Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → ohsqueezy
Feedback comments for LD26
ohsqueezy's games and stats for all events →
| Timestamp | Since previous | Game | ohsqueezy's comment |
|---|---|---|---|
| Apr 30 15:03:00 | Red Swarm | I enjoyed walking around in the atmosphere of the facility! | |
| May 1 13:45:00 | 22h 42m | Neonisation | The save feature is greatly appreciated! I'm still playing. Cool concept :) |
| May 1 14:44:00 | 59m 00s | Escape the Tower | Love this concept! GBA <3 |
| May 1 17:40:00 | 2h 56m | FOLD | Lovely and soothing experience |
| May 2 07:16:00 | 13h 36m | I Want To See Space | What a wonderful game and story! The spirit of youth and humanity!! |
| May 2 07:55:00 | 39m 00s | Spellbox | Cool concept! I had fun playing |
| May 2 09:04:00 | 1h 09m | Iceberg Explorer | I also get large texture support error on Windows. On Debian Squeeze 32-bit, I get "X Error of failed request: BadLength (poly request too large or internal xlib length error)" |
| May 2 16:30:00 | 7h 26m | alphashove | I get "Bad magic number in .pyc file" trying to run on Linux, probably because I'm using Python 2.6. If you distributed the uncompiled files it might work or give a better error description. |
| May 2 17:12:00 | 42m 00s | Color Police | Great music and atmosphere. I enjoyed making streams of bullets while rotating the ship. |
| May 2 18:10:00 | 58m 00s | Perfection Achieved | Great job adding stuff that seems like it could belong but is also absurd in some way. <br/> <br/>I ran from source, and there were only a few changes that make it compatible with Pygame 1.8.1. I uploaded a patch to http://stor.a-o.in/doc/pygame-1.8.1.patch :D |
| May 2 18:27:00 | 17m 00s | The Painter's Cat | I enjoyed the atmosphere and cat sprite. The design reminds me of Qix :) |
| May 2 18:36:00 | 9m 00s | Stop Following Me | I had fun playing! Managed to get 48 seconds and 100 quid :) I removed the "mixer.pre_init" line to get it to run with Pygame 1.8.1 |
| May 2 18:49:00 | 13m 00s | Lethal Blow | They keep coming and I keep slicing them!! Love the art style of the boss :) |
| May 2 19:08:00 | 19m 00s | stairs | I am having trouble walking up the stairs :( |
| May 3 15:52:00 | 20h 44m | Minimalism Game | Once I realized I could move the box, I started having a lot of fun! Great basic mechanic! It becomes especially satisfying in impossible mode, frantically moving the box and picking stuff up. |
| May 3 16:28:00 | 36m 00s | Rect | It took me a while to get past level one, but once I did, the rest of the levels were no problem. Cool idea! I'm glad I got to play the full game. <br/> <br/>On a side note, if you press the direction keys randomly while the first level loads or while a level restarts, you can get into an area that lets you float down into a yellow screen. |
| May 3 16:39:00 | 11m 00s | life | I like the dashed lines and the pattern they make as you move through the level :D |
| May 4 06:45:00 | 14h 06m | Untitled Part IIIa | Great concept! Very hard but the extra difficulty forced me to experiment and create new strategies, revealing the depth of the game. Works great with the theme as a minimization of RTS/tower defense. |
| May 4 07:45:00 | 1h 00m | Labyrinthine Tower of Misery and Flashing Colors | I think the best part is when it says press escape to quit. It's like we could escape the entire time but we decide to walk through the tower of misery instead. Maybe this exists already, but imagine a game that was your character dying immediately after as you spawned over and over. After 100 times, it says press reset to start again or something like that. A lot of comments are suggesting ways to implement more strategy, but you could also go the other way and make it more punishing as a statement about the nature of misery. |
| May 4 08:20:00 | 35m 00s | Squeeps | Great sim! Great sound effects! I laughed out loud when the baby started squeaking. The spawn points are so scary when you encounter them. |
| May 4 09:38:00 | 1h 18m | Tulip | I get this error on Windows: <br/> <br/>Failed to select a GLFWFBConfig from the alternatives <br/>Unable to find a usable pixel format <br/>Failed to create GLFW window <br/>AL lib: (EE) alc_cleanup: 1 device not closed |
| May 4 09:54:00 | 16m 00s | Mondrian Click | Great idea using the ripples! I also like the effect of the discs floating between the bars. |
| May 4 10:09:00 | 15m 00s | Minianimalism! | Hilarious! I like getting stuck and having to fart or slurp my way to victory |
| May 4 13:30:00 | 3h 21m | 1BtnBounce | An old-school, flying through futuristic metropolis, arcade style boss level with modern design. So much fun, especially when you can get a streak of gracefully bouncing from platform to platform. |
| May 4 17:10:00 | 3h 40m | Psyniter | Fun add-ons with an expansive world to explore, part traditional, part experimental. I especially had fun driving with the extra speed from the jet add-ons. Great game! |
| May 4 18:07:00 | 57m 00s | Chaos! | Interesting and challenging puzzles! I haven't beaten 9 and 10 yet. |
