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PTSnoop

Feedback comments for LD26

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TimestampSince previousGamePTSnoop's comment
Apr 29 17:54:00 MOTHBOTS Good game, *really* good visual design. I love how the shadows give you so more idea of what the enemies look like than what you can actually see of them.
Apr 29 18:04:00 10m 00s Terminally ill So not satisfied with making one game in 48 hours, you managed to make about seven... Nice one. <br/> <br/>And the rapid-multitasking was both fun, and played nicely into the mood of the game. Not so keen on the generally depressing theme, but you still managed to convey it well.
Apr 29 18:35:00 31m 00s Metaballs Wow, I may have just burned through half an hour playing this game. Very gripping - there's much more depth to this game than the minimal rules would suggest! <br/> <br/>Just one qualm - since you can only spawn metaballs one at a time, once one player has got several balls in the arena it gets very difficult for the other player to regain the lead. It's pretty easy for one player to monopolise the extra resource drops, and once they've got control of those extra resources they are even more able to maintain their lead over the other player. But having said that, still a great game, and it's given me plenty of things to think about for my own strategy game-making in the future!
Apr 29 18:44:00 9m 00s Everybody Hates the Potatoes in the Magic Kingdom Diagonal movement would have been useful. The difficulty curve also seemed pretty steep, but that's not always a bad thing. Oh, and some instructions telling you to grab items from the enemies would have been useful - I spent a little while just circling one enemy, wondering if something was going to happen. But yeah, good game!
Apr 29 18:52:00 8m 00s Pixel Storm Took me a little while to realise you were supposed to kick the green-dome-things rather than just jumping over them. Also, it may be worth allowing other keypresses on the main menu, like Z or Return - I was mashing keys for some time until I found that Right selected things.
Apr 29 19:01:00 9m 00s Seventh World Problems Okay, I hadn't come across r/seventhworldproblems before. The world is a very strange place... <br/> <br/>On a more on-topic note, good game. Challenging, and a little confusing in places, but nicely atmospheric.
Apr 29 19:09:00 8m 00s potential energy generator On the first two levels, after a few seconds of reaction-time-testing, I managed to get into a rhythmic mindset where I could predict pretty much exactly when the changes were going to happen. Then the star happened. Well, so much for that approach then.
Apr 29 19:25:00 16m 00s Z Jumper I love how nonchalant this game is about eternal evil. "Oh, btw..." <br/> <br/>The red blocks didn't really affect gameplay all that much, since you always have more than enough health boxes. But great visual style, and well balanced difficulty (which isn't easy when you're procedurally generating levels, so nice one). Good game!
Apr 29 19:31:00 6m 00s KeepTheMusicAlive This game got a lot easier once I realised I could just keep constantly clicking at the centre of the screen, and just use A and D to spin around. I'd have liked to have kept alive some more complex music than just those drumbeats. But overall, pretty good!
Apr 29 19:40:00 9m 00s raveGRID I had the same problem as a few other people - I thought the green example guy was the target, and got confused. Also, I managed to make things quite a lot easier by standing a long way away from the city yelling "I'm focussed! Come and get me!", then darting past the crowd of reds and searching the crowd with impunity. <br/> <br/>But on the plus side, very distinctive visuals, nicely balanced difficulty (my sneaky tactics notwithstanding), and a great style of gameplay that I wish we saw more of in LDs. Nice work!
Apr 29 20:03:00 23m 00s RogueOut I'd have liked to have seen a bit more roguelike-gameplay. But still, I love the concept! Good gameplay, and I love the voice-acting. (And good text-rendering, which always makes more difference than you'd think.) Nice one!
Apr 29 20:10:00 7m 00s Blockade Neat little strategy game. As far as I could tell, the dominant strategy was just to sit on the back row and snipe at the other player, waiting for them to come closer. But still, the visuals and the audio add up to an unexpectedly atmospheric game.
Apr 29 20:20:00 10m 00s OggOrbis The gameplay felt like more trial-and-error than skill, but the graphics and music gave it a good relaxing atmosphere. I'd have liked to have seen the credits for longer - did I see "Velociraptor Control" on the list?
Apr 29 20:24:00 4m 00s Ludum lupus Great graphics (including character animation), great atmosphere. I'd have liked a longer storyline.
Apr 29 20:36:00 12m 00s Colourless Very simple rules, that come together to create a really well-thought-out game. Quick to pick up, very difficult to put down.
Apr 29 20:43:00 7m 00s MiniSim How did you... and the... and even... in the... and only in 48... but... and... I'm speechless! And you're awesome!
Apr 29 21:04:00 21m 00s Cubique Noire My favourite game of LD so far. I'm trying to think of *something* negative to say about this game, and I can't. I love it!
Apr 29 21:07:00 3m 00s Cutato Aah! Slow down! Aaah! <br/> <br/>But yeah, apart from that, good game. Nice distinctive visual style.
Apr 29 21:15:00 8m 00s Touch Blocks, Avoid Spikes Interesting combination of puzzle-game and reflex-platformer. The 3D effect confused me at first as to which square I was actually on, though. But very nice aesthetics!
