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sol_hsa

Feedback comments for LD26

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TimestampSince previousGamesol_hsa's comment
Apr 29 05:08:00 Two Players Required The.. color picking? thing was rather confusing.
Apr 29 05:16:00 8m 00s TATERUSH =)
Apr 29 05:28:00 12m 00s Path Best application of the theme I've found so far. Figuring out where exactly to stop to hit the cylinder is a bit tricky though..
Apr 29 05:32:00 4m 00s Existential Journey Into The Abyss Of Self Actualization And Peace Quite nice. Couldn't get past the first "phasing block", though :(
Apr 29 05:35:00 3m 00s LD26 Crimson Tide Didn't quite get what I was supposed to do, really.
Apr 29 05:40:00 5m 00s Mass Splitter Great idea, I would love to see this developed further =)
Apr 29 05:43:00 3m 00s Sense Certainty Feels like the game's just wasting the player's time. I know it's minimal, but some sense of purpose would be nice.
Apr 29 05:50:00 7m 00s 1BtnBounce As simple as the controls are, it took me a few games to figure them out. =) <br/>Cool music!
Apr 29 06:04:00 14m 00s Coder RealyUniqueName: you can always make a post-compo version that doesn't enter the competition itself.
Apr 29 06:07:00 3m 00s ColorMeld 21.8 seconds. I just put mouse on a blob and kept shaking, and something happened. Then I got a big black blob, and timer stopped.
Apr 29 06:17:00 10m 00s AlterSpace Space didn't seem to do anything in the second level, and I got stuck :(
Apr 29 06:25:00 8m 00s mesh Absolutely brilliant! I'd swap the last two levels though, as the second-to-last is easily the most difficult.
Apr 29 06:29:00 4m 00s Ellipse Madness Great example of indirect control =), and also a great example of how to make people motion sick.. =)
Apr 29 06:40:00 11m 00s Platform Jumper Well, I'll be damned, someone did do it. Here's another month's license code for rating purposes: 015C00C8FAA01173B03533312122252A351A1BDB38CD1DC084E17265203335
Apr 29 06:46:00 6m 00s Sanity Sometimes it seems I died when I got more blue, and sometimes it seems I got further when I got more red. Confusing? Since human eye isn't all that good in seeing hues of blue and dark red, light cyan / dark blue might have worked better..
Apr 29 06:52:00 6m 00s Starhook Ahhh.. Shatter's radial mode =) Too bad there's no sound.
Apr 29 06:55:00 3m 00s The Minimalism Quest The ending was a bit gross though..
Apr 29 06:59:00 4m 00s Zip Excellent! All this one needs is a cheerful soundtrack =)
Apr 29 07:16:00 17m 00s Color Blind Deceitfully simple, after 10 points it was hard to even notice there's a block there at all =)
Apr 29 07:21:00 5m 00s Turn On The Machine Adjustable speed would have been nice.
Apr 29 07:27:00 6m 00s GrowPotato Yeah, it was pretty minimal.
Apr 29 08:35:00 1h 08m Ming Imah Lism the Wizard ! The fireballs launch from the top of the player's sprite, making tight sideways corridors pretty much impossible places to fight in.
Apr 29 08:38:00 3m 00s STFC Timer to show how much time you have left, and visible score counter would have given some kind of idea what's going on.. =)
Apr 29 08:41:00 3m 00s Terminally ill Telling player to enter commands with keyboard and then suddenly requiring mouse input was harsh. Having the web player steal the mouse required me to alt-tab outside to kill the game.
Apr 29 08:44:00 3m 00s Super 1-Bit Space Arena Just lovely =) For a post-compo version, do try changing the color scheme to something more LCD-ish (silver/black), and add a slight motion blur =)
Apr 30 16:40:00 31h 56m Only a Keyboard That was frustrating.. and the last one was downright cruel =) <br/>Refreshingly different.
May 2 10:47:00 42h 07m PRISMA Didn't get past red :(
May 2 10:48:00 1m 00s Squares Reminds me of my earlier "minimal" LD entry, except in that one you controlled the block with a mouse =)
May 2 11:04:00 16m 00s Node Hero Over 5000 points, and lol, I have no idea what I'm doing... =)
May 2 13:14:00 2h 10m Pulcino Not much of a game, but it sure is pretty.
May 2 13:21:00 7m 00s Pillar Great beginning! You should definitely develop this further.
May 2 13:28:00 7m 00s The Bends - Minimum to Anoy Too bad there doesn't seem to be a goal =)
May 2 13:46:00 18m 00s Steam-Cube This was fun. I'd make the spikes a bit less deadly (reducing their hit box, mainly), and some early on levels are much harder than later ones - I spent a long time on "mix", then ran through the next few levels without problems. Too bad you didn't name all the levels, or I could tell you at which point I gave up =)
May 2 13:56:00 10m 00s Life in a nutshell Requires quite big browser window =)
May 2 14:03:00 7m 00s TerraFrank soo.. there's no game?
May 2 18:35:00 4h 32m Block Man If the controls were a little bit more responsive, this could be lots of fun.