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PTSnoop

Feedback comments for LD27

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TimestampSince previousGamePTSnoop's comment
Aug 26 08:58:00 Scorpio 10 The letter W from font chosen made me keep parsing "Firewall" as "Firew all". But apart from that, a good (if tricky) game, that actually fits the theme really well. Nice one!
Aug 26 09:04:00 6m 00s Space TimeX10 Good to see more shmups in Ludum Dare. At first, I was a little annoyed by the "we have just developed a time machine" message always being the same - but then I realised it's always the same point in time, so of course it'd be the same message. Good game!
Aug 26 09:22:00 18m 00s No more Fuel ! I'd have liked a way to get a fallen-over spaceship on a planet the right way up again. But apart from that, a very gripping game!
Aug 26 10:16:00 54m 00s Crazy Genetist Sometimes I was getting "Game Over" and it wasn't entirely clear why. But it's still the sort of game that, when you lose, demands "just one more go...". Good game!
Aug 26 10:24:00 8m 00s TSHIF Yeah, I agree - some sort of checkpointing would be a very good thing. And it felt like the difficulty curve was a little shallow - it took a while to get onto the harder levels. But then the later ones do require much more rapid thought to meet the Ten Seconds requirement, so I can actually see why you've done it this way... Either way, good game!
Aug 26 10:27:00 3m 00s Dance Instructor Short and to the point.
Aug 26 10:35:00 8m 00s Tiny Petards A very good game. The difficulty curve was very well judged - carefully introduces everything, but doesn't take too long before moving onto the interesting difficult levels. Very well done!
Aug 26 10:50:00 15m 00s Gravity Spy Very nicely done. The gravity-switching mechanic takes a little while to get used to, but I love the way you gradually introduce it. And the music and graphical style both really help create the mood.
Aug 26 11:17:00 27m 00s Amazing Abs in just 10 seconds For such a simple game, actually surprisingly addictive. I'd have liked to have seen a Linux build, though - the Unity web player doesn't work on Linux.
Aug 26 11:53:00 36m 00s Audenary Just wondering - does clicking have any gameplay effect, or is it just there for the sound? Either way, I love this game!
Aug 26 15:59:00 4h 06m The Aliens Came (10 seconds to choose) Well written - which isn't something I often find myself saying with LD games. And the artwork works really well. Just one thing, though - the Unity web player doesn't work on Linux, so a separate build would be useful.
Aug 26 16:03:00 4m 00s Weakening Paddle Does what it says on the tin. An old idea, but a good idea.
Aug 26 17:03:00 1h 00m Ten Seconds To Home Well written, and fits the theme very well. I kinda got stuck though - I found the medical dart, but I never found any injured, dead or dying people anywhere in Time to use it on, and never saw anything else useful. Did I miss something?
Aug 26 17:13:00 10m 00s You have 10 seconds! Interesting idea. The first five seconds of each round seemed a bit pointless, though - since you only find out later which letter to match. But nice game!
Aug 26 17:17:00 4m 00s Canvas10 Intriguing idea. It's a shame my graphics tablet didn't really cooperate with this game, though... :)
Aug 26 18:20:00 1h 03m Swervv The music and art style worked very well together. I'd have liked a little more of a gradual buildup of difficulty, though - it seemed like things stayed pretty constant throughout. But good game!
Aug 27 17:51:00 23h 31m Mission Improbable Not the most complex of game ideas, but well presented - nice graphics, good atmosphere. Just one thing, though - the score gets carried over across multiple playthroughs. Is this intended?
Aug 27 19:06:00 1h 15m Infinite Loop My high score: 94. Always good to see more shmups in Ludum Dare!
Aug 27 19:12:00 6m 00s Flash of Light I agree with the others, more levels would be good. But as is, still a good game!
Aug 27 19:17:00 5m 00s Run You Fool, You're Gonna Miss Your Train! What there is is good. But (like other commenters) I'd like to see more levels... will we be seeing a post-jam version?
Aug 27 19:23:00 6m 00s Brainwash Intriguing graphical style. It wasn't all that clear what the win/lose conditions were, though - is it Game Over after a timer, or after you fail to shoot a certain number of pills?