Apr 29 21:23:00 8m 00s .MONDR Nicely done. You've done a good job on animating the Mondrian style.
Apr 29 21:33:00 10m 00s Blue There's a *lot* of content here for something made in 48 hours. It's good to see an LD game with some story!
Apr 29 21:40:00 7m 00s Zenbox When you're starting a line, it's quite hard to make sure you're starting from the right direction. Slight changes often took longer than they could have done - slightly frustrating. But then, if I'm getting frustrated it's probably my own fault for not being Zen enough. :) <br/> <br/>Apart from that, a very nice puzzle game! I like the vaguely Go-style aesthetic of the stones.
Apr 29 21:46:00 6m 00s Centroid Neat idea, surprisingly intuitive once you get past the first few levels. I made it to Level 24.
Apr 30 19:35:00 21h 49m Procedural Island Happiness Quite an intriguing toy-thing. Is it a game? I'll let the experts debate that one. :)
May 1 18:11:00 22h 36m Cylinder Very neat idea, one that I'd love to see fleshed out into a larger game. <br/> <br/>Just a few minor annoyances - I'd have liked Q and E as the rotation controls rather than R and T, but there wasn't any way to remap those. I felt the rotating and walking speeds were a bit slow, (although I can understand why you'd want a more calm relaxed atmosphere). And although the glowy aesthetic looks great, the edges of objects aren't very clear - which is something that would really help with the first-person jumping around. <br/> <br/>But yeah, on the whole, a great idea! Let me know if you make a bigger game out of this.
May 1 18:12:00 1m 00s MiniFPX Nicely atmospheric, and a style of game I was hoping to see more of in this LD. I like how the black/white swapping makes some blocks much more easy to see making death a tool to be used. Nice one!
May 1 18:12:00 0s Minimalism You do a great job here of gradually introducing ideas, constantly challenging but never overwhelming the player. And what's more, you somehow manage to pull it off with only one key! Incredibly well done.
May 1 18:13:00 1m 00s Minimum I had a few issues with the collision detection, but apart from that, very nicely done. The world needs more puzzle/stealth games!
May 1 18:21:00 8m 00s SpaceGeometry : The Arcade Version Nicely done. It's good to see a vertical-shmup that's not a bullet-hell shmup. <br/> <br/>Just one slight possibly-bug, where the left and bottom sides of the screen have walls to keep you in the game area, but the right and top don't. I was able to keep flying off the top of the screen indefinately. But still, there's a surprising amount of polish here for an LD game, with the intro sequence, the music, and the health and shield bars animatedly flying in. Good game!
May 1 18:31:00 10m 00s Prism Ooh, interesting idea. I'd imagine it'd be pretty difficult for people without background knowledge of colour theory, though. <br/> <br/>I occasionally got a few strange hard-cutoff edge effects on the 2D controls, if I dragged the circle right to the edges - possible minor-bug there. But well done for pulling off minimalist visuals without looking like programmer-art!
May 1 18:37:00 6m 00s unessential The final boss and I managed to exactly match each other's moves for quite a while there, it felt a lot like two masters who were able to counter one another perfectly. Very impressive game!
May 1 18:47:00 10m 00s TunnelVision Nvidia GTX 670, the player ship is always solid white, and the gems are mostly solid-white with a few occasional suggestions of yellow. But apart from that, worked fine for me, and brought back fond memories of similar shareware games I used to play as a teenager. Very fun game!
May 1 19:01:00 14m 00s Space Captant Newtonian physics? Deformable terrain? Interplanetary orbital mechanics? This game's got it all. And that moment when you repair your ship and the *whole Potato Zone* opens up for you is classic. Loved it!
May 1 19:04:00 3m 00s Dungeon of the Rectangles Very atmospheric. I often found it quite tricky to see where I was being shot at from - clearly I've got too used to having directional you've-been-shot-from-over-here markers. But good game!
May 1 19:10:00 6m 00s Flingler Like some other people, I had some clipping problems when slicing the rope. I found it generally worked best when I moved the mouse slowly or not at all, instead of going with my instincts and flailing wildly. But apart from that slight niggle, a very fun game! I'd love to see a longer post-LD version.
May 1 19:19:00 9m 00s Balls Balls Balls There's a *lot* of content here. <br/> <br/>Just one glitch - I somehow managed to get a ball rolling so fast that it clipped outside the screen at one point. But apart from that, great game!
May 1 19:29:00 10m 00s Bezier Challenge Although it's only possible to drag things inside the blue area, it is possible to drag one of the handles attached to a point, then drag the point itself, such that the handle is actually quite a long way outside the blue area. You can get quite extreme curves this way; not sure if it's intended behaviour, but the game still works. And a very interesting game it is!
May 1 19:33:00 4m 00s Where is Pixel Hooray! <br/> <br/>Lots of potential here, I'd love to see a more fleshed-out post-LD edition.
May 1 19:47:00 14m 00s beTween Very well put together. A very simple idea, with a lot of depth behind it.
May 1 19:49:00 2m 00s 134 bytes But is it a game? <br/> <br/>...actually, I'll leave that question to the academics.