnet rope. If you could extend and retract the rope a bit, then you could use that pulling motion to either yank yourself out of pits or jauntily toss grabbed objects behind you! |
| May 1 01:41:00 | 2m 00s | Kipple | I'm sad this didn't quite get finished, but what is there was fun to play! I liked hunting down the philosophical quotes. I would've liked a minimap to keep track of all of the rooms. |
| May 1 01:49:00 | 8m 00s | Barren Universe | I had fun! <br/>I wasted a lot of precious time, especially in level two, trying to grab objects I wasn't large enough to grab. I would've liked some subtle indication that an object had just crossed the border of small enough! The time limit was harsh enough that I felt I couldn't make any mistakes. <br/>Anyway, snapping up buildings at the end of level three and then jumping sky high was my favorite part. |
| May 1 01:53:00 | 4m 00s | NinjaFlare | Really stellar style and tone! <br/>I thought it was interesting that I needed to stop running to use my sword, although the enemies were slow enough that I didn't usually have to kill them. Running past is just as effective! Or, well, it is until I fall off of a ledge. |
| May 1 02:05:00 | 12m 00s | Cage's Ghost | Definitely took me a few goes to understand any of what was happening. I'm still not clear on how to anticipate brick growth patterns (unless they're totally random?) or ghost drops. And it seems like ghost drops both spawn bricks and change my firing patterns? There are an awful lot of elements to take in at once! |
| May 1 02:21:00 | 16m 00s | Vast | The atmosphere was definitely nice and mysterious and relaxing. <br/>Do the NPCs send a bubble out in the direction of the thing they want? It seemed like they did and I tried following it a few times but to no result. I would have liked to be able to see the objects' symbols while I was still carrying them. There were too many floating around for me to remember! With a bit more feedback regarding where people were on the map or what I was holding, I think it would reduce the feeling that I was just wandering. |
| May 1 04:32:00 | 2h 11m | TOOM | Definitely hoping for a director's cut. <br/>Mood, style, and graphics kept me going through the arduous task of rubbing a severed head on every piece of furniture in the room. |
| May 1 04:35:00 | 3m 00s | Cpt. Sqrjaw | Well that was short, panicky, and a blast to play! Using enemies as a resource was great, as were all of the physics platforms. I would love to play more of this! |
| May 1 04:39:00 | 4m 00s | Towers of Rage | Great looking and playing. I enjoyed using the bullet powerup on a floor-full of enemies. I would have liked to get it or possibly other powerups more often, to change up the gameplay floor to floor. <br/>Still, it totally captures the minimal core of beat-em-up games! |
| May 1 04:42:00 | 3m 00s | ERASERLAND | I can't wait to try out more levels of this! I enjoyed figuring out the erasery purpose in each level, and the graphics were really charming. |
| May 1 04:46:00 | 4m 00s | Colossal Clean-Up | I had a lot of fun playing this! It has a very addictive arcade feel, and both grabbing and throwing objects were satisfying to do. I was afraid of getting caught in the tumble of physics boxes, but I was always able to scoop them up and toss them behind me whenever they became trouble! <br/>The one gripe I have is that most every time I threw a large object (chair, washing machine, couch) it would stop at the window and require pushing or finagling to dispose of. Maybe that was intentional, but it usually felt to me like I was doing things wrong. |
| May 2 14:47:00 | 34h 01m | 100% Safe Download | Very much enjoyed the wobbly walls and the hacker's voice. I like that you put enemies even in completely safe rooms, it kept the game feeling lively. |
| May 2 14:51:00 | 4m 00s | Balls Balls Balls | Very slick and stylish. I took me a minute to figure out that the white balls needed to be ejected from the circles, but otherwise it had a very smooth curve. |
| May 2 14:53:00 | 2m 00s | Katana Senpou | Excellent! The long-haired ninja was my favorite. |
| May 2 14:57:00 | 4m 00s | shon | On level 1 it seemed like I could win by just swirling my mouse around the core over and over again, which got a bit dull. Levels 2 and 3 kicked me in the butt, though, and I had a lot more fun with my attentions divided! |
| May 2 15:03:00 | 6m 00s | Broke Down | I felt the need to play through each scenario to dig up more details about what was going on. Digging is a strong motivation for me in interactive fiction, so I liked the addition of a scale of detail in the writing. <br/>I wonder what it would be like if you only unlocked higher-detail text modes as you complete the story multiple times. So that maybe the bare minimum is all you get that first go, and it blossoms out from there. |
