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LoneStranger

Feedback comments for LD25

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TimestampSince previousGameLoneStranger's comment
Dec 18 07:30:00 Namcap: Reverse Pacman Great job. Blows my anti-Pacman out of the water.
Dec 19 05:20:00 21h 50m Bunnie I thought it was pretty neat for the first couple minutes. I think with some sort of increased drop rate and an eventual overrunning of the screen with bunnies as a stress increaser and you've got yourself a game. <br/>Other than that, I think it's pretty complete as far as visuals and sound are concerned. Good job.
Dec 19 05:47:00 27m 00s VillianLike I think this is a neat twist on the tower defense type games. Controls were a little bit of a pain. I would prefer to be able to use the mouse for at least moving the cursor around. The countdown was also annoying. Once I had placed all the towers I could afford, I had to sit around and wait. A 'send wave now' button would be good. I think just having the "boss" in the level makes it kind of bare. Perhaps collecting gold off of some of the heroes who visit and having to store (and defend) it somewhere in the level would make more use of the map. Make it give you some kind of bonus. Flush out a few more anti-hero things and you've got something special.
Dec 20 18:48:00 37h 01m STOP Hero Quest Love it. I put my castle in the corner so it was hard to defend the special locations (it was also hard to see some of them, maybe they need a better indicator that they are appearing?) I think the concept of creating minions is kind of pointless as long as there is nothing else to spend money on, so having to hit E got in the way. I agree with some of the other comments--A better way to feed the data to the player would reduce the 'overhead' of playing and increase the enjoyability. I believe you have a fairly solid foundation and would be interested in seeing any future updates.
Dec 21 20:01:00 25h 13m MEMEX Very well done. I love that not only do you have to push pieces around, but the method you use to open up more paths is adds another dimension. I would play more levels, definitely.
Dec 21 20:19:00 18m 00s Show Me The Money My biggest complaint was that it was difficult to place things like guard towers because the collision boxes for the items extended past their graphic. Otherwise, I get the idea behind it and I think it's neat.
Dec 21 20:26:00 7m 00s Trade Persuasion Frantic clicking was distracting, an auto-fire would remove that. I also had a huge urge to move the ship around with my left hand while firing with the right. My mind felt like I had to dodge the bullets coming my way. :)
Dec 21 20:43:00 17m 00s Zombies vs. Survivors TAKE OVER THE CITY I think this is a neat game. The only real issue I have is that once one zombie reaches a noise, the noise goes away and the rest of the zombies stop. That made it difficult to group up zombies to make an attach. Perhaps instead of immediately removing it, have it persist until it's normal end-of-life, or increase the countdown, but at least give other zombies a chance to move closer before stopping. That said, I enjoyed playing through the levels and maybe with a couple other events in the world (traps, other creatures to turn) you could build a variety of puzzlish problems to solve.
Dec 24 05:15:00 56h 32m Conquer The Kingdom At one point when I had fire, I found I was unable to move at all. The game kept going and a jumpy dude eventually killed me, but I couldn't do anything. Up until that point though, I thought it was entertaining, destroying everything.
Dec 24 05:39:00 24m 00s Jetpack Jackass I had no idea what I was supposed to do. Dodge players? Once I got caught, it seemed that I was stuck.
Dec 24 05:45:00 6m 00s Mordor Must Resist! I liked the graphics of the attackers. Would have been cool to have weapon upgrades or minions to send out, but I think it is pretty obvious that you'll eventually be overrun.
Dec 29 04:15:00 118h 30m The Button Moon physics drove me crazy on the back-and-forth screen, but overall not too bad. The text on each screen disappeared before I had a chance to read it if I happened to pay too much attention to my guy at the start of the screen. I did like that you taught me how to play by giving me seemingly "unsolvable" puzzles. I knew there had to be a solution so I started to think of the non-obvious solutions first.