Aug 27 19:30:00 7m 00s Adventures of Schrodinger's cat Incredibly well polished for an LD game! I love the graphical style - although ten seconds is a frustratingly short time limit for some of those levels. But very well done!
Aug 27 19:38:00 8m 00s 10 Seconds Match I was a little confused by the mouse pointer on the menu at first - I assumed the game was going to be about igniting things with the mouse. But once I got into the game proper, I liked it a lot. The music and art style work very well together to build an atmosphere.
Aug 27 19:54:00 16m 00s Yin: A Game About Happiness In the world of Ludum Dare, so often full of danger, angst and loneliness, it's good to see a game that's so unashamedly *happy*. Nice one!
Aug 27 20:24:00 30m 00s 10 Second Topple I'm trying to think of something - anything - negative to say. And I can't. My favourite game of this Ludum Dare!
Aug 27 20:30:00 6m 00s 10X10 The controls take quite a lot of getting used to. But I suppose for a multiplayer game, that's not necessarily a bad thing. Very neat game!
Aug 27 20:43:00 13m 00s Labyten Very good game, had me hooked for quite a while. (Are those procedurally generated mazes?) <br/> <br/>Just one thing, though - although I can see you've put a lot of work into the music, the rapid flicking between different tracks was a bit offputting. In the end, I ended up just loading all the tracks into a media player and playing them on shuffle instead...
Aug 27 21:09:00 26m 00s 10 Frustratingly difficult, and I'm not sure what it's got to do with the theme. But still, a very fun game. Had me gripped for quite a while there.
Aug 27 21:15:00 6m 00s Worst Gnome at the Factory I don't know why I love this game so much, but I do. The first game this LD to make me actually laugh out loud!
Aug 27 21:24:00 9m 00s 10 Second Tower Defense Wait, you actually made a #LDTD game? You're the first one I've seen... Difficult, but fun.
Aug 27 21:38:00 14m 00s PAC MANy Very well polished, and a very neat core concept. Glad to hear you're planning on carrying on working on this game!
Aug 27 21:58:00 20m 00s Popping Bubbles Nice simple concept. I agree with 31eee314 - multitouch support would be very neat. Although I disagree with pbdiode - to me, the countdown timer looked big enough, and the instructions in the description are clear enough already. <br/> <br/>Just one thing - the game difficulty seemed dependent on the aspect ratio. I started out in a vaguely-square window and found the game very difficult, but then switched fullscreen 1920x1080 seemed much easier. I did a bit more research and found that I can drag my window into a long thin horizontal rectangle, and make the circles spawn so far apart that they'll never touch each other. But if I drag the window into a tall thin vertical rectangle, I don't have a hope. Just something to think about!
Aug 27 22:04:00 6m 00s Ridiculous Chess Playing chess against yourself is surprisingly tricky... From the name, though, I was expecting the chess to be a bit more ridiculous. Ah well! :)
Aug 27 22:15:00 11m 00s Concave 8 Well, I managed to escape from the cube... although I think I may have done it in a slightly unintended way, by just jumping out of the nearest window to coordinate 13, and then watching the walls flicker past as I plummet to my eventual doom. Very interesting aesthetic, though!
Aug 29 20:29:00 46h 14m BLAM BLAM PLANET Well, that was... topologically interesting. And I'm amazed you guys managed to get so much done in just 72 hours! Nice one!
Aug 29 20:39:00 10m 00s BeQuick At first, I was expecting to have to colour myself orange somehow (maybe by mixing colours together?) to be able to complete this game - as such, just having a get-to-this-point-to-win cloud doesn't seem to quite fit with the rest of the game as much as it could have done (imo). On the plus side, having to juggle multiple things at once (the chasing-cloud, the timer, the colour-finding) keep this game nice and challenging, without being overwhelming. Well done!
Aug 29 20:47:00 8m 00s Launch_0xa I was getting a flickery border to the window - not sure if this was intended? The intro was very slow, but once I got into the game, it was actually pretty gripping. It's surprising how much of a difference just adding a timer can make to something...