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zanzindorf

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TimestampSince previousGamezanzindorf's comment
Apr 28 23:10:00 I'm Not a Paper Person! Nice. I liked the puzzles. They had a good learning curve.
Apr 29 11:40:00 12h 30m Dwalk That was pretty cool. Very innovative. It reminded me of ZZT a little, one of my favorite games.
Apr 29 11:45:00 5m 00s Mini(malistic) Tank Battles That was fun :D Flying tanks are fun to drive. The destructible terrain was a nice touch.
Apr 29 11:53:00 8m 00s Mondrian's Frogger Nice interpretation of the theme. My brother was mad at me because my game had nothing to do with the art movement.
Apr 29 11:58:00 5m 00s please survive "You survived 30.1 seconds" :D That was my favorite. The graphics are fantastic. Good job.
Apr 29 12:04:00 6m 00s Robot Meditation That was exactly what I needed after two days without sleep. I'm going to play this again right before I take my finals.
Apr 29 21:22:00 9h 18m Free* Fantastic graphics. The only thing I would change would be adding some simple ambient noises or some music. I'm not sure how I feel about having Humor as part of the grading criteria. I think 'games' can be inclusive of other emotions, and your game is proof of that.
Apr 29 21:30:00 8m 00s Inside Art Nice. It feels like the enemies have too much health. With as simple as combat is, it would be nice to be able to one-shot enemies. Having to land several hits is a tad repetitive.
Apr 29 21:39:00 9m 00s Bouncy Ball Extreme I liked the sound track. It needed some bouncing sound effects for the ball.
Apr 29 21:48:00 9m 00s Pilot & Command Very nice use of the theme. Beautiful graphics.
Apr 29 21:58:00 10m 00s Shaving Quest: The Razor's Edge I almost didn't play this game because the thumbnail reminds me of "Un Chien Andalou" (A very messed up movie by Salvador Dali), but I'm glad I did because even though it wasn't finished I thought what you did have was interesting and funny. I shaved the heck out of his nose :D Thanks for the submission.
May 3 21:58:00 96h 00m Balls Balls Balls On a level with boosters, I got my ball moving so fast it went right through a wall, so I couldn't finish the level. Other than that, it was pretty fun. Thanks for sharing!
May 3 22:11:00 13m 00s Other Space That was sweet. I really liked the graphics and character design. I feel like some music would have helped the theme though.
May 3 22:16:00 5m 00s Tubulance This is one of those games I could lose a fortune of quarters on. Nice job!
May 3 22:36:00 20m 00s -- I really like the audio. It reminds me of a really awesome DOS game. The game is really hard and confusing. I couldn't figure out how to play. There was a certain point where I died every time because the thingy kept overtaking me.
May 3 22:41:00 5m 00s Less I couldn't read the text fast enough, so I was a little lost on what I was supposed to do. Also, the game kind of wigged out when I would accidentally double click.
May 4 02:03:00 3h 22m Omega I couldn't figure out the grapple. Sometimes it wouldn't work at all and sometimes it would fling me across the level. I dig the sounds though. They give a very ominous vibe.
May 4 02:27:00 24m 00s I DIED. This has been my favorite entry so far. I enjoyed that a lot. Fantastic art and audio. Really hard, but I think that's a good thing.
May 4 02:42:00 15m 00s .Dot Nice work! The graphics are wonderful. I beat the game before noticing the twist though. I wish the level design complemented the game-play mechanics a bit more.
May 4 02:48:00 6m 00s Dissolution: The Lessening That was fun, but I couldn't get past the third wave of enemies. I kept on getting cornered off screen and mauled to death. I liked the eyeball sound effect. I made me smile :D
May 4 02:57:00 9m 00s Cube It I got stuck on level 10, but I really enjoyed it. Good job with the tutorial. With the level select screen you should be able to select a level without the mouse. Switching to mouse every time you die just adds an unnecessary step to retrying.
May 4 03:05:00 8m 00s Blue That was pretty cool. I wish the read command was a different button than the shoot command. Signs kept getting in my way when enemies were after me. I thought it was very ambitious of you to include a story. I think you pulled it off. Good job!
May 4 03:12:00 7m 00s Minty Relaxation That's awesome! I love this game. It gives you a good satisfying feeling every time you womp the floor. I think you should hint to the player that they should aim for the edges though. It took me a few plays before I realized how I was getting points.
May 17 22:58:00 331h 46m Rainbow Rocket Nice work! The art was fun. It reminded me of a Windows 8 commercial for some reason.
May 18 12:22:00 13h 24m MOMOM // �£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½�ª�£ï¿½�º�£ï¿½�  Nice. Five stars and two thumbs up for innovation. On a minor note, maybe use descriptive icons for the corner buttons instead of characters. That way people understand what they do faster, and you still maintain that sense of minimalism.
May 18 12:32:00 10m 00s Cube Labyrinth The collision is a little finicky. It's hard to squeeze through gaps in the wall, and doors won't open unless you're perfectly aligned to them. Also, a way to move faster or to teleport back to start would be nice. Overall, good job. I love maze games.
May 18 12:36:00 4m 00s Minima Good job on the controls. It wouldn't have been as much fun without the drifting. The graphics were nice too.
May 18 12:46:00 10m 00s ZOMBLES! I get what you were going for with the scene getting darker at night, but it makes it really hard to see (it may be my monitor.) I think you could get the same effect by shifting the color pallet from reds to blues, or you could start the player off with a lantern. Nice entry! Thanks for sharing!
May 18 12:55:00 9m 00s This One Sweet. I love the artwork. The learning curve could use some work. I was immediately thrown into harms way, and I had to run around avoiding enemies until I figured out how to attack. Maybe give the player some time to figure things out before the enemies come.