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Delca

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TimestampSince previousGameDelca's comment
Aug 26 11:41:00 10corp Done ! Even if I did not managed to do the 5th level, it only took me 4 tries to do the last level ; that was the one I enjoyed the most, because it felt good to "see the ending". <br/>Although I had problems with throwing storagecrates at first, it became easier with time. Nice game !
Aug 26 11:56:00 15m 00s Tehurn I cannot rate the audio part if there is no audio :)
Aug 26 12:30:00 34m 00s Seconds-Guess Very unexpected, and a pleasant surprise. I do not know much JavaScript, but the end result is something great. <br/>One question though : is it possible to score 1000 points on a test (personal best was 998-1ms too late) ?
Aug 26 12:51:00 21m 00s Space Blitz I loved it! Especially the part about "ennemy ships candestroy themselves if you lure them together" ; destroying an entire fleet with just one ship feels great ! <br/>How much work would it be to make it a local two-player (even n-player, maybe ?) game ? Because that would be awesome.
Aug 26 16:12:00 3h 21m Tenth Second I could not see how this them could be interpreted differently than "10 units of time". Thanks for showing me ! <br/>That being said, I liked text adventures and I never finished a single one of them ; guess I am not that good with them.
Aug 26 16:20:00 8m 00s OHNOES I liked it ! Although graphics were simple and there was no sound, it perfectly conveyed the different situation each time.
Aug 26 16:47:00 27m 00s Ten Second Ninja On Windows 7, got it to work with Firefox 23.0.1 and Chrome 29 ; it crashed IE8, though I guess that does not mean much. <br/>As previsouly said, providing more instruction would be nice. I initially thought you had to go to the door without being seen (because ninja), which lead me to be confused when my character reached the door and stopped moving. <br/>Also, is there a way to retry without reloading the page ?
Aug 26 17:01:00 14m 00s Doomed for Eternity This one is hard ; I got past the two first battle, but I cannot beat the final attack of the guard. But navigating through menu is not something I am used to do quickly, so I played this one die-and-retry style :-)
Aug 26 17:14:00 13m 00s CLIMB UP!! I could not rate the audio (shame on me, I do not have a NES emulator on this PC), but the game (and the way you made it) was awesome ! <br/>(on a totally unrelated topic, we interpreted the theme in a very similar way. But doing it in Java is not as cool as doing a NES game)
Aug 26 19:03:00 1h 49m I'll Give You A Head Start Although I did not feel the theme very much (I play mostly without running), the way you build the ambiance is impressive given that there is not even any sound ; I felt completely immersed in the school. I spent almost an entire hour just walking around, uncovering the background one (!) at a time. You did great !
Aug 26 20:16:00 1h 13m 7Tulips As awesome as this game is (and I mean it), I ragequitted because I was not able to aim correctly without mousecapture (also, the car minigame is partially based on unbiasable luck, which I despise). <br/>Despite that, I almost spent an hour on it, and I now know that charming lady much more than most of my friends (which is kind of sad, I guess. Oh well, games).
Aug 26 20:48:00 32m 00s Lost in Dimensions A excellent game, although rather unforgiving (I mean c'mon, I totally did not fell into that hole !). <br/>However, you may want to mention that those holes are actually the gates to leave dimensions : your advice about "bad things" made me think it was some kind of poisonous stuff I did not want to touch ...
Aug 26 21:01:00 13m 00s Hold My Beer! Did what I just played makes any sense ? I do not know, and I do not care : it was fun, that is all I need to know. Good job on that one ! <br/>I am still wondering though, what did I do in the minigame right before the fight with bat-guy ?
Aug 26 21:28:00 27m 00s Journey to the Edge of Time That is one twisted way of interpreting the theme, but the game was fun (I like killing things with fire, t always feels good). I played through it without changing my spell, because I did not thought of using the mouse instead of the keyboard. But playing it this way showed how much the fire spell is cheated. Maybe you could balance it by increasing its mana cost or decreasing its damage output ? <br/>Also, it seems like it was fixed, but I got this game as an installer, which contained lots of unwanted "softwares" that still got installed on my PC even thoguh I refused them. Could you explain why you upload it in this form ?
