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Feedback comments for LD26
Mark Hildreth's games and stats for all events →
| Timestamp | Since previous | Game | Mark Hildreth's comment |
|---|---|---|---|
| Apr 29 03:38:00 | Flowf Against the Potatoes | I love the music at the main menu and intro screen. The in-game beat was a bit repetitive though. It did take me a few seconds to realize that I'm supposed to be collecting the golden potatoes, that could have been mentioned. A good first-time LD entry! | |
| Apr 29 03:51:00 | 13m 00s | CRAAASH | Found the font a little hard to read. Also, couldn't figure out what to do at the "Turn on the right cores" part. I figured I had missed something on the intro dialogue, but I don't think I could go back, so I had to restart. I think the graphics and audio worked very well together, though, it set a great mood!. |
| Apr 29 03:57:00 | 6m 00s | Please Ignore The Dancing Llama | I'll be honest, the first time I looked a the dancing Llama, I lost. Great music/sound effects, enjoyed the voice acting as well. |
| Apr 29 04:03:00 | 6m 00s | Daft Pong | Really cool idea! I just wanted to scream to everyone on my team to just pick a spot and stay there so we cover the entire side rather than everyone trying to hit the ball. |
| Apr 29 04:18:00 | 15m 00s | Mini Pirates! | Debian/Ubuntu Users: apt-get install love, run the love file using that command. Works fine. Game's pretty cool too! My only wish is that it is a bit hard to easily understand the effects of various things. For example, "Get more grog" has "G + 10, T -1" (grog on left, treasure on right), but on the score bar, it's the reverse (treasure on left, grog on right). |
| Apr 29 04:46:00 | 28m 00s | Canon | Really neat and fun, Font was a nice choice too. I had to give up on level 5. I think I would have preferred if the tone sounded when I jumped rather than land, though. |
| Apr 29 04:56:00 | 10m 00s | Blurr | Neat! It did take me awhile (had a few false positives), but eventually made it through. |
| Apr 29 05:18:00 | 22m 00s | Trapped in Minimalism | Amazing game! Great battle, especially the final boss. I loved taking strafing runs and dodging the fire. Only thing negative I could say is that the audio seemed to cut very early into the game. After exiting the application and starting again it would cut out once again. Not sure what was up with that. |
| Apr 29 05:31:00 | 13m 00s | [placeholder] | I think this is a game that all LD programmers can relate to. Very cool, played through to the end. |
| Apr 29 06:05:00 | 34m 00s | Minimal Annihilation | When I played the first Starcraft as a teen, I concentrated so hard on macro. You've basically created my teenage years with this game. Well done! |
| Apr 29 06:13:00 | 8m 00s | Tactical Spreadsheet | I think I'll save playing this one for when I'm at work tomorrow and need to look busy :) |
| Apr 30 00:57:00 | 18h 44m | HELPME_ | Very neat idea, my highest theme score yet. I was sorely disappointed when the game ended. |
| Apr 30 01:06:00 | 9m 00s | Refracted | A really neat idea, although I wasn't able to get very far. After traveling down awhile I got to a sign that says "Jump", but couldn't figure out how to jump out of that area into what appeared to be another area to the right. |
| Apr 30 01:13:00 | 7m 00s | Solitary | Count me among the text-based-game-avoiders that enjoyed this one. |
| Apr 30 01:24:00 | 11m 00s | I Dream In Color | I would've liked bit of a larger gap before the first guy comes out, though. Tested fine in Chrome Linux. |
| Apr 30 01:40:00 | 16m 00s | JEB_001 | Keep in mind that when you put a lot of text on the screen, we need to have time to read it! I liked the diaries, but I couldn't read some of them because they left. I also had some issues with collision detection. Also, to those playing, once you've collected the screwdrivers and hit the doors, you have to press enter to finish the level. |
| Apr 30 01:48:00 | 8m 00s | PuzzleBot | Pretty fun and polished. Only real criticism is the fact that there is no way to exit the game when you're playing it. Escape and clicking the 'X' in the window bar doesn't work, I have to kill myself (or kill the process :P) Interesting take on match-3. |
