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Feedback comments for LD26
Alex Camilleri's games and stats for all events →
| Timestamp | Since previous | Game | Alex Camilleri's comment |
|---|---|---|---|
| Apr 30 20:09:00 | Title: Subtitle | Nice mood. I didn't find the game particularly interesting though. I liked the camera movement, but many elements were quite confusing, together with the color coding. | |
| Apr 30 20:14:00 | 5m 00s | Bladeless | As angelk said, I couldn't get any sense of the timing. Nice style, though. |
| Apr 30 20:18:00 | 4m 00s | Hit The Button | It felt extremely passive and unpredictable. Not sure if there's a message/meaning behind it. If that's the case, I was unable to understand it :( |
| Apr 30 20:21:00 | 3m 00s | Minimal Run | Played the web version. The change of running direction is an interesting mechanic. The execution was not very good, and I got stuck soon. |
| Apr 30 20:34:00 | 13m 00s | Killing Time | Kept me busy for a bit, but after a while I got a bit bored. I like how most of it is very concise. The intro was nice, but it didn't really manage to grab me. |
| Apr 30 21:55:00 | 1h 21m | dotmove | Interesting puzzle game, quite clever. Not colorblind-friendly though ^^ |
| Apr 30 22:01:00 | 6m 00s | Pink Haze | Very nice game, congrats :) |
| Apr 30 22:20:00 | 19m 00s | Potato Yoga | I didn't really understand how the guessing worked, you could have explained it better maybe. Nice pics :D |
| May 1 09:27:00 | 11h 07m | FOLD | Really great job, I liked it a lot. I think it could have been more enjoyable by providing only the Left and Right keys (the only ones I ended up using). At the beginning I got really confused by the use of the four arrow keys. Great audio and visuals. Well done:) |
| May 1 10:34:00 | 1h 07m | Fragments of Him | That was really interesting. I liked the meaning of the game mechanic and how it's used back again in the second part, with opposite effect. Sometimes the mechanic itself felt a bit like an obstacle to me (find all the objects for proceeding). Great job anyways :) |
| May 1 10:48:00 | 14m 00s | Minimal 2 Player Game | It was very nice to see the game evolve over time. Good job :) |
| May 1 10:51:00 | 3m 00s | Labyrinth Run | I think the game would have been way more enjoyable with keyboard controls, and with less dead-ends in the labyrinth |
| May 1 11:00:00 | 9m 00s | Minimalliard | Nice idea. Too bad there were very few levels and no replayability :( |
| May 1 11:06:00 | 6m 00s | Random Legend Adventure | I don't really understand how does the game support the theme. The randomization is fun, but the implementation a bit messy. |
| May 1 11:10:00 | 4m 00s | Minirena | Very simple but quite enjoyable. Too bad the theme was implemented as "let's make a SCB-like game and remove the graphics" |
| May 1 11:15:00 | 5m 00s | Spike Line | Extremely simple. Not a bed thing, but could have been a bit more interesting for what concerns its pace. The graphics reminded me of Vib-Ribbon |
| May 1 11:39:00 | 24m 00s | Iceberg Explorer | "Windows cannot find 'bin\lamiae.exe'. Make sure you typed the name correctly, and then try again" |
| May 1 11:44:00 | 5m 00s | Prism | I don't know if I'm missing something here, but it played like a regular Snake-clone :S |
| May 1 11:53:00 | 9m 00s | IN MALI SOMMI | Nice concept. I think you should implement the diagonal movement for the player. Also, too much text in the "narrative part", I had to skip everything ^^ Good job! |
| May 1 12:14:00 | 21m 00s | Trapped in Minimalism | I really really enjoyed it. I also loved the pfx and the difficulty curve, well balanced. Congrats :) |
| May 1 20:17:00 | 8h 03m | CIRCLE SQUARE TRIANGLE | Really fun game. Great feedback and very enjoyable experience overall. Great job. |
| May 2 10:25:00 | 14h 08m | Stickman Adventure | I liked the very small size of all the elements, which made the levels look more interesting. At the same time the game looks quite unpolished, the jumps are very hard, the player is extremely slow and the collisions are buggy :( |
| May 2 10:31:00 | 6m 00s | hedraSeed | Simple and nice idea. As everyone already said, the controls are very unforgiving. You could have made the platforms bigger and the level more navigable. Good job! |
| May 2 10:36:00 | 5m 00s | i | Nice concept. I like how the elements are physics based. Too bad for the lack of sound. |
| May 2 10:38:00 | 2m 00s | QMD | Stops working while trying to load the levels :( I'm on Win7 64bit |
| May 2 10:44:00 | 6m 00s | Beyond Minimalism | Interesting game. I got lost after a while and I quit, but I liked the mood and the feel. |
| May 2 10:58:00 | 14m 00s | Minimum Friction | Our games look very similar hahaha they play very differently though :D I really liked the concept, even though it took me some time to figure out how to jump downwards (the tutorial didn't really help me). Would be interesting to make it more fast-paced :) Great job |
| May 2 11:01:00 | 3m 00s | Allied | Doesn't work on my machine :( Win7 64bit |
| May 2 11:07:00 | 6m 00s | PRISMA | Even here, I got stuck at red :( <br/>Interesting game, though, and great use of audio |
| May 2 11:39:00 | 32m 00s | Morthe | After collecting 4 cards, I got stuck not knowing what to do. If this is one of your first games, I think that's a good starting point. |