Aug 26 21:46:00 18m 00s Ten Magic Seconds Great platformer ! The graphics were awesome, both the environnement and the sprites (especially the little green demon, which is my favourite - I kind of feel bad to kill them :-( ), and discovering new ennemies is one of the thing I enjoyed the most in your game. <br/>One other of those thing was shooting stuff. Pew pew. <br/>Also, how much do you mean by "large amount of collectibles" ? Maybe you balanced it a little too much (or at least, a little too much for me). <br/>Anyway, I liked your game. Great job !
Aug 26 22:02:00 16m 00s Match A Number I love those graphics ; it is not the first time I see something which gives off this simple and colorful vibe, and I wished I could do that kind of thing. <br/>And the mechanic itself is pretty good, although I am quickly running out of time when I do not find the answer within the first 5 seconds. <br/>I definitely recommend trying this one.
Aug 27 10:01:00 11h 59m Duking Germs I am ashamed to say that I would not have completed it without hint. That being said, filling the screen with those germs was also fun. And I liked the audio !
Aug 27 10:59:00 58m 00s Don't sink 21 days - 1904 points is the best I could do. I found it a bit short (because I was no good) though ; offering different sizes of island or slightly-altered game mechanics would enable everyone to enjoy it a bit longer. <br/>That being said, I loved every second of it (yes, even the unstoppable flood of the last squares of sand I got was kinda fun to watch). <br/>Also, great use of cellular automata! The closer I got to a game with them was cave generation ; it is nice to see them used in a different and interesting way.
Aug 27 11:30:00 31m 00s Brainwash At first, I had trouble with shooting the pills ; I thought the biggest pair of "[]" was the zone I was shooting, while it seems to be the inner one. <br/>Even so, the game was fun, and very disorienting indeed. Best I could do was 230 points ; I often tried to shoot pills that were out of reach. <br/>Good work !
Aug 27 15:48:00 4h 18m Escape the Underground The only problem I had in this game was figuring out that certain block were disapperaing then reapperaing, while at first I thought it they were just going out of my field of view. <br/>Other than that, this game was awesome! The gameplay was smooth, graphics and audio were sweet and fitting each other. <br/>I loved the little twist in the last level (it made me think of Mr. Dark's Candy Chateau in the first Rayman, which had a similar thing at some point). <br/>Great work !
Aug 27 19:19:00 3h 31m 10 Second Defense A nice little game, which is effectively quite addictive. I had a hard time shooting ennemies down at first, because electric shots are slow, but once you got fireballs upgraded three or four times, you can just spawncamp the gold and kill all walking ennemies with an almost literal wall of fire. Which. Is. Cool! <br/>The shop was nice, and I liked the different powerups (especially the perma-shoot : more games should be inspired by that feature). However, I never was able to purchase an extra life : the price seemed to rocket up to high for me to follow, even by camping the gold and killing all ennemies. <br/>The audio was a nice addition, however any kind of sound effect for when an ennemy hit your base would be useful, seeing as the "lives left" indicator is far away from the main play area. That, or move it to the castle! <br/>Graphics were simple at best, but that did not keep me from enjoying the game. <br/>Finally, here is a tip for those who cannot shoot ennemies : try to fire ahead of the ennemy instead of right at him. Also, buy fireballs as soon as possible and burn stuff down.
Aug 27 19:34:00 15m 00s Multitaskor A nice little game, which could be even more interesting with more mini-games inside. <br/>Suprisingly, multitasking in this game is not that hard. The only game I had a problem with when multitasking was the jumping one. It took me some time to figure it out, but I think this is because unlike all others obstacles, the spikes are not dark but gray-ish, meaning that when I focus my sight on another game, they do not appear as well as, for example, rectangles in the side-scroller. <br/>That being said, I managed to survive two rounds of these, so I guess I am just kind of bad at your game. <br/>Anyway, good job!
Aug 27 19:40:00 6m 00s Dan Dynamite Graphics are actually nice, and while the idea is a simple take on the theme, it could develop into something fun and fast-paced. <br/>However, you might want to tweak the jump a little, maybe by limiting the character's horizontal speed while in the air. <br/>Do not give up on that one!
Aug 27 19:59:00 19m 00s Haraka Great game ! Although the flashing-cube-thingy you control was quite slow, the rest indeed did feel like Super Meat Boy. <br/>Because I suck at reading things (and I do read them though), I did not see the wall-jumping advice, and it surprised me in a very nice way when I found out about it. <br/>The ending was nice, and (the way I played) very well-timed. <br/>Graphics and audio were also very good and fitting, good job on those.
