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Yoni

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TimestampSince previousGameYoni's comment
Aug 28 02:59:00 The house Whooooooohoooohoooohooohooohooohooooo....
Aug 28 03:06:00 7m 00s Badass Made me laugh! :)
Sep 3 20:02:00 160h 56m Rise of the Meebas Awesome graphics! The sound was really nice at first, but then it got a little tiring.. and the volume of the chimes is really high. Love the use of the theme, but the stages are tricky and a bit slow, while the meebas die quickly without giving much chance to move ahead.
Sep 3 20:19:00 17m 00s Slug evolution Cool idea, but it seems like pressing the buttons does nothing. Except for naming the slugs, assigning them occupations and feeding them - nothing worked, and what did work didn't make a difference. They all died, time after time. The lack of music and sound effects really makes it quite boring and stresses the overall feel that nothing is happening. But again - cool idea, I would love to play it once it is fixed.
Sep 17 06:49:00 322h 30m RIVE I didn't understand what "different properties" meant. Can they collide with shapes in certain colors, for instance? Tried my luck for five minutes and gave up. It's too hard an Asteroid to master =) <br/>The density is a bit too much and the screen got really small after splitting.
Sep 17 06:57:00 8m 00s Atavic adventures This was really funny but I got stuck after using the guitar - empty room with no doors.
Sep 17 07:10:00 13m 00s Adversity I agree with DaveDobson.
Sep 17 07:29:00 19m 00s Dragonom I had a lot of fun! Shame it was only one level, though. <br/> <br/>Yes, I had some trouble with the slow mana as well, but in my second attempt I really grasped how it works and everything. It was fine, in my opinion. <br/> <br/>What I would change is just add "X out of Y" for each food type. Then I'd know how far have I made it through the level. It helps to know while I'm walking around far away from my awesome dragon so I don't have to make the round trip twice or more. <br/> <br/>Good job! Obviously, graphics and music were great.
Sep 17 07:40:00 11m 00s Dino Dare I liked it a lot. <br/> <br/>Like many have said before, I was missing some more indication as to what I can eat and what not. <br/> <br/>I didn't have problems with the hitboxes. And the jump was not a balance changer for me, since it makes me avoid food and slowing me down. So I suppose it's abusable by people who have hours on their hands.
Sep 17 07:50:00 10m 00s Temptare Subjectium XIII I agree with ramoncb who agreed with Dietrich Epp. I needed some of that. Plus, some in-play instructions about what I am using. Also, hard to know where I should have gone next.
Sep 17 17:40:00 9h 50m Fluff Can't wait to play the finished game!