Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → LoneStranger

LoneStranger

Feedback comments for LD26

← LD25   LD27 →

LoneStranger's games and stats for all events →

TimestampSince previousGameLoneStranger's comment
Apr 30 04:42:00 Neolithic Liked the idea, but the controls are not very intuitive. I had to read comments here to realized that I had to click the desired object. I do like the idea of calling down the blocks, but if they aren't placed right you can't do anything except reset.
Apr 30 04:47:00 5m 00s Prototype Interesting concept. Music added much to the feeling and helped build to the climax. It seemed like it was missing some middle parts, after the introduction of the squares. Possibly some more tension before the end just to give the ending more meaning.
Apr 30 05:04:00 17m 00s ASCII 219 Very well done. Complete game that fits the theme.
Apr 30 05:56:00 52m 00s Pillow Pets When they die I has a sad.
May 1 02:11:00 20h 15m Colors I love this. You have to think in three phases of existence and the 'flood fill' aspect makes you have to think ahead to make sure you don't block something off. I think this is great.
May 1 02:19:00 8m 00s Escape the minimalism! Fits the theme, but it needs more content. I think you should explore the hidden walls idea some more.
May 1 02:36:00 17m 00s Patty's Perilous Plunder Worked on my Win7. Made it to yellow level before the wife called me into the other room. Pause would have been helpful. :) The people having problems getting it to run might be on an older version of Java? I am using Java 7. Other than not really being minimal, it was a neat 'runner.'
May 1 02:50:00 14m 00s Togglio Tough to understand at first, then I couldn't quite get the knack for where to drag to get it exactly as I wanted it.
May 1 02:54:00 4m 00s Anthead RPG It's not much of anything.
May 1 03:08:00 14m 00s Strategia I liked it. The pathfinding was annoying, and did throw off a little of the fun, but for the most part you could plan around it.
May 1 03:55:00 47m 00s Mini Mix I thought this was great. A variation on the key/door puzzle game but I loved how it was changed up nearly every level. The same basic level design was good too, allowing you to learn the level while it slowly changed to enable or disable certain paths. I could see more basic level designs, each with ten levels that progress through the game. Well done.
May 1 03:59:00 4m 00s Knifeship Idea isn't bad, but it needs to start simpler and have a logical progression of difficulty. I don't like the knife swinging mechanism; it seems clunky to me. Maybe the ability to swing it the other way would add a little strategy.
May 1 04:02:00 3m 00s Mix Great job. Hard to get the hang of at first, but not too hard to pick up.
May 1 04:10:00 8m 00s Coder It isn't really minimal, but it's a good idea. I agree with others, the colors not meaning anything threw me off. It seems pretty well polished.
May 1 04:15:00 5m 00s City Walk Not a game, more of an experience. Hard to rate anything with it.
May 1 04:21:00 6m 00s dodge the atom Interesting, but gets kind of monotonous. The speed of the atom needs to ramp up a little faster. Perhaps other behaviors other than bouncing would also make it more interesting.
May 1 04:24:00 3m 00s A Cube Story I found the jumping too awkward, and the movement too slow. Made it frustrating to make any progress.
May 2 03:12:00 22h 48m Seventh World Problems Neat platformer. Noticed the guy's graphics evolved as it went along. Other than maybe one level, the colors didn't seem to matter much.
May 2 03:27:00 15m 00s A Square In A Room Love it. Very interesting, and very challenging.
May 9 04:12:00 168h 45m MIN Very difficult for me, since FPS aren't really my bag. I initially kept thinking I needed 3D goggles with the visuals, but I got used to it.
May 9 04:22:00 10m 00s Press Z Very well done. I enjoyed this a lot. One of the best I've seen that fits the theme.
May 12 05:12:00 72h 50m Minimal Blocks! Not a fan of having to move to stay on a moving platform, and the diagonal movement is kinda hard on keyboard, but it's an interesting idea and fits the theme very well.
May 12 05:17:00 5m 00s LOWBAT I like the simple art. Sometimes the controls were weird when other buttons were pressed, like SPACE. Jumping didn't feel realistic.