Aug 27 20:29:00 30m 00s Combat Time!! I do not have another player near me, but it looks like fun! The concept in itself seems interesting (I thought about something similar last week : real-time turn-based. I almost brushed it off as being silly at the time). I wonder how it could be extended to other genre ? <br/>The players animations are well done, and I liked the graphics in general. <br/> <br/>Oh, and also... <br/>"Losing his arms in a wrestle accident" <br/>"He never lost a single wrestling fight" <br/>Does that mean that his opponent lost more than two arms ? Scary guy...
Aug 27 21:02:00 33m 00s Dimming Even if you consider it as a prototype, it is very good. The heartbeat really help me immerse myself in the game, to the point I almost screamed out loud when I died for the first time (maybe your character's voice was the cause for that though). <br/>I would love to see an extended version, with different mechanics in rooms perhaps ?
Aug 27 21:32:00 30m 00s Seconds of Light I really like it, although I got stuck quite early (I cannot get the key in the third level, getting those monsters out of the one-tile corridor seems impossible without killing oneself). <br/>Also, even if it may seem wrong, I got the most fun playing this game while stocking up all torches and never using a single one : monsters become even more scarier when all you can do is run. <br/>Regarding randomized map : without going as far as generating them, you can simply randomize item placement through a predetermined list of places. Try "I'll Give You A Head Start" by Tifu, I think the random item placement added great replayability to the game.
Aug 27 21:41:00 9m 00s Save The Children Your take on the theme was rather far-fetched, but the game itself conveys its message with efficiency. <br/>That being said, I could not figure how the score worked : I tried three or four totally different behaviour (like overfeeding one child, being as fair as I could, not giving anything, and even feeding the dead), and it seemed to have no influence at all. <br/>At least, the graphics are disturbingly accurate. I wish I will not do any nightmares because of it this night.
Aug 27 21:59:00 18m 00s Mechanical Madness A great platformer! The idea of "not all powerups are good" tickles my OCD-sense though (I gotta get them all). <br/>I like graphics, especially for the powerups. <br/>I did not played through it all, but it seems like you also have plenty of levels, which means plenty of fun is still waiting to be had. Good job!
Aug 28 10:37:00 12h 38m Back for Seconds As a non-native English speaker, I sometimes struggled with some words, and couldn't exactly see how much the theme was involved in this. But that was nonetheless fun to read.
Aug 28 11:05:00 28m 00s Distraction A interesting platformer! I liked moving the character around and just jumping from one cube to another.
Aug 28 11:23:00 18m 00s The last time crystals Nice game! Controls were enjoyable, and the story was a nice addition. However, the second boss is pretty tough. Seeing how I come damaged for those spikes earlier, I can only afford one or two hit, and I do not think I've hit him more than twice in a single life. <br/>Still, I liked it. Good job!
Aug 28 12:27:00 1h 04m Cyber Sh*tty 10Secs A nice little game! Two or three other levels could help it become more diversified, but the concept is fun as it is now. <br/>There is still some collision issues (I know how much of a pain it can be, I spent almost half my coding time getting mine right), but it dose not break the whole game, which is rather forgiving considering the intro. <br/>Will you do a post-compo version ?
Aug 28 13:14:00 47m 00s Ab Solanum I liked it! Although I found the secondary themes to be more important than the main one (I did not feel like powerups had that big of an impact over my playthrough). <br/>Graphics were cool, I like the blurry effect and the big pixels. <br/>Controls were somewhat hard at first because of being used to a standard WASD scheme. <br/>Nothing to say about bullet detection because I did not shoot a single ennemy in the entire game (adding a nice challenge to some levels).
Aug 28 13:17:00 3m 00s Move It In 10 Seconds Best I could do was 237 ; those chain reactions are quite nice and pleasing. <br/>The first time I launched it, the screen got blocked on the "click to start" text, though I could hear the sounds behind. <br/>Maybe add some kind of way to default the view to normal ? That would be useful for those who prefer it over perspective. <br/>Anyway, nice game you have there!
Aug 29 20:00:00 30h 43m TOO MANY BULLETS I loved teh way the player jumped. The animation is very well done, and controlling it in air is a pleasure. Good job !
