Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Nanolotl
Feedback comments for LD26
Nanolotl's games and stats for all events →
| Timestamp | Since previous | Game | Nanolotl's comment |
|---|---|---|---|
| Apr 29 03:23:00 | Please Ignore The Dancing Llama | Simple and fun. <br/>The voice acted cut-scenes were very enjoyable. <br/>Not sure if ignoring the llama was meant to be a challenge, because I didn't find it to be one. | |
| Apr 29 03:30:00 | 7m 00s | Simply Escape | Nice simply puzzles. I liked how to location of the combination changes each time. <br/>In the last level you can grab the key through the wall without opening the safe... |
| Apr 29 03:42:00 | 12m 00s | Proxy | Nice concept and well executed. <br/>I liked the character animations. <br/>The way the blocks moved on their sometimes was a bit annoying. So was the way the jump height is reduced if there is a block in front of you. |
| Apr 29 04:03:00 | 21m 00s | Factory Consultant | This was incredibly fun. It was a very unique concept. <br/>The puzzles were really well designed and were very fun to solve. Really well done. |
| Apr 29 06:10:00 | 2h 07m | Limbo Dare | Interesting, but the lack of checkpoints was a little annoying. |
| Apr 29 08:23:00 | 2h 13m | Boximalism | Strange but interesting. <br/>Managed to reach 45 |
| Apr 29 08:47:00 | 24m 00s | The epicly short adventure | Really nice Metroidvania. The pixel art is really nice looking and the endings were great. I only managed to get 50/55 blob things though. |
| Apr 29 10:46:00 | 1h 59m | Huoheian | Nice music and visual style. The concept was neat, however the difficulty seemed to remain constant. I got up to 50000 before getting bored and stopping. |
| Apr 29 11:10:00 | 24m 00s | The Creation | Really unique and very enjoyable |
| Apr 29 14:52:00 | 3h 42m | Nothing Left | The bullet patterns looked really neat. <br/>The shield item came up way too often, always appearing just as the last one ran out which completely removed the need to dodge bullets at all. The game was a lot more fun when I didn't pick up the shield at all. |
| Apr 29 15:10:00 | 18m 00s | Digging For A Potato | Fun concept. With a bit more polish, such as adding more feedback for showing when you have low fuel or damaged hull, it could have been more enjoyable. <br/>The music was a bit repetitive. |
| Apr 30 02:02:00 | 10h 52m | BASHLAND - Breakout Mario Mashup | Nice graphics and particle effects. <br/>The gameplay was quite fun, however the levels become unwinnable if certain blocks are broken, especially when it is right underneath where you start the level. |
| Apr 30 02:40:00 | 38m 00s | Potato Dungeon | Incredible. Everything from the graphics to the gameplay was pretty much perfect. The sword mechanic was great an the bosses were fun. One criticism is that it felt like it went on for a bit too long. |
| Apr 30 14:44:00 | 12h 04m | Dream Island | Very whacky. Would have been more enjoyable if it didn't take so long to get anywhere. Also the camera in the maze thing was a nightmare. |
| May 1 02:42:00 | 11h 58m | JOHN | Interesting. A lot of the fade-outs were just an annoyance rather than having any atmospheric effect. |
| May 1 03:01:00 | 19m 00s | LoneStranger's Drag | Simple and fun. Fits the very well. Would be nice to try with a touch screen. |
| May 1 03:13:00 | 12m 00s | Escape from the Tower | Very nice. I at first the automatically opening doors thing was annoying, but it made the levels more of a puzzle as the order of the key collection actually mattered. The levels were quite well designed. Getting all the green things in level 4 was a challenge, but I eventually realised how to do it. |
| May 1 03:17:00 | 4m 00s | Minima | The ship controls made the weaving around enemies quite fun. Good job. |
| May 1 03:22:00 | 5m 00s | Root Route! | Really nice mechanic. The levels were well designed and quite challenging. The flower blooming at the end depending on how much energy you had was a nice touch. |
| May 1 03:34:00 | 12m 00s | The Quest for Philip's Glass | I liked the simple graphical style a lot. It was very annoying how there was no way to get out of pits apart from restarting the game from the beginning. This stopped me from continuing the game to the end. |
| May 1 03:48:00 | 14m 00s | end | I liked the graphics and sounds that came from the switches. The player's inertia was a bit too much and the jerky motion when riding moving platforms was a bit irritating. |
