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KevinZuhn

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TimestampSince previousGameKevinZuhn's comment
Apr 23 16:27:00 Recluse I quit the first time thinking I was stuck in a room. <br/>Thankfully I tried harder the next time! Expanding the window is super cool and satisfying, and the neckbearded snail is adorable!
Apr 23 16:42:00 15m 00s Scape This is a great puzzle game! I really got into it once the dirt mechanic appeared and I had to plan my steps carefully. I wish there was some sort of level select so I could jump past levels I've already beaten.
Apr 23 16:50:00 8m 00s Planet 161 Polished enough to eat off of, and the later levels especially really exercise the gun and box mechanics!
Apr 23 17:04:00 14m 00s Tiny Quest Fun, though the jump was a hassle. I felt like the game cut off just as it was getting challenging. A lot of the corridors felt empty, and the backtracking doesn't help. They could have used more enemies or wall-flamethrowers to break up the walking. <br/>Gameboy-retro graphics and characters were charming!
Apr 23 17:20:00 16m 00s Tiny Island Adventure Reversible dungeons are neat, there's a lot of good stuff in just a few small areas, and the overworld especially was fun to navigate. <br/>I felt at times that the moving objects were unfair. They ganked me without warning a few times, and their collision boxes seemed unforgiving. They could use some indicator for when they're about to spawn! <br/>Otherwise, though, solid graphics, sounds, and designs!
Apr 23 20:30:00 3h 10m Pocket Planet It was great running around the world, leveling up, and figuring out how best to use the screen wrapping mechanics! I love that the regions have titles and different music, it really makes the game feel like a big world with several dungeons instead of one big dungeon. <br/> <br/>The underhang was incredibly cruel, though. I died fighting the final boss, restarted at the checkpoint, and was knocked off directly onto the desert checkpoint. I had already fallen off once and retraced my way through the dungeon, and I ragequit.
Apr 23 20:52:00 22m 00s There is a Picture Rather interesting. I liked searching around for the right things to combine and figuring out what shapes were made of. I felt like it stopped just as the mechanics were really getting used, and I was hoping for some really wonky images to replicate. <br/> <br/>Still, moody and intriguing game overall.
Apr 23 20:57:00 5m 00s Fracuum I enjoyed watching this get created! <br/>The use of memory and prediction really brought interest to the maze, and I was motivated to search around for all of the coins. Enemies (especially the wide ones with the salvo of death) were fun to battle, and I liked those few times when bullets came out of another layer at a different size! <br/> <br/>Great game, steeling myself to take a crack at the hard mode.
Apr 23 21:14:00 17m 00s Niña Nueve Adorable and fun to play! Using death to jump levels was my favorite mechanic. The ball rode the line between frustrating and fun, especially when timing was important, but I liked using it to beat on enemies. <br/>Surprising how much variety there is here!
Apr 23 21:20:00 6m 00s Fractality This is a super-interesting concept, and the puzzle elements are well done. I had a lot of trouble with collisions and jumping, and I often got stuck in the geometry.
Apr 23 22:36:00 1h 16m This Precious Land Really fun to mess with, especially when there are resources to gather and 'recipes' to find! At times I really wanted a button to destroy misplaced tiles, but I guess there's more of a challenge in placing them correctly if I can't blow up the land willy-nilly.
Apr 23 22:46:00 10m 00s 6 Degrees of Sabotage It's a good visual puzzle and a quick jolt to the brain! I can't tell if it's timed or not, since I never seem to stop the bomb going off. <br/>I wonder what this game would have been like if it was alchemical instead!
Apr 23 22:51:00 5m 00s Minilization - Dawn and Fall of Man I damned my future generation on the first playthrough with poorly-thought-out city planning and wasted lives! Once I had a handle on what to do, though, it felt a little tedious getting to the end, but it's still a cool concept and well implemented at that. <br/> <br/>A lot of my wasted lives were due to the lifespan bar. Because of the way it's segmented, I often misjudged how much of it was left right before the final few steps.
Apr 23 23:16:00 25m 00s A Super Mario Summary Ha, this is great! You really distilled each level down to a screen! There's even too much content here for me to get through all at once. <br/> <br/>My only gripe is that I found the coin collect sound too loud and irritating.
