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Feedback comments for LD26
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| Timestamp | Since previous | Game | runonthespot's comment |
|---|---|---|---|
| Apr 29 19:41:00 | core9000 | Like it - quite polished and an interesting concept. | |
| Apr 29 19:44:00 | 3m 00s | The Despicable Caverns of Deadly Doom | Felt like an old BBC game. Quite a lot going on for the timeframe. Not bad, |
| Apr 29 19:45:00 | 1m 00s | PRISMA | Yeah, this was pretty wicked. |
| Apr 29 19:48:00 | 3m 00s | Super MiniMan | Tight. Good stuff. |
| Apr 29 19:54:00 | 6m 00s | Balls Balls Balls | Pretty killer little game. Strikes me as the perfect way to implement a golf game too. |
| Apr 29 20:18:00 | 24m 00s | Bounce me | Found it quite hard to control- and obviously I don't play enough FPS since it took me a full 30 seconds to realise that I could move :) AFter that, quite neat. Hard, but neat. |
| Apr 29 20:21:00 | 3m 00s | Blind guy Vs Zombies | I liked the red/green distance indicator thing especially- felt like a good way of finding things that could apply to a lot of different sorts of games. |
| Apr 29 20:23:00 | 2m 00s | BareBones | Dude, within dropbox, you need to grab the public link and post it here |
| Apr 29 20:35:00 | 12m 00s | Lumiere | Very beautiful |
| Apr 29 20:42:00 | 7m 00s | Composition with Yellow, Red, and Blue | Great fun. The gravity control mechanic was satisfyingly imprecise. |
| Apr 29 21:00:00 | 18m 00s | sn | On the money, great game. |
| Apr 29 21:07:00 | 7m 00s | (Follow the) Line | Very tidy little game- nice work! |
| Apr 29 22:25:00 | 1h 18m | end | 48 hours? Crazy. |
| Apr 30 12:39:00 | 14h 14m | Merkaba | Lovely art, especially. |
| Apr 30 12:41:00 | 2m 00s | Pipe Dreams | Tidy. Agree with comment re first wall- sicne inertia also means easier death immediately after. Tricky doing a platform as so many platform games have set the expectation of controls uber-high but nice- like it! |
| Apr 30 14:47:00 | 2h 06m | MiniCrawl | Cute and fun. Forced me to download Moria again. |
| Apr 30 14:50:00 | 3m 00s | Line Game | Excellent stuff. Light bikes + puzzle for teh win! |
| Apr 30 21:23:00 | 6h 33m | Way Home | Pretty neat. I fell off a lot! |
| Apr 30 21:28:00 | 5m 00s | hekeri | Wow quite trippy! |
| Apr 30 21:32:00 | 4m 00s | Mini-Malice | Pretty neat. The graphics were really interesting and detailed, and I liked the way the little viruses stalked the red blood cells but ran away from the white one. Pretty cool! |
| Apr 30 21:35:00 | 3m 00s | The Haunting of the Torus | I kind of like that the bullets shoot towards the direction you're running away from. Much more sensible than the usual methods :) |
| Apr 30 21:47:00 | 12m 00s | Captain Blowhole | the destructibility of the stuff is really quite impressive! |
| Apr 30 21:52:00 | 5m 00s | Space, Space, Space! | Top marks for Mood. My space bar has suffered though. |
| Apr 30 22:10:00 | 18m 00s | City Walk | Really like the parallax style. A style worth exploring. |
| May 2 20:19:00 | 46h 09m | AbbrevsMaster | Solid implementation. |
| May 2 20:28:00 | 9m 00s | Adventure | Seems pretty ambitious for the 48 hour compo- lots of interesting ideas- maybe the extra days for a Jam entry would have seen this to completion. Quite neat! |
| May 2 20:32:00 | 4m 00s | minobi | Tight, controls felt spot on to me. The ninja was super and basically this is just ridiculously high quality for a short time-frame compo like this. A+ |
| May 2 20:38:00 | 6m 00s | Mondrian Click | I found the crosshair a little distracting- perhaps a too thick- made it easy to miss-click. I also tend to dive into games and read instructions after.. was much better the second time around :) |
| May 2 20:42:00 | 4m 00s | Dngncrwlr | very minimalistic and a tidy implementation. Good stuff! |
| May 2 20:45:00 | 3m 00s | Chao Ab Ordo | Interesting idea. the difficulty curve got steep pretty quickly- would have liked to see the time counter too so I could see if I was improving :) |
| May 2 20:59:00 | 14m 00s | F*** This Job | Great job. A lot of fun. I found the action replays every level a little annoying though :) |
| May 2 21:05:00 | 6m 00s | Simplyfy | It's a nice angle and the movement felt good, but yeah, like the others said, unforgiving! Found it really hard to judge even the first squishing blocks. Felt like I wanted to be able to save! |
| May 2 21:15:00 | 10m 00s | Tetriminodes | Pretty fun and playable. Agree that some more level variation would have been cool, but overall, worthwhile. |
| May 2 21:23:00 | 8m 00s | BONSAI | Was fun. I clearly butchered my bonsai though, so pretty much exactly like a real one would be. |
| May 2 21:29:00 | 6m 00s | How Long Can You Last | Great fun! |
| May 2 21:33:00 | 4m 00s | MINIMALIST INVADERS FROM OUTER SPACE | I love that the take on minimalism :) |
| May 2 21:37:00 | 4m 00s | Beware the Tiles | Tidy little game. Quickly showed up the limitations of my memory. |
| May 2 21:39:00 | 2m 00s | Blend | Hard to know what was a good blend and what wasn't, which is a shame because it looks the biz, and shows some higher power programming at work :) |
| May 2 21:51:00 | 12m 00s | Illuminion | Like it. The light effect works well. The idea could easily be extended |
| May 3 19:02:00 | 21h 11m | True treasure of Kartoffelschloss | The art is especially great- enjoy the little bow and arrow too :) |
| May 3 19:10:00 | 8m 00s | QbQbQb | All my stars are belong to you! |
| May 3 19:16:00 | 6m 00s | War in a Bottle | hilarious. Love the idea too. |
| May 3 19:24:00 | 8m 00s | Cube Colors | Color mixing mechanic was excellent. Skipping through bullet fire with a character with that much inertia was a little tricky though, and the moving bar dodging back and forth was really hard. |
| May 4 20:47:00 | 25h 23m | xro48 | Liked the tie-in with music and that famous minimalist work. I think when I next see Mondrian style work, I'll be thinking in piano notes :) |
| May 4 20:58:00 | 11m 00s | Blox - Return of the Pixel | Pretty tidy little platformer. Not a huge fan of reset as a solution though! |
| May 4 21:31:00 | 33m 00s | KiraKiraRetro | Love this. A big fan of balderdash / repton, so the nostalgia element with a twist of minimalism lacking control of screen direction felt like a win to me. |
| May 4 21:34:00 | 3m 00s | MiniCity | Smart, with a tidy little interface. Very nice indeed! |
| May 4 21:46:00 | 12m 00s | City-States | Impressed to see a card game implemented in Unity - technically I'm quite interested in how you model it internally. The game itself is interesting too, but I see the imbalance comments echo my own experience (admittedly only a couple of games). Nice variation from the usual LD fare :) |
| May 4 21:54:00 | 8m 00s | Sociales Santillana | Yes, a proper little thinking game this. I wasn't always sure why I lost the game, but enjoyed seeing the game expand out to bigger polys, and liked the look and feel of it. Good stuff. |