Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Markavian
Feedback comments for LD26
Markavian's games and stats for all events →
| Timestamp | Since previous | Game | Markavian's comment |
|---|---|---|---|
| Apr 28 19:32:00 | (Follow the) Line | Cool concept and presentation. Found the control scheme really unresponsive, struggled on the purple levels to get line to turn at the right point. | |
| Apr 29 00:35:00 | 5h 03m | Hexzilla | Well presented game, feels very complete. Felt constantly harrased by the enemies to the point where I couldn't keep up my defenses. |
| Apr 29 00:44:00 | 9m 00s | Nothing is True | I don't even... |
| Apr 29 00:52:00 | 8m 00s | # | Very cool game, and concept. I was a bit frustrated at first with how difficult it was to single out the regrowing patterns, but once I got the weapon upgrades the game became much more satisfying. I found switching between layers a bit jarring, and thought that the screen could be a bit more zoomed in on the first levels, but overall fantastic. |
| Apr 29 00:55:00 | 3m 00s | Minimal Destiny | I think I won :) |
| Apr 29 01:03:00 | 8m 00s | Seventh World Problems | Very nice, good challenging set of levels. Felt like the graphics improved as it went along. I Thought the initial colours were too plain bright but the details in the later levels looked much better by comparison. |
| Apr 29 09:32:00 | 8h 29m | Min | Well presented game with an interesting mechanic. The acceleration on the block movement felt quite sticky. Wasn't clear on what a step counted as for the end score, and didn't find the levels too challenging. |
| Apr 29 12:58:00 | 3h 26m | Knightly Knight | Controls are a bit slow, but the mechanics of fighting/hit back, and the princess following are good. Wasn't clear what range I had to be in to use the the call princess feature. Standard screen was really small. |
| Apr 29 13:13:00 | 15m 00s | Minimal Hero | Found it pretty funny, the physics was really different from what I expected, like falling in Jelly. |
| Apr 29 14:00:00 | 47m 00s | ::.::::::. | Surreal. |
| Apr 29 20:34:00 | 6h 34m | Moondar | Aww man, its so pretty with the funnky sound track and effects, but its damn hard. |
| Apr 29 22:00:00 | 1h 26m | MiniSim | Couldn't stop playing this, so simple, but very rewarding. |
| Apr 29 22:09:00 | 9m 00s | Edward Was Human | That was beautiful. |
| Apr 29 22:48:00 | 39m 00s | Space, Space, Space! | "It goes on and on.." |
| Apr 29 23:24:00 | 36m 00s | Something Has Changed | Cool use of multi-touch, got completely thrown out by the axis switch. |
| Apr 29 23:29:00 | 5m 00s | Rogue Pirates | Yargh. |
| Apr 29 23:29:00 | 0s | Single-button Survivor | 00:02:05 kills, 42 kills. I got dizzy. |
| Apr 30 00:03:00 | 34m 00s | Fog | Gorgeous game with a solid mechanic. I loved the playback leading to the reveal, felt really natural as part of the gameplay. |
| Apr 30 00:08:00 | 5m 00s | Another Minimalistic War | Splat. |
| Apr 30 00:16:00 | 8m 00s | Rocket Ruins | Solid controls, puzzles were tough but not impossible, and there were lots of tasty potatoes. |
| Apr 30 00:26:00 | 10m 00s | Zip | Really excellent game, really inspirational to see ideas like this... soaking up colour from the environment... to walk through walls! Zip is awesome :D |
| Apr 30 00:37:00 | 11m 00s | My Mini Castle | I think you mashed the theme. Fun little game. Sucks to be a penguin. Love the art style. |
| Apr 30 08:43:00 | 8h 06m | Duds | Really nice little game, enjoyed the resource gathering and attack mechanics. |
| Apr 30 10:54:00 | 2h 11m | Towers of Rage | Badass. |
| Apr 30 14:23:00 | 3h 29m | Ruined | Excellent work crussel! 48%, I managed to keep the grannies locked away outside until I'd rennovated the east wing, but they spawned so frequently my guys couldn't handle the pain. Loved the concept, <3 DK. Felt a bit frustrated that the guys were standing around getting kills when there were jobs to do. |
| May 2 15:16:00 | 48h 53m | Space Captant | Really simple concept. Liked the mechanics and control system, the fact it was "open world" with the ability to travel between potatoes. |
| May 2 20:51:00 | 5h 35m | KeyBall | No skill... so random. I think it'd work better if the key defences were arranged differently. Liked the style and presentation more then the gameplay itself. |
| May 2 20:58:00 | 7m 00s | Paint It Black | So, killing the blobs is actually really important, and once I'd figured that out... it was fun, for a time, but then it got really dull again because then I had to paint over the entire map. |
| May 4 10:34:00 | 37h 36m | Hexagion | Android version played well. |
| May 4 11:09:00 | 35m 00s | Slime Factory | Fantastic game, played it through the end. When I saw the opening title I knew it was going to be good. Found the last level very challenging, but completed it through trial and error. <br/> <br/>Few UI points: <br/>- Why have a keyboard controlled main menu when the game requires a mouse? <br/>- The buttons for speed and restart work really well <br/>- The tool icons aren't as clear, they could do with being bigger <br/> <br/>Good work guys! |
| May 14 08:51:00 | 237h 42m | Mystic Door - by The Mystic Souslik Team | Works on IE, couldn't get it to load in Chrome! <br/>Loved how the levels popped in around you. Would have been good to see the first gem pop into the door after completing the first level. |