Apr 23 23:53:00 37m 00s Tiny Galaxy Fourth playthrough and I got the Axe, Jump Boots, Belt of Strength, Ice Shield, Fire Shield, Teleporter, and two artifacts before pitching into the blackness of space while trying to get on the underside of the tiny homeworld. <br/> <br/>The game is well-designed if crazy punishing, and has a lot of great variety and mystery to the different planetoids! I can't say I like having to redo large sections of the game, but the Permadeath makes any platforming section super tense, and the asteroids especially frightful. <br/> <br/>Hopefully I can get to the end later, for now I'm done!
Apr 24 00:20:00 27m 00s Fort in the Woods I had fun building up the little town and defending it, and I liked the simplified system! <br/>The 'miss' noise really started to get on my nerves, especially towards the end when the battles involved a lot of it. I also felt like the characters missed way too often, but that could just be bad luck.
Apr 24 02:55:00 2h 35m Tiny Wor ds Woah! That's some crazy integration! <br/>Aside from the novelty of jumping on twitter feeds, the gameplay of climbing up a super-long tower is decently fun, though I feel like it drags on without any late-game twists. I spent a lot of time misjudging a double-jump, getting shunted against the wall and then falling four blocks!
Apr 24 03:02:00 7m 00s Nano Spin Navigating the world as an awkwardly long stringamajig was great! It's like an arthritic version of snake. There needs to be more! <br/> <br/>It would be nice if something marked the end goals of the level, there were a few times I didn't know where to go or thought I had already reached the end.
Apr 24 03:25:00 23m 00s Controlling It kind of hurts to look at the game for too long (and I had a tendency to lose my mouse)! That said, it's interesting and the tininess enhances the gameplay. <br/> <br/>It becomes a bit of a slog later on. The puzzles are satisfying to figure out, but then some force me to move a mountain of blocks after that 'aha', which gets tiring!
Apr 24 04:45:00 1h 20m The Little Glitch There were some tricky bits in there, and some cool surprises as I solved puzzles. I'm really not sure what the logic is to the keypad, I brute forced it by trying all of the different orders for the clue numbers.
Apr 24 05:12:00 27m 00s Cloud Realm I got a very Shadow of the Colossus feel from this! I love the deep swooshy noise that you hear when the serpent is nearby, and it was fun, tense, and awesome dogfighting against its missiles and bombing its surface. <br/> <br/>I wish there was some indicator of how high you are. Without that, it was hard to tell how much diving mattered or how close I was to the serpent.
Apr 24 05:31:00 19m 00s Crysthurl The mechanics were interesting and throwing was fun! It was easy at times to get stuck inside of a block or have some other weird collision. Jumping off a cliff to get more blocks is great, my only complaint being that the new you spawns fairly slowly.
Apr 24 05:46:00 15m 00s Lonely Hated Rock This game is so slick! I really like the planetoid combination defense game/rts going on here, and the presentation is great as well. The difficulty ramped up on me pretty quickly, so I spent the game feeling frantic. <br/> <br/>The selection system can be frustrating; the earlier tiers pass in the blink of an eye, especially when there are lots of distractions going on. I would almost prefer it if the game paused while I was building, or at least used a left-right scheme.
Apr 24 06:12:00 26m 00s Phi Phew, that was some exercise for an otherwise simple door! I loved using the stars as guidance, and the solar cycle, and running into little hoppy critters, they made the planet feel alive. It seems like whenever I hit a point of interest, there was a road or a light beam within sight, so I never felt lost or without purpose. <br/>Math!
Apr 24 06:53:00 41m 00s Soul Searchin' Woo, this game is loaded with neat size-changing tricks and clever moments. I like to jump'n'shrink, it's very satisfying. I'm glad that this game has a proper ending, running for your life back to full size was a great way to get perspective on the whole game! <br/> <br/>I did run into collision issues whenever I hit space in a corridor that was too small for me, but it didn't really break the game.
Apr 24 07:03:00 10m 00s Predicament You really lead me in logical circles there, but that's to be expected in a one-room adventure! Top-notch and funny to boot.
Apr 24 07:21:00 18m 00s Memento XII Absolutely stunning in graphics and theme! The transformations of his little world are intriguing, and I wish the story wasn't so vague. Some of the puzzling got a bit obtuse, but the help button kept me moving.
Apr 24 16:33:00 9h 12m Lililput Tihs gmae is graet! Srcabmlnig the wrods relaly mkaes tpying mroe intseretsnig, touhgh my olny comlpiant is taht soemtmies the gmae deosnt regcongize my inupt wehn I tpye fsat.