Aug 29 20:13:00 13m 00s TimeFlex Like you say, it would be even more interesting with more games. But I think the idea could work. <br/>Also, it seems like levels are getting easier and easier in the fireball game, is that normal ?
Aug 29 20:25:00 12m 00s The Lonely Sentry The controls were good, and I liked the way the player dies (are the particles the love fuel left in the sentry ?). <br/>SPOILER AHEAD : there is a very simple way to complete the last but one level. Was it intentional ? <br/>Anywa,I would loved to see this extended with more levels and mechanics. Good job!
Aug 31 16:57:00 44h 32m Clockwork Cat Excellent game! Graphics are very cute, and the music is relaxing.
Aug 31 17:04:00 7m 00s Mr Moore's Last Seconds Audio and graphics were very good and fitting each other. The end made me kind of sad. <br/>Overall, a nice game, although I do not see the theme very well. Did those flashbacks happened in the ten last seconds of his life ?
Aug 31 17:11:00 7m 00s You Have to Dye I totally failed at this game. Seeing as I sometimes have problems with colors, I must say I expected to. But I had fun nonetheless. <br/>Oh, and I liked the music too!
Aug 31 17:29:00 18m 00s Dango Rush The audio was very good, and I found the game to be fun to play, at least until you get to the part with four ennemies per room (are you suppose to even try to kill one ennemy in those ? Because I just used the minute of time I got from the rpeious room to pass through them avoiding the missiles). <br/>But in the end, I accomplished my mission. And you did, too!
Aug 31 17:44:00 15m 00s Tower of Voronoi Even if I know what a Voronoi diagram is, the game was still mostly left to random because of the marker-placing line. <br/>I think the issue is that the theme does not fit the game quite well (the Voronoi game is better played turn-by-turn, at least by my experience). <br/>On a totally unrelated note, I went through you source code to find which way you implemented the Voronoi diagram, but I was not able to find it. Which one did you choose ?
Aug 31 18:40:00 56m 00s Programming Failure Ah, collision with a map... I spent myself half my coding time fixing it, and it still has some quirks and tricky corner cases yet unresolved. <br/>That being said, I would love to see what your game could become, given some more time to add new levels and mechanics.
Aug 31 19:39:00 59m 00s Angry Guards An excellent puzzle platformer, the game mechanic is working very well. Even if more levels would be welcome, the game was nicely polished, and both the audio and graphics are good. Good job!
Aug 31 19:55:00 16m 00s DarkLight The game in itself was pleasing to play, but I did not understand how it fit the theme... <br/>Anyway, you got lots of (well-designed) levels, which is a nice surprise. <br/>Also, is there a way to win the game in the end ? Because I cannot reach the "princess" in the last level...
Aug 31 20:00:00 5m 00s MegaPunch A great game indeed. Could be extended with some more levels / different characters and abilities to a even greater state. <br/>Anyway, nice work you did there. Congratulations !
Aug 31 20:05:00 5m 00s Crazy Genetist Scored 58 with two-and-a-half molecules completed. Nice game, although rotating pieces would be a great plus (I got stuck because of bad luck a few times).
Aug 31 20:16:00 11m 00s Prelude of the Vorpal Blade This sounds like it could become a nice game with more time. Continue the good work!
Aug 31 20:34:00 18m 00s Divide and bounce I liked the "boing" sound, but I found that dividing the blobs had little impact on the game itself. <br/>It could definitely be interestintg to add some kind of interaction between them (like, bouncing on top of each others, or something like that). <br/>That said, this one alone was fun to play. Good job!
Aug 31 20:38:00 4m 00s Audenary A nice game with a great atmosphere which kinda reminded me of Electroplankton. Music and graphics are kept simple and complement each others very well. I liked it!
Aug 31 20:44:00 6m 00s Clocked In The first levels seem simple, but the difficulty inreased a lot after the tenth one. I liked it a lot!
Aug 31 20:50:00 6m 00s 10 Sec Hero Nice game, although a bit short. It took me some time to figure out how to use the wooden sword I got, but once I found how to equip item, the game was a blast! <br/>I would love to see it extended with more levels/items.
Aug 31 20:58:00 8m 00s Space TimeX10 8 iterations is my best. <br/>The time-rewinding effect is cool, and the game in itself gives a good vibe. I really wished it was longer when I finally defeated the ennemy for the first time. <br/>Anyway, this is a good game. Congratulations on your work!