| May 1 04:03:00 | 15m 00s | NoBility | I liked the concept, but the text was so horribly slow and obstructive that I stopped playing after a few levels. |
| May 1 04:47:00 | 44m 00s | The Rules Are Simple... | Very nice game. The varying pitch of the jump sound effects and the simple way the rules were conveyed added greatly to it. A few difficulty spikes though. |
| May 1 04:59:00 | 12m 00s | Cottonhead | Really great graphical style and atmosphere. The platformer physics were fun too. I only managed to find 9 feathers though... |
| May 1 05:06:00 | 7m 00s | Guesses | Good concept. Nice simplistic visuals. I found the background music quite annoying. |
| May 1 05:12:00 | 6m 00s | Minimal ComplexiMolTato | Very cool control scheme. Made it very fun to play. |
| May 1 05:21:00 | 9m 00s | Darkness | Nice atmosphere. I got a bit stuck in walls a couple of times. <br/>Did not manage to find the exit. Are there any hints I am missing or are you just meant to stumble upon it? |
| May 1 05:30:00 | 9m 00s | Flashing Hands | Nice spin on rock-paper-scissors gameplay. I had trouble remembering which keys to use though. |
| May 1 05:41:00 | 11m 00s | Exit | Good simple platformer. The hexagons in the background were a nice touch. |
| May 1 05:49:00 | 8m 00s | DHRDR | The art style was really nice. The physics were a bit frustrating. I'd keep getting stuck upside down where I can't use the magnet properly or get stuck on top of the objects. |
| May 1 06:00:00 | 11m 00s | Ninja Playground | Fun, but really difficult. might have been better if you could just swipe the mouse when it was blue instead of having to click on it and then drag. Also the font seems to be missing 1 |
| May 2 02:40:00 | 20h 40m | GunBoat | The layered water effect was very cool. |
| May 2 02:44:00 | 4m 00s | Be Still | The breeze the the grass was a great effect. Nice atmosphere. |
| May 2 02:52:00 | 8m 00s | Cross | Simple but enjoyable. Especially the platforming in the dark. Is there an actual ending? I found some orange thing that vanished when I clicked on it and found no way to progress from there. |
| May 2 03:08:00 | 16m 00s | MONO | Amazing game. Smooth, fun gameplay. The graphics were simple but visually appealing, especially the lighting. The overall mood created was very relaxing. In the sideways stage at one point everything went a lot darker than usual, not sure if that's meant to happen. |
| May 2 03:19:00 | 11m 00s | The Law Of Ninjutsu | Funny concept, fun game. I found the hit boxes to be way too small so it took ages for the white ninjas to get themselves killed. |
| May 2 03:30:00 | 11m 00s | The Only Rocketeer | The puzzles were mostly enjoyable. Two of them were identical though. Having to wait ages for the AI to tell you to do something before you were actually able to do it was a pain. |
| May 2 03:35:00 | 5m 00s | Snobits | I ended up giving up in the 2nd level as I couldn't understand how the bubbles worked. Sometimes they were solid and sometimes they were not... |
| May 2 03:44:00 | 9m 00s | The One Road | Really cool. The transitions between battles and the overworld were a nice touch. I also enjoyed the shop keeper's dialogue. |
| May 3 08:06:00 | 28h 22m | Kitten's Pixel | Nice graphics. The margin when the screen was following the cat was a bit narrow. A bit confusing to figure out what to do. |
| May 3 08:13:00 | 7m 00s | Nova Jump : A Space Adventure | Nice use of theme with the simplification of platformer controls. I found the screen shake to be a bit too much though. |
| May 3 08:22:00 | 9m 00s | Funtendoid W.E.T. | Nice concept. There were some frame rate issues when the music changed. Aside from that, an enjoyable game. |
| May 3 08:38:00 | 16m 00s | Barren Universe | Brilliant concept executed very well. The levels felt a bit too long and the backtracking was annoying. I also felt there was a strange mix of graphical styles going on. |
| May 3 08:47:00 | 9m 00s | F*** This Job | Very nice level design. The Super Meat Boy style replays were a neat touch. |
| May 3 09:10:00 | 23m 00s | Kipple | Very well polished. The pixel art was very nice. I felt it was way too long though. Lost interest eventually and didn't finish it. |
| May 19 10:36:00 | 385h 26m | Sriggy Moggful | Very nice use of audio |