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Feedback comments for LD26
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| Timestamp | Since previous | Game | kurrik's comment |
|---|---|---|---|
| Apr 29 08:25:00 | Nothing is True | I like the atmosphere! | |
| Apr 29 08:41:00 | 16m 00s | I'm Not a Paper Person! | Some of the puzzles seemed a bit speed-focused (difficult on a trackpad) but I enjoyed figuring out the tricky ones! Nice work! |
| May 2 06:36:00 | 69h 55m | IceBreaker | Nice work - the Jam version really fleshes out your vision for the game. Reminds me a lot of Frozen Synapse, which is a really really good thing. The compo version did drop you into things really suddenly though. |
| May 2 06:51:00 | 15m 00s | Spellbox | I'm not sure I came up with a good approach to scoring higher point totals. Dictionary seemed a little permissive too. But I really liked the idea of the board locking up as you play - a mechanic to unfreeze the locks a little easier would be welcome. Nice work. |
| May 2 06:59:00 | 8m 00s | Cornelis | I too, missed the "paint as little of the canvas as possible" instruction until I saw the % of canvas painted score at the end. Would be good to highlight that more. I really liked the idea though - having to plot a map through the level and then actualize it with paint is very satisfying. |
| May 3 03:49:00 | 20h 50m | Untitled Part IIIa | Pretty tough! I think some indication of how many towers were left would be helpful. It looks like you prevent completely enclosing a tower - seems like it would've been tricky to implement, nice. |
| May 3 03:55:00 | 6m 00s | [[[[ | Wow, way to undersell the game! I really like how the puzzles evolve - I'd love to see a fleshed out version. |
| May 3 04:13:00 | 18m 00s | Complete Revenge: A Hero s Journey | Would have benefited from better hit detection and controls, but I liked the atmosphere and graphics. |
| May 3 04:17:00 | 4m 00s | AlienHunt | I liked the old school minimalist feel. I think the aliens could have moved around a little more, they seemed to graviate out toward the corners. Felt like the hit detection was a bit off, I actually found it easier to play windowed. |
| May 3 05:09:00 | 52m 00s | Minimal Shootage | Particle effects were really nice! Performed really nicely. Felt like you have a good foundation, need to add some variance to enemy patterns and appearance. |
| May 3 05:17:00 | 8m 00s | The Minimas | Haha, well it is a full game. Nice work on the details. |
| May 3 05:20:00 | 3m 00s | Minimal Win *Proof of Concept* | The effect would work really well in a fleshed out game. Kind of wonder why the download is 27 megs :) |
| May 3 05:27:00 | 7m 00s | Life Of the "J" | Did you record the music yourself? I liked it! I certainly got an old dragon-warrior vibe from the game. Had fun running around the map trying to avoid mobs. |
| May 3 06:53:00 | 1h 26m | Wandering Darkness | Had a bit of a slow ramp-up curve, but I love that this was a real game with real puzzles. I'd love to see more powerups sprinkled around the game in a fleshed out version. Slowly walking around looking for drops is less fun than trying to jump to where you thought you remembered the platform was. Overall great job though. |
| May 3 07:01:00 | 8m 00s | True treasure of Kartoffelschloss | Nice, I like how you didn't go for the obvious "make a simple game" approach to the theme. Wall jumping got a bit frustrating though. |
| May 3 07:07:00 | 6m 00s | Moonshine | Took a while to get used to the controls but once I did I was navigating around pretty well. Wish I had some more power up or could feel like I had an easier time getting around the obstacles, but you've done an amazing level of polish on the game - fantastic work! |
| May 3 07:18:00 | 11m 00s | Steve Can't Zen | This is like a weird wonderful hybrid of Leisure Suit Larry and God of War. |
| May 3 07:25:00 | 7m 00s | Get outta my way! | I thought the realtime stats was a nice touch and I thought the mechanic of trying to avoid collisions was really interesting. It did feel like I wasn't using much skill to progress, though - would have liked to have felt more in control of the ship or have been faster or something. Still, I dug the retro vibe and had fun. Nice work! |
