Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Andresh
Feedback comments for LD27
Andresh's games and stats for all events →
| Timestamp | Since previous | Game | Andresh's comment |
|---|---|---|---|
| Aug 27 05:01:00 | 10 seconds of hope | Fun but the targets blend with the background and its hard to spot them | |
| Aug 27 05:11:00 | 10m 00s | One Way | Really nice! Loved the search mechanic here. Grats! |
| Sep 2 03:42:00 | 142h 31m | O | Really nice use of theme. But a feedback for when you get hit and lose control of cell could have a feedback for how long you dont have control. <br/>Since you can exit the screen and return from the other side, it would be nice if when you chose the movement location to have the cell take the shortest route by exiting and returning to the screen. <br/>Great background music. Great job ^^ |
| Sep 2 03:49:00 | 7m 00s | Kittens Go! | Would love to see you explore this idea more. Had fun though but some obstacles would be a good addition to the gameplay. |
| Sep 2 04:02:00 | 13m 00s | Inversion Boy | Loved the sudden gravity change. Noticed that as long as you jump on the last square there will always be a safe landing this is good when you don't show the next jump but would be better if we could control the height of the jump (thus the distance covered) by keeping space bar pressed. <br/>The black and white change was nice too ^^ <br/>Would like to see the theme used in the gameplay but great job ^^ want to see this grow ^^ |
| Sep 2 04:11:00 | 9m 00s | 10 Seconds | Had tons of fun with this. Great multi-ball power-up but I think it may last for too long. Also presenting the mechanics before starting the match would be nice too. |
| Sep 2 05:16:00 | 1h 05m | Hobaton Kingdom | OMG such an amazing idea. I hope you expand this into a more polished game. <br/>-Double jump could have a better response by allowing to double jump the same height at any time during the first jump. At the moment you have to follow up the second jump right after the first for a higher height. <br/>-Add more platforms so the double jump is both an avoidance skill and a mean to get better rewards. <br/>-More cash rewarding items with different values making bombs placement an strategic decision. <br/>-An AI so single player game can be made. <br/>-A distance meter/display so the players know how long till the race is over. <br/> <br/>Loved it want to see it more polished ^^ |
| Sep 15 00:50:00 | 307h 34m | 10 Second Berserker | Liked the light effects. But was difficult to see when the ball was flying in the air. |
| Sep 15 01:00:00 | 10m 00s | The Fractured Day | Couldn't grasp what i had to do or if there was a pattern in the screens after 10s. |
| Sep 15 01:05:00 | 5m 00s | Switching Trap | Really liked the change in colors for each trap as well as the main character. Giving the direction the player is going is a nice touch. |
| Sep 15 01:13:00 | 8m 00s | SlimeZone | Could use some polish, kept freezing after trying to use the ability attack. Map a bit too big. Cool choice of characters, liked how you incorporated the class into them. |
| Sep 15 01:52:00 | 39m 00s | Tick Tick Mother F***er | Not my kind of humor, but enjoyed it when it got more fast paced. However if you are going to let players use 8 directional movement do not let the enemies run away so smoothly it actually makes the experience less pleasant. |
| Sep 15 02:00:00 | 8m 00s | Sort It Out | Loved it! But keeping the movements stick to a grid was not very intuitive, I was trying to get a firm control to move 1 bit and kept moving a bunch. |
| Sep 15 02:04:00 | 4m 00s | Sonnet 49 | Didn't quite understood what I was supposed to do, liked the art style. |
| Sep 15 02:10:00 | 6m 00s | Missile Mayhem | Great art would like to see some power-ups or something to recover health. <br/> <br/>Also if you are going to use mouse for aiming track it at the mouse position and not its movements, aim tends to get off otherwise. |
| Sep 15 02:17:00 | 7m 00s | Next Gen Cat Gameplay | Took a while to understand what I was supposed to do to get the cat moving :P But once I got it, had some fun with it ^^ |
| Sep 15 02:22:00 | 5m 00s | Killer | Great idea! Please turn it into a full game! Maybe improve the commands but still the concept is great! Loved the added enemies to avoid the player just standing in the middle of the screen. |
| Sep 15 02:37:00 | 15m 00s | Hack It All! | Had fun with it, needs some polish on level difficulty but overall it's a good game ^^, add some music do add to the tension. |
| Sep 15 02:41:00 | 4m 00s | Breathe | Great work on keeping the inertia, it was a nice touch. Loved the power-ups, just wished you could have explained them in a separate window before the match started so i knew what heach one was. |
| Sep 15 02:47:00 | 6m 00s | Poisoned Wizards | It has potential, I would like to understand better the scoring and the Guards fighting/dying. Also some sound would make this so much better. |
| Sep 15 14:35:00 | 11h 48m | 10 second ZOMBIE | Nice game, can't get enough of shooting zombies :P <br/>Add some sound to improve it and fix the collision issues. |
| Sep 15 14:41:00 | 6m 00s | Escape of the Alien | Nice work! Enjoyed it very much. Add some background music to make it even better and to improve t he feel of urgency. Really liked that you have to plan before starting and deciding to go for that 2x power-up is a really big decision. |