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Feedback comments for LD28
PTSnoop's games and stats for all events →
| Timestamp | Since previous | Game | PTSnoop's comment |
|---|---|---|---|
| Dec 17 19:48:00 | Hope for an Audible Future | Short and to the point, although it took me a little while to get used to the controls. Held my interest for much longer than I thought it would, though - it has a nice "just one more round" quality to it. (High score: 8!) | |
| Dec 17 19:57:00 | 9m 00s | Monochrome | Nice interpretation of the theme. The platforming physics felt a little over-responsive, though - and the character had a tendency to keep moving when jumping, even if you'd taken your finger off the arrow key. |
| Dec 17 20:08:00 | 11m 00s | little half squat | Not much challenge to this game - and I'm not entirely sure how it fits in with the theme. On the plus side, very nice music and sound effects! Kept me playing for quite a lot longer than I would have done otherwise, just listening to the music. <br/> <br/>(Also, small bug report - when the character runs forwards, he follows the curvature of the planet, but when he runs backwards, he stays at his current height, and only drops down onto the planet when you let go of the down key. Just thought I'd mention!) |
| Dec 17 20:21:00 | 13m 00s | Element Fighter | A very complex game for a 48 hour game jam, with multiple different types of AI, artwork for different spaceships, particle-effect physics, and even a perk system. Very well done! |
| Dec 17 20:36:00 | 15m 00s | The ruling party | I feel like I should mention here that, over the LD28 weekend, I coded my LD entry while on the train to and from a reunion with friends. Yay for eating cake and having it too! <br/> <br/>But yeah, nicely atmospheric. I'm not sure the repetition of the intro helps the narrative, but once you get past that point the game does a good job of drawing you in. |
| Dec 17 20:46:00 | 10m 00s | One Take | A great take on the theme. I'd love to see a longer post-compo version! |
| Dec 17 21:05:00 | 19m 00s | Unicycle Messenger | The soundtrack and graphical style really served together to create a good atmosphere. One or two minor quibbles (I got stuck on buildings a few times, and I'm not sure what it is that You Only Get One of... wheels on your unicycle?) but overall, a very good game. |
| Dec 18 09:53:00 | 12h 48m | You only get one pixel | Nicely done! This is the sort of interesting-code-thing I wish we saw more of in Ludum Dare. (And hey, who says it's not a game?) |
| Dec 18 18:55:00 | 9h 02m | Azimuth Zero | The controls felt a little imprecise at times - maybe some visual feedback when you mouse-over things would be nice. On the plus side - this is a very detailed strategy game! There's a lot of depth in there for a 48hr game (although you may want to force people through the Help text on first playthrough, because without it you'll be very confused.) Nice one! |
| Dec 18 19:21:00 | 26m 00s | Time Splitters | I'd have liked some way to zoom back in onto the dates card - and read through the descriptions of the dates through history that you've chosen / written. But yeah, you really should make a physical version, it'd work really well as a board game! |
| Dec 18 19:43:00 | 22m 00s | Fujo | The player sprite doesn't always stand out clearly against the background - at the start of each level, I had to look around quite a bit to try to find her. But apart from that, I love the graphics! Always good to see roguelikes in LD. |
| Dec 18 20:14:00 | 31m 00s | Make Tetrominoes! | I love the sound effects! Although the words "click" and "shunk" have now lost whatever scraps of meaning they may have once had for me. Click shunk click shunk click click shunk. |
| Dec 18 20:22:00 | 8m 00s | Matchbox | It's amazing how much atmosphere you can get from just three colours. Great artwork! |
| Dec 19 19:58:00 | 23h 36m | Chocolate Clicker | Definitely the most literal take on the theme I've seen so far... :P |
| Dec 19 20:11:00 | 13m 00s | You Only Get One Bullet | I was much happier when I found out you could pick up your bullet and use it again. Just goes to show I should have read the description... Good game! |
| Dec 19 20:19:00 | 8m 00s | Candy Runner | As one of the hordes of people who don't read the description, I assumed at first that the input-detection wasn't working properly. I'd have liked the key-changes to be a bit more visually obvious, maybe another popup in the middle of the screen or something. On the plus side, the music and the distinctive graphical style work very well together! |
| Dec 19 20:31:00 | 12m 00s | Single-Shot Space Hero: Adventures Through Time and Space; Encounters With The Green Worms of the Edgeworth-Kuiper Belt Planetoid Quaoar | Very unforgiving gameplay, I found myself hiding in the corners of the screen more often than not... |