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Feedback comments for LD26
sol_hsa's games and stats for all events →
| Timestamp | Since previous | Game | sol_hsa's comment |
|---|---|---|---|
| Apr 29 05:08:00 | Two Players Required | The.. color picking? thing was rather confusing. | |
| Apr 29 05:16:00 | 8m 00s | TATERUSH | =) |
| Apr 29 05:28:00 | 12m 00s | Path | Best application of the theme I've found so far. Figuring out where exactly to stop to hit the cylinder is a bit tricky though.. |
| Apr 29 05:32:00 | 4m 00s | Existential Journey Into The Abyss Of Self Actualization And Peace | Quite nice. Couldn't get past the first "phasing block", though :( |
| Apr 29 05:35:00 | 3m 00s | LD26 Crimson Tide | Didn't quite get what I was supposed to do, really. |
| Apr 29 05:40:00 | 5m 00s | Mass Splitter | Great idea, I would love to see this developed further =) |
| Apr 29 05:43:00 | 3m 00s | Sense Certainty | Feels like the game's just wasting the player's time. I know it's minimal, but some sense of purpose would be nice. |
| Apr 29 05:50:00 | 7m 00s | 1BtnBounce | As simple as the controls are, it took me a few games to figure them out. =) <br/>Cool music! |
| Apr 29 06:04:00 | 14m 00s | Coder | RealyUniqueName: you can always make a post-compo version that doesn't enter the competition itself. |
| Apr 29 06:07:00 | 3m 00s | ColorMeld | 21.8 seconds. I just put mouse on a blob and kept shaking, and something happened. Then I got a big black blob, and timer stopped. |
| Apr 29 06:17:00 | 10m 00s | AlterSpace | Space didn't seem to do anything in the second level, and I got stuck :( |
| Apr 29 06:25:00 | 8m 00s | mesh | Absolutely brilliant! I'd swap the last two levels though, as the second-to-last is easily the most difficult. |
| Apr 29 06:29:00 | 4m 00s | Ellipse Madness | Great example of indirect control =), and also a great example of how to make people motion sick.. =) |
| Apr 29 06:40:00 | 11m 00s | Platform Jumper | Well, I'll be damned, someone did do it. Here's another month's license code for rating purposes: 015C00C8FAA01173B03533312122252A351A1BDB38CD1DC084E17265203335 |
| Apr 29 06:46:00 | 6m 00s | Sanity | Sometimes it seems I died when I got more blue, and sometimes it seems I got further when I got more red. Confusing? Since human eye isn't all that good in seeing hues of blue and dark red, light cyan / dark blue might have worked better.. |
| Apr 29 06:52:00 | 6m 00s | Starhook | Ahhh.. Shatter's radial mode =) Too bad there's no sound. |
| Apr 29 06:55:00 | 3m 00s | The Minimalism Quest | The ending was a bit gross though.. |
| Apr 29 06:59:00 | 4m 00s | Zip | Excellent! All this one needs is a cheerful soundtrack =) |
| Apr 29 07:16:00 | 17m 00s | Color Blind | Deceitfully simple, after 10 points it was hard to even notice there's a block there at all =) |
| Apr 29 07:21:00 | 5m 00s | Turn On The Machine | Adjustable speed would have been nice. |
| Apr 29 07:27:00 | 6m 00s | GrowPotato | Yeah, it was pretty minimal. |
| Apr 29 08:35:00 | 1h 08m | Ming Imah Lism the Wizard ! | The fireballs launch from the top of the player's sprite, making tight sideways corridors pretty much impossible places to fight in. |
| Apr 29 08:38:00 | 3m 00s | STFC | Timer to show how much time you have left, and visible score counter would have given some kind of idea what's going on.. =) |
| Apr 29 08:41:00 | 3m 00s | Terminally ill | Telling player to enter commands with keyboard and then suddenly requiring mouse input was harsh. Having the web player steal the mouse required me to alt-tab outside to kill the game. |
| Apr 29 08:44:00 | 3m 00s | Super 1-Bit Space Arena | Just lovely =) For a post-compo version, do try changing the color scheme to something more LCD-ish (silver/black), and add a slight motion blur =) |
| Apr 30 16:40:00 | 31h 56m | Only a Keyboard | That was frustrating.. and the last one was downright cruel =) <br/>Refreshingly different. |
| May 2 10:47:00 | 42h 07m | PRISMA | Didn't get past red :( |
| May 2 10:48:00 | 1m 00s | Squares | Reminds me of my earlier "minimal" LD entry, except in that one you controlled the block with a mouse =) |
| May 2 11:04:00 | 16m 00s | Node Hero | Over 5000 points, and lol, I have no idea what I'm doing... =) |
| May 2 13:14:00 | 2h 10m | Pulcino | Not much of a game, but it sure is pretty. |
| May 2 13:21:00 | 7m 00s | Pillar | Great beginning! You should definitely develop this further. |
| May 2 13:28:00 | 7m 00s | The Bends - Minimum to Anoy | Too bad there doesn't seem to be a goal =) |
| May 2 13:46:00 | 18m 00s | Steam-Cube | This was fun. I'd make the spikes a bit less deadly (reducing their hit box, mainly), and some early on levels are much harder than later ones - I spent a long time on "mix", then ran through the next few levels without problems. Too bad you didn't name all the levels, or I could tell you at which point I gave up =) |
| May 2 13:56:00 | 10m 00s | Life in a nutshell | Requires quite big browser window =) |
| May 2 14:03:00 | 7m 00s | TerraFrank | soo.. there's no game? |
| May 2 18:35:00 | 4h 32m | Block Man | If the controls were a little bit more responsive, this could be lots of fun. |