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Omiya Games's games and stats for all events →
| Timestamp | Since previous | Game | Omiya Games's comment |
|---|---|---|---|
| Apr 29 04:41:00 | One Blocky Room | That was quite an incredible experience! And also very disorienting... <br/> <br/>Criticisms: the controls felt odd when ending up sideways. I also suffered from the same problem stevejohnson had, too. | |
| Apr 29 04:53:00 | 12m 00s | llab | Excellent game! Love it! Very innovative. <br/> <br/>Kinda wished there are checkpoints where you fall out, but otherwise, greatly enjoyed it. |
| Apr 29 04:59:00 | 6m 00s | BASHLAND - Breakout Mario Mashup | A mesmerizing game, gorgeous and very beautiful. <br/> <br/>A lot of times, though, this game felt like a "hold the right key to win." I dunno if that's the fault of the game mechanic, or the level design. |
| Apr 29 05:18:00 | 19m 00s | Larron's Last 60 Seconds | "I only have 60 seconds to live." <br/>Fuuuuuuuuuuuuuuuu- |
| Apr 29 05:38:00 | 20m 00s | Add Removal | Shockingly good. An interesting "I Spy" format. |
| Apr 29 06:40:00 | 1h 02m | Square Quest | Slick, this definitely feels like a Zelda game. Well-done. |
| Apr 29 06:53:00 | 13m 00s | CubeMaster | At first, I was like...??? <br/> <br/>Then I was, Oooooooooooh, that's the twist. Clever, clever! |
| Apr 30 04:40:00 | 21h 47m | Jump | Minimalism at it's finest: bringing down game graphics to its purest form, making the player more aware of the gameplay. <br/> <br/>I had a lot fun playing this game. Great work! |
| May 1 00:54:00 | 20h 14m | Dock Zone | Beautiful game, with excellent presentation. I found myself immersed in it very quickly. |
| May 1 01:01:00 | 7m 00s | Colors Pursuit | This was an interesting take on stealth games. Keep up the good work! |
| May 1 01:22:00 | 21m 00s | Mini-Malicious - when the bit bugs byte | Playing this game is like watching the Porygon episode from Pokemon. The audio is awesome, though. |
| May 1 01:54:00 | 32m 00s | Budget Squad | Definitely enjoyed this coop game. Ended up playing as the scouter as much as possible until I hit a few barriers that needed to be shot. |
| May 1 02:28:00 | 34m 00s | Islands in a sea of blood | The game definitely goes in the right direction. The gameflow didn't quite feel natural, however. |
| May 1 02:32:00 | 4m 00s | Kanvas Kombat | Red dots all over! Get them off of me! <br/> <br/>It's already mentioned before, but being able to attack and move at the save time would have been nice. |
| May 1 02:36:00 | 4m 00s | Battery | Wow, awesome vintage style. This was pretty awesome! Good memories! |
| May 1 04:16:00 | 1h 40m | Def | Once I figured out the optimal strategy, I managed to fill the entire screen. I enjoyed it while it lasted, though. |
| May 1 04:23:00 | 7m 00s | Solace | Loved the game. The general mood is excellent and thought-provoking. I would love to see more. |
| May 1 04:34:00 | 11m 00s | Somsnosa | Oy, it's Yume Nikki all over again! Not that that's a bad thing... |
| May 1 04:40:00 | 6m 00s | COLORUS | Great concept, would like some sound, however. |
| May 2 04:57:00 | 24h 17m | Colourless | Lovely simple concept you've got there. I like it! |
| May 2 06:10:00 | 1h 13m | Minima | This is the most abusive relationship I've had with any intelligent shade of blue. Grrrr! |
| May 3 02:03:00 | 19h 53m | QbQbQb | Interesting take on block puzzles The ramp-up time is a little slow. |
| May 3 02:09:00 | 6m 00s | Terminally ill | "Added a new game while you play Pong." <br/>Fuuuuuuuuuuuuuuu- |
| May 4 22:35:00 | 44h 26m | Illuminion | That was actually pretty good. I liked the creative puzzles there, although it was difficult to tell which switch did what. Tutorial may have helped. <br/> <br/>The part that gave me the most difficulty, though, was figuring out where light bounds begin and ends. I would get burnt all the time because I couldn't read the range of the red light. |
| May 4 22:43:00 | 8m 00s | I Want To Go To Space Today! | Definitely a solid idea. Very fleshed out. It could use tighter controls, though. |
| May 5 01:18:00 | 2h 35m | SOLIX | Very clever puzzle mechanic. It's deceptively simple, yet the puzzle gets gradually more clever. I've been stumped a few times, but in a good way. Nice job! |
| May 6 02:34:00 | 25h 16m | RGB | Fascinating concept, and surprisingly good art. Did find it tedious, however. |
| May 6 02:53:00 | 19m 00s | Minimalist Horror Story | ..... <br/>..... <br/>..... <br/>...GAAAAAAAAAAAH! <br/>NOPE, NOPE, NOPE, NOPE, NOPE! |
| May 6 04:08:00 | 1h 15m | Bridge Crosser | I really liked this game. The controls could use some tweaking, but dang! |