| May 2 11:48:00 | 9m 00s | Shape Attack | Interesting game. Next time try to teach how to play through level design instead of writing a wall of text :) |
| May 2 13:24:00 | 1h 36m | Less is More? | Great job, I really really enjoyed playing it. Very original and clever! |
| May 2 13:35:00 | 11m 00s | Voice of Fire | I like the floaty feel. Pretty simple concept, but it works nicely. |
| May 2 18:58:00 | 5h 23m | Desaturation | I didn't really manage to understand anything about the game :( |
| May 2 19:40:00 | 42m 00s | .claustrophobia. | Not bad, nice mood! |
| May 2 19:45:00 | 5m 00s | KeyBall | I win all the times, but I don't understand how/why |
| May 2 21:46:00 | 2h 01m | F*** This Job | Very fun game, congrats :) |
| May 3 08:53:00 | 11h 07m | hru | Very nice little game. Great job with the camera! |
| May 3 09:03:00 | 10m 00s | Reach the Moon | Very interesting. I gave up after a while, though :( |
| May 3 09:08:00 | 5m 00s | MIN | Great work with the aesthetics! |
| May 4 20:52:00 | 35h 44m | Dodge | Nice little game. The audio is really terrible, it made my brain explode hahaha. Great job anyways! |
| May 4 20:54:00 | 2m 00s | Frame Aim | Very nice experiment :) |
| May 4 20:58:00 | 4m 00s | Echidna | Nice mood! The movement felt a bit weird (even though it was an interesting choice not to use the standard first person controller). |
| May 4 21:00:00 | 2m 00s | Amulet Of Zarygar | Crashes immediately :( (Win7 64bit) |
| May 4 21:59:00 | 59m 00s | .Dot | Very nice entry. Too bad it's very very short! Interesting take on running games |
| May 4 22:19:00 | 20m 00s | Curiosity | Nice platformer and great atmosphere |
| May 4 22:52:00 | 33m 00s | Prisma | Very interesting concept. I like the progression of the mechanic! |
| May 12 08:37:00 | 177h 45m | beTween | Very nice little concept, I really enjoyed playing it |
| May 12 08:41:00 | 4m 00s | Minimizing Quest | I don't feel like blaming the lack of gameplay, but it for sure feels like you could have added more content to it :( |
| May 12 08:44:00 | 3m 00s | Nothing | Very unforgiving. It would have been nice to have more lives before the actual game over, but maybe it was a design decision. |
| May 12 09:52:00 | 1h 08m | LD26-2D-Freelancer | it would have been nice to have a more distant camera in order to see more of what's happening in the game. The game doesn't really fit with the theme though :( |
| May 12 09:57:00 | 5m 00s | Minimalism | Interesting idea. Not sure if I actually enjoyed playing it, but interesting for sure |
| May 12 11:13:00 | 1h 16m | Controlled Diet | Great concept! It was difficult to understand how to start the platforming session (could have been maybe a good idea to give a different color to the platforms) |
| May 12 11:39:00 | 26m 00s | A cube story | Fun idea. I found it a bit frustrating though |
| May 12 12:21:00 | 42m 00s | Mini danmaku | As somebody already said, some patterns are impossible to avoid, which makes the game a bit unfair. Having a 1 pixel hitbox for the ship would have improved the experience a lot i think |
| May 12 12:36:00 | 15m 00s | Sine | A bit too difficult and too little feedback to the player. Nice concept though :) |
| May 12 12:42:00 | 6m 00s | Dark Wayne | I got really confused by the layout switching mechanic, it made the level navigation very difficult for me. Very interesting idea though :) |
| May 12 12:50:00 | 8m 00s | P-MNMSAOD | I found myself button-mashing like crazyyyy :D |
| May 12 12:53:00 | 3m 00s | Minimalism | 404 not found :( |
| May 12 19:15:00 | 6h 22m | Fazed | My overall thought during the game was "what the hell am I playing?" XD |
| May 12 19:21:00 | 6m 00s | NINE | Too bad there were not many different enemy types. After a while the game got filled with bats and started lagging! |
| May 12 19:26:00 | 5m 00s | Right Side of the Road | It's interesting that you decided to let the player change the speed manually, I found this decision a bit weird |
| May 12 19:30:00 | 4m 00s | Hard Puzzle | Nice idea, but too challenging for me. Maybe it's not my kind of game ^^ <br/> <br/>___________________________________________ <br/>ERROR in <br/>action number 1 <br/>of Key Press Event for A-key Key <br/>for object obj_controller: <br/> <br/>In script scr_move_pointer: <br/>Error in code at line 8: <br/> while(placed[pointer_x,pointer_y] == true) pointer_y -= 1; <br/> ^ <br/>at position 33: Negative array index |
| May 12 19:35:00 | 5m 00s | Dodge | I picked the mouth and it teleported me directly on a potato :'( |
| May 12 22:37:00 | 3h 02m | Colosseum | Interesting randomization system, it was fun to play :) |
| May 12 22:41:00 | 4m 00s | Pure Green | Very interesting use of Twine. I didn't really understand how the stamina worked. |
| May 12 22:45:00 | 4m 00s | DownGrade | It felt really confusing and hard. As someone already said, the character is way too big compared to the level. |
| May 12 22:50:00 | 5m 00s | Fisherdude | Relaxing, and very nice little game. Very enjoyable |
| May 12 23:07:00 | 17m 00s | Perfection Achieved | Interesting variation of the hidden object genre. Great music. I got stuck at the poem :( |
| May 12 23:13:00 | 6m 00s | TrappedLD26 | Nice concept. It is too difficult to pass on the other side of a switch without touching it and without getting hit by the laser. It was fun to play, could have been more forgiving :) |
| May 12 23:17:00 | 4m 00s | Platformer '81 | Very nice visuals. The game is really unforgiving! |