Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → LoneStranger
Feedback comments for LD24
LoneStranger's games and stats for all events →
| Timestamp | Since previous | Game | LoneStranger's comment |
|---|---|---|---|
| Aug 28 06:50:00 | Evo Towerwars | Thought it was an interesting game. The UI was a little weird, and I thought it made for too much movement and mouse clicks when deleting and upgrading towers. Would have preferred to just build on top of the existing to cut out the cancel/click on tower/sell. Not knowing how the tower options would evolve was neat, but it sucked when I accidentally deleted the best one I had at the time since I wouldn't get it back. I thought the tower graphics was interesting. I played it a couple times before trying again and reaching 6443. At that point, I had grown tired of the tower upgrade routine so I stopped evolving new towers. | |
| Aug 29 04:32:00 | 21h 42m | Evolution | Like the art style, and the flow of the game. It feels like a shooter. The music fits; fast paced and fun. Not sure I understood the evolution aspect, the only thing I saw change was the colors. It did freeze up on me twice, maybe that's the endgame? ;) Overall, I'd say the concept is good and you'd only need to add different creatures and some sort of level progression. |
| Aug 29 04:37:00 | 5m 00s | Simulation | I get the same errors regarding 'Pan' as the others. I'm on Windows 7, and I ran it from the command line with Java 1.7.0_05 64-bit. What Java version did you compile with? |
| Aug 29 04:51:00 | 14m 00s | Constructor | I couldn't sit there and wait it out. Not being able to build unless you're in the positive really ruins it, I think. If you don't do things right from the beginning you have practically zero chance to correct yourself, and that isn't good with a game that expects you to stick around for "100 years." I would add some kind of credit system that allows you to spend, but perhaps charges you more interest the longer you go without paying. That way you can at least get yourself out of trouble and making money by building. Other than that, I loved the music and the interface wasn't too bad once I figured it out. I would also move the "clock" the main screen to give the player more of a feeling that time is moving along. |
| Aug 30 04:34:00 | 23h 43m | evolution of monsters | Listen to your parents, go to school, get an education. You will be a crappy developer with very few ideas if you aren't exposed to new things in college or university. You're young and you have plenty of time to be a game developer later. You never know, you might be exposed to something else that interests you as much as games do. Perhaps you can even combine the two interests. Nothing is stopping you from doing it in your spare time, but school should be your focus. You'd be surprised how often those things you learned come back in real life when you've got kids and a house and a job. But hey, I've only been programming for the past 27 of my 34 years, so what do I know, right? |
| Aug 30 18:37:00 | 14h 03m | Conway's Revenge | Interesting to play with for a few minutes, but it's missing something to make it fun. Perhaps another CA ruleset might be more interesting, but as you noted, multiple colors makes it a little harder to balance. Giving each color a different rule might be fun. Not sure how you turn this into a game? Slow it down and let the player introduce patterns? Anyway, I think it's a great starting point for CA experimentation. |
| Sep 3 06:42:00 | 84h 05m | Super Robocade | Nice little fun game. Very polished, and good graphical style. |
| Sep 3 06:54:00 | 12m 00s | Corvus | Nice little audio-visual experience. |
| Sep 4 02:18:00 | 19h 24m | Alpha | I like the detail on the ships, nice job. |
| Sep 6 02:53:00 | 48h 35m | Ivan the Infection | I like it. Very well done, and nicely polished. Add some sort of natural end-point so you can change up the level, and the replay value would go up a lot. <br/> <br/>P.S. 137700 |
| Sep 6 03:16:00 | 23m 00s | Unnatural Selection | There is something missing from the game... some kind of mechanic involving the creatures. Maybe a sentry mode? I don't know, but I think you're close to something real good. |
| Sep 6 03:36:00 | 20m 00s | God Called in Sick Today | Nice little toy. Calming. It would be interesting if there were different evolutionary trees so you could keep playing around and discover something new just by doing different things. I like the music and the gesture interface. It was a little tough doing the elevation precisely, but it wasn't that bad. |
| Sep 6 16:30:00 | 12h 54m | Sun God | I like it. Add some antagonists, maybe limit the asteroids, and you've got yourself a multi-level game. The control is easy to pick up. Not much in the way of evolution, but in the end it probably pointed you in the right direction for this. |
| Sep 7 04:23:00 | 11h 53m | Collect | I got up to 15th Gen before I got bored with doing the same levels over again. I get the idea behind it, but there has to be a way to make it less repetitive. It's very much a trial and error thing, which gets old, especially with having to traverse all the way back up to try again. |
| Sep 7 04:30:00 | 7m 00s | Dinosaur Survival Bash!! | I thought the idea was good, but the controls were a little difficult to get, especially when the camera changes, but the mouse cursor doesn't. I like the idea though, especially how the trees end up as casualties of the battles. |
| Sep 7 04:33:00 | 3m 00s | Many Mans and the Mutant Clones from Space | Have to balance between moving and shooting. A little over 15 was my max. Interested to know what your mutations would have been like, and if it would have been possible to last very much longer. |
| Sep 14 05:05:00 | 168h 32m | Praepoch | Neat concept. Only being able to attack from the sides was kinda annoying, and moving around objects was frustrating, but I like the idea of having to explore your world to learn about it. Art was nice, everything seemed like it was alive. |
| Sep 17 22:30:00 | 89h 25m | Mutagen | I thought this was one of the better games I've played. The controls are a hurdle for me. Not sure if I could eventually get the hang of it, or if another method of shooting would be easier to deal with. I like the idea of choosing your upgrades as a sort of reward for conquering a type of enemy, and the fact that they were not permanent. |
| Sep 17 22:50:00 | 20m 00s | Dojo | I like the breeding aspect, where you try to match the traits of the enemy. Not sure I like the method of bringing two entites together. The whole pushing with the mouse thing seems odd. |