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Feedback comments for LD26
zanzindorf's games and stats for all events →
| Timestamp | Since previous | Game | zanzindorf's comment |
|---|---|---|---|
| Apr 28 23:10:00 | I'm Not a Paper Person! | Nice. I liked the puzzles. They had a good learning curve. | |
| Apr 29 11:40:00 | 12h 30m | Dwalk | That was pretty cool. Very innovative. It reminded me of ZZT a little, one of my favorite games. |
| Apr 29 11:45:00 | 5m 00s | Mini(malistic) Tank Battles | That was fun :D Flying tanks are fun to drive. The destructible terrain was a nice touch. |
| Apr 29 11:53:00 | 8m 00s | Mondrian's Frogger | Nice interpretation of the theme. My brother was mad at me because my game had nothing to do with the art movement. |
| Apr 29 11:58:00 | 5m 00s | please survive | "You survived 30.1 seconds" :D That was my favorite. The graphics are fantastic. Good job. |
| Apr 29 12:04:00 | 6m 00s | Robot Meditation | That was exactly what I needed after two days without sleep. I'm going to play this again right before I take my finals. |
| Apr 29 21:22:00 | 9h 18m | Free* | Fantastic graphics. The only thing I would change would be adding some simple ambient noises or some music. I'm not sure how I feel about having Humor as part of the grading criteria. I think 'games' can be inclusive of other emotions, and your game is proof of that. |
| Apr 29 21:30:00 | 8m 00s | Inside Art | Nice. It feels like the enemies have too much health. With as simple as combat is, it would be nice to be able to one-shot enemies. Having to land several hits is a tad repetitive. |
| Apr 29 21:39:00 | 9m 00s | Bouncy Ball Extreme | I liked the sound track. It needed some bouncing sound effects for the ball. |
| Apr 29 21:48:00 | 9m 00s | Pilot & Command | Very nice use of the theme. Beautiful graphics. |
| Apr 29 21:58:00 | 10m 00s | Shaving Quest: The Razor's Edge | I almost didn't play this game because the thumbnail reminds me of "Un Chien Andalou" (A very messed up movie by Salvador Dali), but I'm glad I did because even though it wasn't finished I thought what you did have was interesting and funny. I shaved the heck out of his nose :D Thanks for the submission. |
| May 3 21:58:00 | 96h 00m | Balls Balls Balls | On a level with boosters, I got my ball moving so fast it went right through a wall, so I couldn't finish the level. Other than that, it was pretty fun. Thanks for sharing! |
| May 3 22:11:00 | 13m 00s | Other Space | That was sweet. I really liked the graphics and character design. I feel like some music would have helped the theme though. |
| May 3 22:16:00 | 5m 00s | Tubulance | This is one of those games I could lose a fortune of quarters on. Nice job! |
| May 3 22:36:00 | 20m 00s | -- | I really like the audio. It reminds me of a really awesome DOS game. The game is really hard and confusing. I couldn't figure out how to play. There was a certain point where I died every time because the thingy kept overtaking me. |
| May 3 22:41:00 | 5m 00s | Less | I couldn't read the text fast enough, so I was a little lost on what I was supposed to do. Also, the game kind of wigged out when I would accidentally double click. |
| May 4 02:03:00 | 3h 22m | Omega | I couldn't figure out the grapple. Sometimes it wouldn't work at all and sometimes it would fling me across the level. I dig the sounds though. They give a very ominous vibe. |
| May 4 02:27:00 | 24m 00s | I DIED. | This has been my favorite entry so far. I enjoyed that a lot. Fantastic art and audio. Really hard, but I think that's a good thing. |
| May 4 02:42:00 | 15m 00s | .Dot | Nice work! The graphics are wonderful. I beat the game before noticing the twist though. I wish the level design complemented the game-play mechanics a bit more. |
| May 4 02:48:00 | 6m 00s | Dissolution: The Lessening | That was fun, but I couldn't get past the third wave of enemies. I kept on getting cornered off screen and mauled to death. I liked the eyeball sound effect. I made me smile :D |
| May 4 02:57:00 | 9m 00s | Cube It | I got stuck on level 10, but I really enjoyed it. Good job with the tutorial. With the level select screen you should be able to select a level without the mouse. Switching to mouse every time you die just adds an unnecessary step to retrying. |
| May 4 03:05:00 | 8m 00s | Blue | That was pretty cool. I wish the read command was a different button than the shoot command. Signs kept getting in my way when enemies were after me. I thought it was very ambitious of you to include a story. I think you pulled it off. Good job! |
| May 4 03:12:00 | 7m 00s | Minty Relaxation | That's awesome! I love this game. It gives you a good satisfying feeling every time you womp the floor. I think you should hint to the player that they should aim for the edges though. It took me a few plays before I realized how I was getting points. |
| May 17 22:58:00 | 331h 46m | Rainbow Rocket | Nice work! The art was fun. It reminded me of a Windows 8 commercial for some reason. |
| May 18 12:22:00 | 13h 24m | MOMOM // �£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½�ª�£ï¿½�º�£ï¿½� | Nice. Five stars and two thumbs up for innovation. On a minor note, maybe use descriptive icons for the corner buttons instead of characters. That way people understand what they do faster, and you still maintain that sense of minimalism. |
| May 18 12:32:00 | 10m 00s | Cube Labyrinth | The collision is a little finicky. It's hard to squeeze through gaps in the wall, and doors won't open unless you're perfectly aligned to them. Also, a way to move faster or to teleport back to start would be nice. Overall, good job. I love maze games. |
| May 18 12:36:00 | 4m 00s | Minima | Good job on the controls. It wouldn't have been as much fun without the drifting. The graphics were nice too. |
| May 18 12:46:00 | 10m 00s | ZOMBLES! | I get what you were going for with the scene getting darker at night, but it makes it really hard to see (it may be my monitor.) I think you could get the same effect by shifting the color pallet from reds to blues, or you could start the player off with a lantern. Nice entry! Thanks for sharing! |
| May 18 12:55:00 | 9m 00s | This One | Sweet. I love the artwork. The learning curve could use some work. I was immediately thrown into harms way, and I had to run around avoiding enemies until I figured out how to attack. Maybe give the player some time to figure things out before the enemies come. |