Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Markavian
Feedback comments for LD27
Markavian's games and stats for all events →
| Timestamp | Since previous | Game | Markavian's comment |
|---|---|---|---|
| Aug 26 01:51:00 | 10 Second Survival | How much sticks/leaves do you need to make nets? I managed to make one, I think, and catch two fish... lots of clicking. | |
| Aug 26 06:28:00 | 4h 37m | Audenary | Well presented, fun little game. Wasn't sure what to do when the reds start falling, since the music stops when you stop collecting things. Love the graphics and sounds. |
| Aug 26 06:39:00 | 11m 00s | RainbowBlock | Best game ever. I was laughing as as soon as Rainbow block started speaking 'cause I knew what she was about to say. <br/> <br/>The only bit I didn't get was coolness, gonna go max that out now. |
| Aug 26 06:57:00 | 18m 00s | Defusing Emily | Baka Emily! Why'd you have to go crazy. I preferred you when you were tsundere :'( |
| Aug 26 07:02:00 | 5m 00s | Stellar Countdown | 18105, found the game really easy, not a huge challenge to play. Liked the graphical effects and sounds. |
| Aug 26 07:07:00 | 5m 00s | Ten Down | Found it very hard to dodge and shoot, couldn't really find a decent tactic apart from brute forcing the enemies (run at them in a straight line) to kill them as quickly as possible and try and tank up on health. Noticed my weapon switching, didn't understand that. |
| Aug 26 07:11:00 | 4m 00s | The Count of Ten | Heeelp I'm trapped in a room and a monster is throwing toys at me from above. Savvee me someone! |
| Aug 26 08:30:00 | 1h 19m | Unstable Ground | I couldn't get past the control tower. I was really enjoying the story, and really liked the mechanics of the game. Having the freedom to enter and exit buildings is a really nice part of the game. The dark sections were, random, to say the least, but interesting. I wasn't quite sure on the point of them though. |
| Aug 26 08:39:00 | 9m 00s | CHRGNG PLS W8 | I am dead. Liked the bounce mechanic, was able to harvest lots of zombies by hovering in my bullet. Felt like 10 secs was a long time to be doing nothing while I waited for the zombies to catch up and eat me, I think that took away from the fun. |
| Aug 26 09:00:00 | 21m 00s | Mission: Save Gliese | Had to extract res.zip into /res/ folder in the same directory to get it to load the levels correctly. <br/> <br/>Finished all 19 levels! Was a good challenge to the end, and the upgrades all helped in one way or another. Liked the animation of the laser and the planet exploding. |
| Aug 26 09:03:00 | 3m 00s | Time Squirrel | Trippy. I like it. Permanent space bar. |
| Aug 26 09:12:00 | 9m 00s | Dr. F. R. Eak's Abduction | I like the presentation, graphics and controls, but the actual game play is a bit dull. Some sort of counter to show how many buildings/cows are left to harvest would have be good. Some other mechanic, such as dropping buildings on turrets to destroy them would have been welcome. Nice work overall though! Lots of potential there, extra levels, opponents, etc. |
| Aug 26 09:16:00 | 4m 00s | magnet. | I don't understand the mechanics, it seems to shift between magnetic mode and not on a timed basis. Made it very hard to predict what the bullets were about to do. |
| Aug 26 09:21:00 | 5m 00s | Thade | Nice artwork and opening, but frustrating long opening sequence and akward pauses between screens making me wonder what I was supposed to do. |
| Aug 27 18:45:00 | 33h 24m | Campfire | After 6 or 7 tries, I died suddenly without reason, I'd just restocked the fire, I'd been and talked to the radio 4 times, and I had just gone from 10-9 seconds on my freeze meter, what killed me? Felt frustratingly slow moving around, I guess that's natural in the cold, but made the game feel sluggish. Great art and concept. |
| Aug 27 19:05:00 | 20m 00s | Adventures of Schrodinger's cat | I gave up at level 13. I found it a real struggle to jump and press up and shift at the same time. On a previous level it took me quite a while to figure out I could press up to move through things. |
| Aug 27 19:07:00 | 2m 00s | Infinite Loop | Scored 87, didn't play for long. Got all the basics, wasn't blown out of the sky by the idea though. |
| Aug 27 21:02:00 | 1h 55m | Naskea | Frustratingly difficult. Could only make it to the 4th layer without typing a key. Am too slow to process the numbers fast enough. There was a noticeable delay for me reading the [1] numbers before I could react. I found [2] keys the easiest, and strategised tha multiples of three were the fastest to solve, e.g. [9 = mash 3 3 3] Ended up learning lots of short key combos to solve 2's, but still got caught out with a brain freeze every so often. Good overall, well presented, but fiendishly hard for me. |
| Aug 27 21:24:00 | 22m 00s | Forest Edge | Things I liked: <br/>- Open world exploration, sense of being in a forest <br/>- Killing stuff in clouds of bloody mist <br/>- The directional graphics and attack animations <br/> <br/>Things I didn't like; <br/>- Only one kind of enemy, no real strategy except stop and swing <br/>- Picking the wrong direction at the start is really punishing <br/>- No end screen when you find the glowy bit at the end of the road ??? <br/> <br/>Things I think would make the game better: <br/>- Random / scripted encountered in the forest, e.g. a fire, a trap encounter, crouched monsters/thieves that attack when discovered, weapon changes (axe, spear, bow?) <br/>- Different trees, that change subtle to show different parts of the map <br/>- Different end points, which may not be the road, but give the play a story to tell, e.g. a grave yard, a raider camp, a ravvine, etc. <br/> <br/>Good on the basics, nice music too. Was inspired enough to write a whole bunch of ideas about it :) |
| Aug 27 21:28:00 | 4m 00s | Kill Them All The Aliens!!! | Funny, but really difficult. 10 shots, slow to move, trying to juggle between mouse and keyboard. |
| Aug 27 21:42:00 | 14m 00s | Castle Escape | Fiendish. A lot of those rooms are impossible to get out of. I think my best chain was 5. The East-West even number spear rooms were my biggest problem. <br/> <br/>@naufr4g0 @klianc09 There is a bug where when you restart sometimes it says "You took the gold" but it doesn't slow you down. |
| Aug 27 22:08:00 | 26m 00s | 10 Second Doctor | OH GOD, BUT I'M NOT THE DOCTOR, I DON'T KNOW WHAT HALF THESE DISEASES ARE, OH NO ANOTHER ONE DIED. GET ME A COFFEE. |
| Aug 27 23:59:00 | 1h 51m | Ten To Teleport | Excellent game, great use of the theme to make a really interesting mechanic. Played out really well. |
| Aug 28 22:59:00 | 23h 00m | Fire, Fire, Burning Bright | Wasn't feeling the gameplay so much. |
| Aug 28 23:11:00 | 12m 00s | ChronoCards | I err, had no clue what I was doing. I mashed keys and won. If I did nothing, I lost. Is this a life lesson? |
| Aug 28 23:28:00 | 17m 00s | Cosplay Temp | Solid game concept. Crashed on me after I bought all the clothes and ran out of time. It gave me +500 and then died, and I had used the Theme Park suit twice to get $610 by the end. Great work overall, really enjoyed it. |