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Feedback comments for LD26
triplefox's games and stats for all events →
| Timestamp | Since previous | Game | triplefox's comment |
|---|---|---|---|
| Apr 29 00:03:00 | How Can You Even Tell If I'm Just Fucking With You At This Point | I got 35, top game | |
| Apr 29 02:16:00 | 2h 13m | PONK | Works in VICE. The zip compression isn't supported by one of my archiving programs though! |
| Apr 29 07:43:00 | 5h 27m | OCDC | good idea, too much gameplay |
| Apr 29 07:47:00 | 4m 00s | circlesLT | requirements are dum |
| Apr 29 07:57:00 | 10m 00s | The Boy Who Leapt Through Planets | I like the penis gun <br/> <br/>Framerate was kinda low for me but i dealt with it |
| Apr 29 08:03:00 | 6m 00s | METROCRAFT | It was really laborious to place so many blocks. |
| Apr 29 10:13:00 | 2h 10m | Problem Attic | The level design is very expressive, albeit by the time I reached "I can't remember maybe it was _" it was taking over an hour to understand each level enough to complete it. |
| Apr 29 11:12:00 | 59m 00s | Rebellion: Resistance of Complacency | too much gameplay (read: bullets) |
| Apr 29 11:59:00 | 47m 00s | Minimalism - the shoot 'em up | Too much gameplay... |
| Apr 29 12:31:00 | 32m 00s | Minimum Reason Game: Hail To The Potato King | beat 300 points |
| Apr 29 20:08:00 | 7h 37m | Kazimir's Revenge | Too much gameplay... |
| Apr 29 20:49:00 | 41m 00s | Fantasy RPG #58 | I'm a bit torn by this one. If it were maximally minimal it would just be a walkthrough. But there is something about the pacing of having battles and grinding that makes an RPG feel like it has a sense of progression. |
| Apr 29 21:36:00 | 47m 00s | Untitled | blink and you'll miss it |
| Apr 29 21:54:00 | 18m 00s | Jumps-- | of the games i've seen doing limited jumping, this one is probably the best |
| Apr 30 00:47:00 | 2h 53m | Minimal Acceleration | it felt a bit sluggish |
| Apr 30 03:53:00 | 3h 06m | Naked Shades | i'm winner |
| Apr 30 06:38:00 | 2h 45m | Rhythm Rogue | This is very cool and I got into it more when I figured out the details of the controls(tapping the arrows to the beat, not holding them down), however the balance and other mechanics need work for it to shine. Please work on it more, it has potential! |
| Apr 30 19:27:00 | 12h 49m | The Only Rocketeer | It failed me on a hull breach puzzle when I had everything connected?? |
| Apr 30 20:10:00 | 43m 00s | Other Space | The gameplay loop's delta time needs a maximum limit, when my laptop fan spun up it started skipping so many frames it was unplayable. Fun game though. |
| May 1 08:33:00 | 12h 23m | Zen Garden | a nice complement to my own meditation game |
| May 2 08:13:00 | 23h 40m | DIG QUEST Deluxe: ASCII Mining Adventure | This game has swag |
| May 2 09:20:00 | 1h 07m | Spellflinger | maximalist gameplay and controls |
| May 3 19:05:00 | 33h 45m | Save Shape Land! | I was amazing at how you demonstrated the traumatizing nature of war in this. All of the characters, even the player, were quivering with fear throughout. Great work. |
| May 3 19:26:00 | 21m 00s | KiraKiraRetro | Very nice presentation. The faux-Boulderdash graphics were making me want to play the real BD though. |
| May 5 01:03:00 | 29h 37m | MiniCrawl | Very challenging, also a lot more tactics-focused than most roguelikes :) |
| May 5 01:45:00 | 42m 00s | Factorism | too much gameplay... |
| May 5 02:09:00 | 24m 00s | -- | After an initially perplexing learning curve I had some fun with this. |
| May 5 02:14:00 | 5m 00s | jump | Twitchy! |