| May 4 19:08:00 | 1h 01m | mz | The burrowing action and rapidly changing numbers/direction arrow give the character an insect-like quality. Great level generator and use of the accelerometer! |
| May 5 11:22:00 | 16h 14m | North Korea World Savior | Beautiful, exotic and weird. Based on your comment above, it's normal I can't do anything except see the animations, right? Even without the gameplay, it's an interesting app. Great intro and illustrations! |
| May 5 12:09:00 | 47m 00s | Keep up the rhythm | Great music and colors! The organically dilating and throbbing shapes bring the screen to life. |
| May 5 13:32:00 | 1h 23m | Ping | I like the the score system, using the distance traveled without using ping. It lets players choose their own level of difficulty and integrates risk/reward into the basic controls. :D |
| May 5 13:53:00 | 21m 00s | BR0KEN | Jelly wings like crystal spores emerging is an intriguing sensation. In particular, I'm wondering what happens after I'm me/I'm you. |
| May 5 15:49:00 | 1h 56m | GunBoat | Great horizon and explosion effects! |
| May 5 16:22:00 | 33m 00s | Minimalism - the shoot 'em up | That was fun! Surprisingly addictive and deep because of the high level power ups. |
| May 6 15:50:00 | 23h 28m | Ant Commander | Cool to see experimentation in data structures and algorithms in addition to game design. |
| May 7 07:42:00 | 15h 52m | Space Jellyfish | Wonderful! Delightful animations and sprites and great mix between fast-paced searching/running and precise collection. |
| May 7 09:04:00 | 1h 22m | Minimum | I enjoyed wandering through the environment and seeing what situations arose. Great hexagon maze and distribution of power-ups and enemies! |
| May 7 09:20:00 | 16m 00s | Mini danmaku | Enemy 1 is a great way to initialize the game. Visually interesting bullet patterns! |
| May 7 10:50:00 | 1h 30m | Aranami | Great progression! Without a tutorial, the design communicates the techniques to move the rake most efficiently but leaves room for players to experiment on their own. |
| May 7 11:41:00 | 51m 00s | _M_ | Cool it could be part of an extraterrestrial artifact or mysterious sacred temple. |
| May 7 12:04:00 | 23m 00s | Box's World | Cool 3D experiment, dreamlike and psychedelic, especially the end area. |
| May 7 12:46:00 | 42m 00s | Nirvana Quest | Nice backgrounds and sprites! |
| May 7 15:43:00 | 2h 57m | beTween | Super duper! Reminds me of Orbient but even simpler. A full game with this core mechanic seems like fun to make. |
| May 7 16:07:00 | 24m 00s | Unfinished Cube | Great sound effects!! The red square at the top of the wall on the last level made me laugh. In general, it's a funny game, so exaggeratedly manic and quick to restart that it's almost satirical. |
| May 7 16:42:00 | 35m 00s | Somsnosa | Wonderfully bizarre and distorted with grotesque, inside-out organisms and some ordinary stuff too. Like a slow motion mash up of Spongebob Squarepants, Fantastic Planet, and Mother 3. Awesome!! |
| May 7 17:08:00 | 26m 00s | Glide | It's fun to see the flight paths that emerge. Flying near the ground reminds me of seeing people at a carnival while riding one of the rides. |
| May 11 09:15:00 | 88h 07m | Leaf Me Alone | Super duper! From start to finish! Cute and vivacious! |
| May 11 09:55:00 | 40m 00s | Life/Routine | Awesome, a game inside a few seconds long, user made audio loop. Place stuff, avoid or destroy it and listen to some berzerk sounds. Cool abstract representations of notes, beats and effects. |
| May 11 10:19:00 | 24m 00s | Laser Drift | The controls are a fun challenge! |
| May 11 10:34:00 | 15m 00s | Communist Adventure | Letters from the KGB and Josef Stalin! <3 communism <3 I like the file dead.png |
| May 11 12:03:00 | 1h 29m | 100% Safe Download | Nice imagination of the inside of a computer! I felt a visceral sensation from the effects in the final room. |
| May 14 16:52:00 | 76h 49m | climbing 208 feet up the ruin wall | Funny, surreal and intense! I like that it has an encouraging message despite obvious opportunities to kill or maim the player. |
| May 14 17:44:00 | 52m 00s | REVOLVENGARDE | I had a lot of fun! Nice potato sprite! Great attention to detail! |
| May 14 18:02:00 | 18m 00s | Cottonhead | Yay! :D Cute and fun! |
| May 14 18:29:00 | 27m 00s | sigillum | Great tense mood! A game about walking toward bigger things. I like to think of it as a heavily modded version of OutRun. |
| May 15 13:00:00 | 18h 31m | BubUp | Effervescent! I like that the map reminds me of an FPS but I'm collecting bubbles in a soda instead of murdering people. Nice idea for an ending, letting the user float out into the larger world. |
| May 15 15:19:00 | 2h 19m | Root Route! | Great idea and design!! It's especially exciting when a few branches are growing successfully |
| May 17 03:36:00 | 36h 17m | (Follow the) Line | Super fun! The subtly angled line creates an interesting perspective, and the design variation and progression of difficulty in challenge mode are great! |
| May 17 04:00:00 | 24m 00s | Less is More? | Great concept! Great physics programming! |