| May 6 04:14:00 | 6m 00s | Time Void [Tech Demo] | Pretty frickin' awesome. Liked the Braid-like "move right to move time" aspect. Instructions were a bit minimal to grasp immediately, though. |
| May 6 04:18:00 | 4m 00s | tama-pixel | Oh, Tamagotchi. How I miss thee. |
| May 6 04:21:00 | 3m 00s | Overly Detailed Stickman | Great artwork. It's weird that dying at the second level leads you back to the first. |
| May 6 04:28:00 | 7m 00s | Kriok | Very well-made puzzle game. Lots of the puzzles made my head hurt, but that's to be expected from this genre. Liked the creative solutions a lot! |
| May 6 04:33:00 | 5m 00s | Essense | Aack! I genuinely love the graphics, presentation, and concept of it (jump on the platforms in the right order), but the difficulty to jump of to the next platform makes it difficult to enjoy. |
| May 8 02:31:00 | 45h 58m | Dream Island | Perhaps because I'm Japanese, but I think this dream is rather tame. Still very funky and random, though! |
| May 8 02:36:00 | 5m 00s | hru | Nice audio! Really works with the gameplay really well. Thought it was a little easy. Could use some more challenge at the end. <br/> <br/>Bah! Surprise potato! |
| May 8 02:47:00 | 11m 00s | Balls! | Beautiful game. Gameplay is a little on the simple side, but I've enjoyed it. |
| May 8 03:26:00 | 39m 00s | Fragments of Him | An excellent experience, though one I admit I had a hard time relating to. For the most part, the game mechanic accented the story, but occasionally that "last thing" broke the flow a bit. |
| May 8 04:01:00 | 35m 00s | Potato Dungeon | What an excellent, polished game you've got there! Thoroughly enjoyed it! |
| May 8 04:13:00 | 12m 00s | Dream Fishing | At first, I expected some sort of thoughtful experience, but instead, I got some Dadaist poetry. The absolute ridiculousness these fish spout actually helped me enjoy the game more! Great job, and dream on! |
| May 9 00:56:00 | 20h 43m | Canon | Reminds me a lot of Bit.Trip Core, easily my favorite in the series. Tough as nails, it is! Would be greatly enhanced if there were any background music to help sync with the beat (I even played it with the music "Control" from Bit.Trip Core just to make sure of it!) |
| May 9 04:18:00 | 3h 22m | Bayou | Dude, one spear is too cheap! <br/>Joke aside, well-done with the water-painting graphics style and post-image (I think) effects. |
| May 9 04:20:00 | 2m 00s | A-Void | Concept is solid, but I'd like to get faster sooner. |
| May 9 04:38:00 | 18m 00s | Serendipity | I strongly appreciated the forced perspective applied to the text such as "Zebra" and "Monolithe," providing a sense that you are falling. The darkness helps accent the critical gray block, providing a single, minimalistic point of interest that, despite its small size, forces you to move around the screen. The fleshed out colors appearing at "All the lights" provides a gorgeous commentary on the old RGB TV tubes. This, combined with the fact that the zebra photo looming in is not really black or white, but rather a mixture of the primary light colors is a fascinating meta-commentary on perception of art. Indeed, is that a zebra, or merely a computer screen imitating as one? A truly profound thought exercise. As you enter into each light, it helps the player realize that they, too, are the participants of this mind-trickery. <br/> <br/>The audio embraces the silence, fitting with the game's emphasis on hollowness, and similarly, light. The fact that your action has no bearing what-so-ever on its speed or pitch defines the very importance of this game: the feeling of helplessness, the lack of hope. This thorough sadness is only added to the fact that even when the player has finally gathered all the light, instead of greatness, they're met with blindness. Only then will they truly realize the true meaning of this game... <br/> <br/>It deserves the WTF award. |
| May 9 04:45:00 | 7m 00s | How Long Can You Last | Only until I read the comments did I realize the sexual reference in this game. <br/> <br/>*whoosh* |
| May 9 04:54:00 | 9m 00s | Cylinder | Great idea, and very neat puzzles you've got there. Was difficult to figure out you can move via WASD and jump with space. |
| May 9 05:11:00 | 17m 00s | Dragon Drop | I'm not sure I found the right way to win this game (e.g. clean the desktop), but it was nostalgic while it lasted. |
| May 9 05:21:00 | 10m 00s | The Quest for Philip's Glass | And now you're thinking with porta-I mean, cubes. |
| May 9 05:24:00 | 3m 00s | Minimum Reason Game: Hail To The Potato King | I want my five minutes back! <br/> <br/>Haha, hilarious game. Love the potato dialog! |
