Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Yoni
Feedback comments for LD26
Yoni's games and stats for all events →
| Timestamp | Since previous | Game | Yoni's comment |
|---|---|---|---|
| Apr 30 12:05:00 | L'Hypnose | One of the more artistic games I've played so far, I loved the general atmosphere and the dream elements. Short but sweet. | |
| Apr 30 12:20:00 | 15m 00s | A thing about nothingness | Excellent game. I'm not sure if it's possible to win (I gave up after the third attempt) but I loved trying new dialogue paths every time. |
| Apr 30 12:28:00 | 8m 00s | Paddlewhite | Nice game (Even though I got stuck in the third level since I couldn't shoot for some reason). I liked the music. |
| Apr 30 12:40:00 | 12m 00s | Defender. | Super hard but amazing graphics. Like an alternate dimension gameboy game |
| Apr 30 12:49:00 | 9m 00s | Total Viking Power | I kept leaving the screen by mistake and losing power. Otherwise a fun game. |
| Apr 30 12:52:00 | 3m 00s | Prototype | Keeps crashing in the middle of the 4th screen, is it a known problem? I really want to see where it goes :( |
| Apr 30 13:00:00 | 8m 00s | Sriggy Moggful | Lie down <br/>Try not to cry <br/>Cry a lot :( |
| Apr 30 13:11:00 | 11m 00s | Steve Can't Zen | Wonderful game. Only thing that annoyed me was the meditation sound which was pretty annoying |
| Apr 30 13:22:00 | 11m 00s | Minimal Annihilation | Really liked it. Good amount of challenge and fun mechanics. |
| Apr 30 13:27:00 | 5m 00s | Shape Catcher | Nice graphics, but I had no idea what I was supposed to do and I kept dying for no discernible reason :( |
| Apr 30 13:31:00 | 4m 00s | Ten Levels | Clever but a bit too frustrating. I'll try again later and see if things get better after the beginning |
| Apr 30 13:44:00 | 13m 00s | Mini-Malicious - when the bit bugs byte | Took me a few tries but a surprisingly fun game |
| Apr 30 13:55:00 | 11m 00s | Rebound - Creatively Bankrupt | Nice and simple. Reminded me a bit of QWOP (This is a good thing) |
| Apr 30 14:02:00 | 7m 00s | Way Out | Great controls and graphics, but didn't manage to finish - Checkpoints could have indeed been nice. |
| Apr 30 14:10:00 | 8m 00s | Brutaliz'Art LD26 | GENIUS. (Although I did have to smash a game I liked :|) |
| Apr 30 14:15:00 | 5m 00s | Dehoarder | This game used to be my life. |
| May 1 15:17:00 | 25h 02m | Alien Raid | It was hard to understand how to operate things, I basically found myself pushing buttons and hoping for the best. I liked the music though, nice idea overall. |
| May 1 15:25:00 | 8m 00s | Hukaire | It's not easy predicting where enemies are going, specifically because it's not graphic but explanatory. I guess that was the point, but to me it felt kind of boring. Good use of the theme though. |
| May 1 17:41:00 | 2h 16m | Road Rage | Great game! It's a shame there is only one non-tutorial level - but wanting more of a game is always a good thing. |
| May 1 17:52:00 | 11m 00s | Minimalistic Color Labyrinth | Audio loop was a bit too short, so it got a little annoying after a while, but a very good game otherwise |
| May 1 17:58:00 | 6m 00s | Random Objects Smash | Great looking game, and lots of fun! I wish it had some music though. |
| May 1 21:49:00 | 3h 51m | BLoX | Very nice game. Could use some music, though |
| May 1 21:53:00 | 4m 00s | Space Jellyfish | 290 Omnivore (Omnomnomnivore?) |
| May 5 16:09:00 | 90h 16m | Dead End | Had trouble getting started, and once I had nothing really happened. I kinda gave up after a while, winning no points :( |
| May 5 16:18:00 | 9m 00s | Hard Puzzle | Nice one! Great use of the theme :) |
| May 7 12:06:00 | 43h 48m | MiniMai | Nice mechanics. The music was a bit annoying but still a fun game |
| May 7 21:43:00 | 9h 37m | QbQbQb | One of the best games I've played in this LD. Everything just works so great. |
| May 16 20:58:00 | 215h 15m | Save Shape Land! | Apart from the bug where if you die once you become invincible that was already mentioned above, for most enemies (the ones that shoot straight) there is just not any incentive to kill them. It's much easier to avoid them. This consists of probably the first 1/3 of the game. <br/> <br/>It would be more fun if killed enemies randomly dropped a powerup for your weapon. Then you could also beat the later stages. <br/> <br/>Nice background! |
| May 16 21:12:00 | 14m 00s | Mondritron: 2026 | I could not get past the second level, and it took several tries to beat the first. It's too hard :( <br/> <br/>Regarding the opposite color mechanism, while it's intriguing artistically, I think it unnecessarily adds to the difficulty of the gameplay. I ended up mashing space and trying to hit enemies with all possible colors because I would never remember which color is the opposite of which, except black-white. <br/> <br/>Also, the first time I played this I hit "start" and I did not know what to do to beat the non-black enemies. On-screen instructions would help, or just lose the "rules" button - show the rules as soon as "start" is pressed (or even better - in "real time" during a sloooooooow and easy tutorial level). <br/> <br/>The "rooms" in the background were very interesting artistically, and it's a shame I couldn't get to see much of it! |
| May 16 21:27:00 | 15m 00s | Gon Of War | Very nice graphics. Seems like the game is missing though... |
| May 16 21:41:00 | 14m 00s | Speed Square! | I like your graphics, I love the "?"/"!" enemy, and... wow, is that a level editor? :D <br/>Gotta respect the time you guys put into this :) <br/> <br/>Btw - judging by the art, that's technically a cube. |
| May 16 22:06:00 | 25m 00s | Slope | Surprisingly addictive. Great job! |