Sep 1 14:38:00 17h 40m Lead to Live Random level generation is good and seamless, and the game does not become simpler just because you know them all. I liked it!
Sep 1 14:52:00 14m 00s Umbra Machina I came across what I think is a bug that could almost pass as a feature : you can stick to the edge of a platform if you get the collision right, then climb up using the jump. <br/>Overall, I liked the music and the graphics, but controls could use a little more polish.
Sep 1 14:59:00 7m 00s The Thief I could not really understand how were the guard seeing me, nor if their color or face had any impact on their behaviour (I saw guard with the same face and ifferent movement speed). <br/>But I liked the concept, and the 10 seconds limit is really well used ; it adds a nice touch to the game.
Sep 1 15:05:00 6m 00s Nailcastle I liked it! Although it could gain by being a little longer, the concept was good enough to make me want to see more of it. Good job!
Sep 1 15:28:00 23m 00s 10 Second Tofu Graphics and audio are very good, that is the sort of game I could expect to see on a mobile store. <br/>That being said, I could not actually play it that much because I coud not get the arrow to turn by clicking on them.
Sep 1 15:51:00 23m 00s DecBin A nice little game, although quite hard. Almost managed to finish the third level, but died anyway :-( Congratulations! <br/>Maybe doing a smoother transition from one level to another would be helpful ; also, the player does not continue shooting even it it was shooting before changing levels. That made me die a lot of time.
Sep 1 16:00:00 9m 00s Red alert The concept is good, even if spending a lot of time trapped inside walls can be a little annoying. But I had fun (and I liked the music)! <br/>Also, naming the player instead of taking the current time for the highscore board would be a plus.
Sep 1 16:21:00 21m 00s SliP A excellent little game, I only wished it was longer. <br/>Great work!
Sep 1 16:26:00 5m 00s 10 Seconds To Destroy A good idea, although the controls could use a little more polish (like, controlling the ball using the mouse) : vertical movement was quite hard to get used to. Also, it seems like the city level is not resetting itself, and I am keeping the score through each play : is that normal?
Sep 1 17:00:00 34m 00s Ad Hoc Novel A great take on the theme, I enjoyed making those shorts stories. Good job!
Sep 1 17:07:00 7m 00s Ten Seconds Lifespan The controls are a little hard to get used to, but I liked the simple graphics and the game mechanic.
Sep 1 17:28:00 21m 00s Blinking A excellent game with a great game mechanic! Levels were well designed and the use of music was very clever. I liked it a lot!
Sep 1 17:35:00 7m 00s God of Cat Food The game was fun (and so cute!), although it felt a little random. Maybe you could add a way to control the general direction of cats, like making the wind blow or something?
Sep 1 20:36:00 3h 01m Feather & Son Levels were very well designed. Graphics were amazing, you totally nailed the sad atmosphere even without sounds. For a first game, it is more than excellent. looking forward to the enhanced version!
Sep 4 19:46:00 71h 10m Download Simulator 2013 I liked it! But I will have to retry those harder levels with a better keyboard.
Sep 6 19:31:00 47h 45m 10Sec Switch I liked the idea! More levels would have been welcome, but the ones in this version are enough diversified to make it fun. <br/>Just so you know, I encountered a bug in the level where the ghost goes through the metal thingy : when I possessed the ghost for the second time, it became unable to go through it anymore...
Sep 6 19:39:00 8m 00s Adventure, Level 2 I had a hard time adapting to the controls, and I felt like the AI cheated by cornering my into a wall each time. <br/>That being said, the idea is not that bad, and I like the labyrinth being different each time I played it.
Sep 6 19:50:00 11m 00s Castle Escape Hard and unforgiving, yet fun and a little addictive. Some of those rooms are nearly impossible (I even think some of them are not possible at all under the 10 seconds limit), and the game keeps on being challenging each time I replay it. <br/>That being said, music and graphics are very good. <br/>Good job!
Sep 8 19:27:00 47h 37m Test Chamber I just played through it, and I liked both the mechanics and the graphics. But the audio was not enabled by default, which is sad considering it added to the game's value (seeing as you already made sound effects, one for the gravity change would have been helpful). <br/>Anyway, good job on that one !
Sep 8 19:37:00 10m 00s Hackfield An enjoyable game, with a simple yet fun to play game mechanic. Some kind of 8bit music would have been a nice addition, but the game as it is is already good.