| May 9 05:29:00 | 5m 00s | Perfect Crime | What a bloody funny game! Ragdoll effect was really nice, but it was kind of easy to figure out how to complete this game. <br/> <br/>The blood did surprise me, though. Might have helped if I knew which body part I was dragging. <br/> <br/>And then John became a zombie. |
| May 10 02:33:00 | 21h 04m | TunnelVision | Pretty fun, but I had a lot of depth-perception problems playing with it. It's difficult to tell how close I am to gems and the rings. |
| May 11 03:41:00 | 25h 08m | Brutaliz'Art LD26 | Definitely fun while it lasted. |
| May 11 05:01:00 | 1h 20m | Nod | This is spectacular in every way! How do you make Visual Novels fun? Make it a quick-time event! Brilliant! |
| May 13 03:19:00 | 46h 18m | Where therefore we go | A fascinating study of limiting the player's interaction, as a methodolgy of telling a story. It's vague enough to be subjective based on a person's experience, but I really enjoyed it! Can't wait to see more! |
| May 13 04:00:00 | 41m 00s | Fractured | Liked the minimalistic story, puzzles are excellent, well-thought out. Definitely liked mechanic. Can see this as a legitimately sold indie game! |
| May 13 04:15:00 | 15m 00s | Random Legend Adventure | Enjoyed the randomness and the short gameplay. Enemy behavior (walking through walls, chasing you at great numbers) could use a little work. |
| May 13 04:38:00 | 23m 00s | The Prospector | A lot like the board game, Catan. Enjoyed it while it lasted. Made it to level 8, yo! |
| May 13 04:50:00 | 12m 00s | minimal graphics | It was fun while it lasted, but many level were, "press down to win!" <br/> <br/>Also would help if there was a way to reset levels, and the teleporting pads to always stay visible. |
| May 13 05:02:00 | 12m 00s | Anti-Tac-Tic | Great in concept, but poor in practice. Has the same problems as Tic-Tac-Toe. Definitely have great respect for trying a new idea, however. |
| May 13 05:29:00 | 27m 00s | Leaf Me Alone | Definitely a Windwaker-like mini-Metroidvania. Had a lot of fun! |
| May 13 05:42:00 | 13m 00s | And Then There Was Silence | Beautiful platformer. Has a lot of potential. The jumps were loose enough to be forgiving, yet still very weird. |
| May 13 05:47:00 | 5m 00s | Lines, Color & Ratio | It's definitely a minimalistic game, I have to admit. |
| May 13 05:51:00 | 4m 00s | Clickator | Fascinating idea, only bogged down by it's demand for perfection. |
| May 13 05:56:00 | 5m 00s | Messimalism | Very mesmerizing, but the lack of influence with the controls makes it hard to enjoy. |
| May 13 06:04:00 | 8m 00s | Not Complex | Great graphics, but felt a little repetitive with combat. |
| May 13 06:20:00 | 16m 00s | Lethal Blow | Despite all the elements missing, I rather enjoyed this simple hack-&-slash. |
| May 14 02:35:00 | 20h 15m | BLOB | Wow, that game was Nintendo-hard. Especially the VVVVVVV level. Well implemented, however, and many of the puzzles were clever with multiple solutions. |
| May 14 03:04:00 | 29m 00s | Ming Imah Lism the Wizard ! | Fun game with the most frustrating final boss ever. Can you actually beat him? <br/> <br/>Could use checkpoints for enhanced gameplay. And I'm not really sure the background music fits. |
| May 14 03:20:00 | 16m 00s | Drug Hunt | Enjoyed this minigame compilation. The lack of instructions actually helped the mood of this game, which I appreciate. <br/> <br/>And somehow, I managed to play this game completely straight and seriously. Don't ask me how I did it! |
| May 14 03:28:00 | 8m 00s | Motion | Very innovative game, that's kind of like a minigame compilation of different controls. I kind of felt like in this case, though, instructions could have helped. I'm aware that the colors indicate the control scheme, but it was difficult to remember all of them. |
| May 14 03:45:00 | 17m 00s | Swimming Fool | I'm experiencing some really bad lag playing this game. It was difficult play. |
| May 14 04:13:00 | 28m 00s | Min | Absolutely adorable and disturbing at the same time! Very much enjoyed this platformer. |
| May 14 04:46:00 | 33m 00s | The Ethereal Stage | Quite an interesting adventure game that utilizes the Ocarina of Ti- I meant, hymns. Story was a little confusing, however. Was it supposed to be a love story, like the Shadow of Colossus? |
| May 14 04:54:00 | 8m 00s | Only One Shot | Pretty awesome concept, there. Definitely enjoyed the puzzle and timing. |
| May 14 05:06:00 | 12m 00s | Box's World | Not sure how audio contributes to where you're supposed to go. Graphics was nice, though. Definitely liked the direction you were going towards. |