| Apr 30 02:15:00 | 27m 00s | Ascent | Running this on an AMD64 linux with libsfml-1.6 (Ubuntu build). Every time I started a level the character seemed to have dropped through the floor a second earlier and I just fall forever "below the level". Even moved level2.txt to level1.txt to play the second level and it still happened. |
| Apr 30 02:39:00 | 24m 00s | Guiding Light | Really cool idea, I played it for a good 20 minutes, but a lot of that was just trying to find the door on the second "dark" level. Sometimes it would shine, and sometimes it wouldn't. I eventually gave up when I thought I was at the door but it hit another corner. |
| Apr 30 02:48:00 | 9m 00s | Kanvas Kombat | I think the most interesting stuff here is the code (it looks like you're trying to use close to a purely functional style for some of your functions). BTW, we've met before at the WMASS Dev Group. Small world :) |
| Apr 30 23:24:00 | 20h 36m | hekeri | Interesting mechanic, although a bit tough to figure out (still not sure I get it entirely). The audio was cool but thee was one note that it kept hitting that reminded me of the sound a speaker makes when the audio program is glitching out :( |
| Apr 30 23:37:00 | 13m 00s | TRANSFER_THEM | I liked the idea, but I felt as if I didn't really have control over the game, I was just sort of watching it. In the time that I've been typing this comment, I just scored 17 more points. I really liked the music, though, awesome job there. |
| Apr 30 23:54:00 | 17m 00s | Triangulum | Really neat idea. I especially liked how you went REALLY far with the "minimalism" idea to the point where even the UI is created from triangles. Fun to play, although I didn't feel like I had a lot of control. |
| May 1 00:05:00 | 11m 00s | I Dream of a Beam | Awesome job! I especially like the music, and the risk of missing damaging my score means I won't just be able to spam firing. Only complaint is when an enemy spawns almost directly on top of you. |
| May 1 00:13:00 | 8m 00s | Silly Jumpin' Pixel [Working link] | Simple, but effective. Once I realized that "don't jump here" means "you can jump into here, but don't press tap WHEN YOU'RE IN HERE", the game was more fun. I would've liked to see forward a bit more, otherwise going fast was really just a gamble. Still, a really neat entry! |
| May 1 00:28:00 | 15m 00s | Quest | The combat and movement was a bit rough, but I enjoyed the overall atmosphere. The music was a very nice addition. |
| May 1 00:40:00 | 12m 00s | Hurdles | This. This game is what Ludum Dare is about. Amazing. Only thing that would've made this nice is a way to see how I was doing as I try different strategies so I would get feedback on how those strategies were doing (like "points per minute"). |
| May 6 23:55:00 | 143h 15m | dotLife | Was unable to run Linux build: <br/> <br/>mark@gobo:~/Downloads$ ./dotLife.x86_64 <br/>Set current directory to /home/mark/Downloads <br/>Found path: /home/mark/Downloads/dotLife.x86_64 <br/>There is no data folder |
| May 7 00:03:00 | 8m 00s | Allied | I like the idea (defend yourself and someone else), but the enemies just came too fast. Even if I tried to buy the slowdown from the shop right away, couldn't last more than 12 seconds. |
| May 7 00:09:00 | 6m 00s | Rebellion: Resistance of Complacency | Not my style of game, but I understand what you're going for. I really liked the music. |
| May 7 01:00:00 | 51m 00s | Occam's Razor | Like the idea, glad that I didn't have to start over when I died. Could have used more levels, but what are you going to do, you only get 48 hours :P |
| May 7 01:10:00 | 10m 00s | Come No Closer | Simple, but very nice idea. I liked when I was being chased, and needed to just sprint away in the hopes to be saved by the bell. |
| May 8 23:07:00 | 45h 57m | Twitch 21 | I liked the idea, although I wish there was a bit more on how the scoring actually worked. Should I hit 20 right away, or wait a few seconds so that I can hit 21 exactly? |