| May 4 05:35:00 | 22h 10m | Escape from the Tower | This reminded me of the old-school DOS games I grew up with. Really nice work, I'd look forward to having more levels to play. |
| May 4 05:38:00 | 3m 00s | Frame Aim | Wanted to see more depth, but totally understandable given the short amount of time you had. The updated version is cool, I would like to see more ways to develop strategies for getting a better score. |
| May 4 05:44:00 | 6m 00s | Desire | Took a second to get what I was supposed to do but the theme and atmosphere are both really strong. Seemed a little more thoughtful than many of the other submissions I've seen. Nice work! |
| May 4 06:10:00 | 26m 00s | Detour | Wow, super conflicted here. This is an incredible roguelike and I'm really impressed with how much you got done. I wouldn't really consider it "minimalist" though! Still giving a high overall score given how much you got done. The line of sight implementation is really cool. |
| May 4 06:18:00 | 8m 00s | Space Trader [Buggy] | At least it's a game! The fast/accurate clicking mechanic is a little addictive. It seems like maybe you were going for more depth? What do the icons on the top right mean? |
| May 4 06:23:00 | 5m 00s | grow. | The damage effect is really awesome. Totally hit on a really cool flow-like vibe. Wish it had some relaxing ambient music! |
| May 4 06:53:00 | 30m 00s | Crescendo | Nice mechanic and I like that you gave a tutorial. Also one of the few submissions with a sense of humor. A bit of the finesse of getting around was lost on me with my trackpad, I think having a separate jump button would've actually improved things. Overall, a promising physics puzzler though - I had fun working through it! |
| May 4 07:12:00 | 19m 00s | Composition with Yellow, Red, and Blue | I really liked this one. The mechanic made sense but the puzzles made the game challenging. The sound effects make me laugh. It had a story! Great work! |
| May 4 07:33:00 | 21m 00s | alphashove | I thought the idea was pretty cool - it's interesting to move into one configuration and then have the next letter be inconvenient given where the blocks are. However, there's no scoring so it's difficult to figure out how well you did, you can always push the blocks off to the sides and start from scratch. It's still a good first entry and I had no problems running the osx version. Thanks! |
| May 4 17:10:00 | 9h 37m | Sequence to Minimalism | This is an impressive idea (I guess it's like picking a lock), but I agree with some of the other reviewers that I'd like to have more feedback about how I'm doing. |
| May 4 17:41:00 | 31m 00s | Guru | Wow, wow, wow. What a fantastic entry! I'm so impressed by the quality of the animation and artwork. I don't know if you were inspired by old HyperCard games but I totally got brought back to days of playing Cosmic Osmo. |
| May 4 17:55:00 | 14m 00s | Invasion | Nice mashup of a couple different game types. Felt like maybe a gamepad with dual joysticks would be most intuitive controls (keyboard took a bit getting used to). Liked the simplicity of the graphics, and the game ran really smoothly. |
| May 4 21:45:00 | 3h 50m | Stargazers | I love it. I think a tablet version would be a lot of fun and accessible to a big range of ages. The music did get a little repetitive but that's such a small nit considering the incredible amount of polish showing here. The artwork was beautiful! I loved that the hand moved as you draw! Tons of little details like that which make all the difference. |
| May 16 01:32:00 | 267h 47m | Minimallist | I think I would've liked it if the enemies bounced back or something after hitting you, felt kind of weird to have the ninjas just suck a bunch of life. I feel like there's a cool/weird vibe though which could be built upon. |
| May 16 01:47:00 | 15m 00s | jmp | This is a cool concept, but the controls felt mostly unresponsive and the mechanic for climbing walls seemed unintuitive. It might be nice to have the set of colors that the player's avatar can go through in the top left corner, and highlight the one he's on currently. This would help him plan his moves a little more in advance. |