| May 2 15:06:00 | 3m 00s | Huoheian | I was able to stay in the center and let my enemies' spiky bodies pile up in short lines from their doors. Perhaps if some enemy types shot spikes at you from a distance, you would have more reason to move out of the way and break from the comfortable center. |
| May 2 15:12:00 | 6m 00s | (Follow the) Line | Wonderfully simple and well presented and most of all fun. <br/>It took me a while to realize that any of the arrows would suffice to turn the line. Here I spent the first ten levels trying to steer the line like a chump! I only realized that I wasn't steering the line when I tried to deliberately turn off the prescribed path. <br/>Anyway, would really love music in this game! |
| May 2 15:24:00 | 12m 00s | sigillum | I think the atmosphere is great, and I appreciate the sense of anticipation that the game builds towards the goal. I thought it was a tad too long walking towards the shrine (maybe one scene of that would be enough). |
| May 3 01:42:00 | 10h 18m | The Forgetful Little Square | That was very calming and cute! <br/>I enjoyed the narrator and his attempts at help. I would like to see more levels where you proceed without his help (like the final level). |
| May 3 01:45:00 | 3m 00s | ... | I thought it was well designed and had a good mixture of challenges! Also, that secret level completely caught me by surprise, but was worth getting to. |
| May 3 01:49:00 | 4m 00s | QbQbQb | On my first playthrough I didn't realize that I could rotate the planet in both directions, but I managed to make it pretty far anyway. Consider that as a mode in the future? <br/>Anyway, the game was very entrancing, and I wanted to keep playing to get the sound upgrades! |
| May 3 01:53:00 | 4m 00s | Gallery | These puzzles get devious! I haven't beaten it yet, but I'll keep trying. <br/>I thought the visuals, sounds, and gameplay all blended together into a great experience. I really enjoyed the audible difference between covered and exposed chaos! Tremendous game overall. |
| May 3 01:59:00 | 6m 00s | rainwalkers | I'm beginning to doubt that there are any rainwalkers atall! |
| May 3 02:27:00 | 28m 00s | The Road | Only have 20 so far! <br/>It's got an addictive arcade quality. Death messages were really humorous! |
| May 3 03:18:00 | 51m 00s | I Want To See Space | I really enjoyed the story. I played a second time and was surprised when saying that I wasn't really going to build the tower ended the game immediately! It's so easy to quit, but takes constant effort and reassurance to move forward. |
| May 3 03:21:00 | 3m 00s | REVOLVENGARDE | Tremendously cool! It is simple and quite fun, and the higher levels add a lot of challenge. |
| May 3 03:25:00 | 4m 00s | SPACE TEST 48 | Well, that was certainly different! Figuring out the rules is an entertaining process, and the game looks and sounds as interesting as it plays. |
| May 3 03:27:00 | 2m 00s | FOLD | I thought the building sticking was kind of cool. Flying around is relaxing and beautiful, though I'd have liked camera control. <br/>Is there an ending to this one? |
| May 3 03:44:00 | 17m 00s | Bug Hunting | I liked the really wild movements, especially the bouncing. By late in the game, I never stopped moving and just kept my finger on the 'go' button. I wonder if you could have gotten away with removing the option to stop. <br/>I liked switching my attention between the main goal and fending off enemies, though I agree that the amount of health pickups made it a bit too easy to just stay alive and gain points. <br/>Score 541000! |
| May 4 13:56:00 | 34h 12m | People | I am like a rolling thundercloud of stormy love! |
| May 4 15:01:00 | 1h 05m | F*** This Job | I ran into a bug in 'Underachiever' where the jumping enemy was suddenly jumping just a tad too late, and I would die repeatedly no matter how many times I restarted. I quit out to the menu and that somehow got it back in step. |
| May 4 18:22:00 | 3h 21m | hunter hungry | Amazing, loved it! The grappling tricks were super satisfying and filled with surprises. |
| May 5 05:04:00 | 10h 42m | Somsnosa | I beat up an adversarial form and "won", though it's a shame since I wanted to find a way to get to that hot air balloon! Ah well, it was a fun trip filled with weird sights and sounds. <br/>I don't think you need battles to make a game like this compelling, exploration and curiosity are rewarding enough. Gathering the characters was fun whether or not they had some kind of utility. |
| May 5 15:12:00 | 10h 08m | Dragon Drop | This really blew me away with its hidden layers! I'm also glad there are plenty of ways to goof off in addition to solving the main problem. Excellent use of theme, and generally a super charming experience! |