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Feedback comments for LD26
HeyChinaski's games and stats for all events →
| Timestamp | Since previous | Game | HeyChinaski's comment |
|---|---|---|---|
| Apr 29 03:13:00 | Platformer '81 | Worked fine for me on 64-bit Windows. I really enjoyed this and thought it had a great aesthetic. I have to admit I haven't finished it yet as it's quite hard. There seems to be a disconnect between the blocky contiguous rendering of the characters and the more continuous physics of it's movement. It's simultaneously frustrating and compelling. I'll definitely be coming back to try again to complete it. | |
| Apr 29 03:24:00 | 11m 00s | Shoot (AAA_FPS_GOTY) | Love the sounds. Sometimes I wish that there was a voting metric for technical accomplishment because this is quite impressive. Network code and Bot AI in a Ludum Dare Entry. It was fun to duck out of mayhem of coding my own entry to watch quill18's livestream every once in a while. |
| Apr 29 03:39:00 | 15m 00s | Screaming Cubes | I like the stylized textures on the terrain and the ships. The AI was perhaps a little to good on the ships, they could fly and shoot a lot better than I could! |
| Apr 29 03:59:00 | 20m 00s | QbQbQb | Wow, really beautiful game. Awesome sound, music and graphics (I loved the scanlines and the butterflies). The improving music as my score went up was really satisfying. Perhaps the gameplay could have been a bit more challenging. After a few practice attempts I just could not die. I gave up at around 1500 because not much more seemed to be happening. Overall though great work. |
| Apr 29 04:07:00 | 8m 00s | Land of the Free | Interesting. I was approved for reintegration. I did try very hard to be a good citizen. |
| Apr 29 04:16:00 | 9m 00s | XYZ | Great concept. I think the lack of perspective cues such as texture/shadows on the objects was the key to the puzzle. Looked and sounded great too. Very rapid fire, sometimes I didn't know if I was just stumbling on the answers or if my brain was subconsciously figuring them out. |
| Apr 29 04:43:00 | 27m 00s | Square Quest | Nice work. Incredible how a few pixels can suggest a coastline, a forest or even a zombie! The forests were my favourite part, felt a bit like Monkey Island. |
| Apr 29 04:57:00 | 14m 00s | Battery | Fantastic concept and a really beautiful game. I can imagine you wishing you could do this as a child when your Gameboy batteries ran out. |
| Apr 29 13:33:00 | 8h 36m | Exception | I like the aesthetic on the buildings, pavements and grass caused by the gridlines and the varying shades. Very nice. Took me a while to notice the red eyes on the bad guys. |
| Apr 29 14:48:00 | 1h 15m | Tale of MiniMale | Pretty disturbing but very funny. Nice work on the sound too. |
| Apr 29 15:59:00 | 1h 11m | Potato The Destroyer | Really really nice pixel art. Very hard game though. I didn't finish it I'm afraid. |
| Apr 29 16:08:00 | 9m 00s | First, You Take A Potato | I had to read the comments to realise that there was an alternative to taking a potato. Very clever and suitably minimal. Gorgeous graphics too. |
| Apr 29 16:35:00 | 27m 00s | Barren Universe | Very nice little game. Great graphics and the gameplay was fun. I liked how slowly you grew. It meant your size would creep up on you. |
| Apr 29 16:40:00 | 5m 00s | THATBEACH | Nice work on the art. |
| Apr 29 16:53:00 | 13m 00s | One Space Away | Nice models, particularly good animation on the super hero :) |
| Apr 29 17:01:00 | 8m 00s | Cage's Ghost | Lovely graphics and sound. A really clever concept, although it resulted in a really tough learning curve. |
| Apr 29 17:11:00 | 10m 00s | Pixel Dust (LD26) | Nice mechanic. The time limit was perhaps a little strict, or maybe I'm a bit slow? :) Maybe an undo button would help |
| Apr 29 17:26:00 | 15m 00s | Mini Circle Wars | Nice minimalistic mechanic. My top score was 5270. |
| Apr 29 17:45:00 | 19m 00s | One fine morning our machines are gonna cut us down | Nice, fun little game. After a while I worked out how to win more often than lose. You're right, the key is to click fast. Also try not to click things more than once. |
| Apr 29 17:52:00 | 7m 00s | Buggers! | Nice work! It was perhaps a bit too tough to kill the bugs because of the spray reload time though. |
| Apr 29 17:57:00 | 5m 00s | MULTIVAC | Quirky. Good job :) |
| Apr 29 18:02:00 | 5m 00s | The Killer | Ha. Those bigger guys scared me to death when they first appeared. |
| Apr 29 18:09:00 | 7m 00s | WORDHUNTER | Good concept, well implemented. Could do with some better feedback when you submit a correct word. A bit too hard as well. |
| Apr 29 18:19:00 | 10m 00s | SquareRoot | Excellent work! Suited the theme perfectly and was very fun to play. One of my favourites so far. A few simple mechanics can go a long way. Great pacing of the main guy. |
| Apr 29 18:24:00 | 5m 00s | Way of the cuburai | Nice minimalistic characters. |
| Apr 29 21:32:00 | 3h 08m | [My little game][+ or -] | Great start. For a beginner this is pretty solid. |
| Apr 29 21:36:00 | 4m 00s | A-Void | Nice piano and a nice aesthetic. It was pretty tough so see the blocks until the last second. I guess that's the minimalism theme at work. |
| Apr 29 22:07:00 | 31m 00s | Bouncy Ball Extreme | Really, really nice concept! Is it original? If so I'd really like to see this go on to be a much more ambitious project - ditch the minimalist graphics, throw in some more platforming ideas. I like how things got more interesting as you progress because of elements like key/doors and moving blocks. Some levels felt like a sonic bonus level and I spotted the Mario reference. It must have been tough to get the collision detection right with the ball moving so fast. Great work! |
| Apr 29 22:20:00 | 13m 00s | OggOrbis | At first it just felt like a matter of luck but when I realised that each click was repeatable and deterministic(?) I realised that there was some minimalistic skill to the game. The game had a nice, consistent visual aesthetic too. Great work. |
| Apr 29 22:32:00 | 12m 00s | Lightbyrinth | Great game. Nice minimalistic sound and music, the lighting mechanic was impressive. Usually I find exploring a maze in the dark tedious but I think you offset that by making the guy (blue ball) nice and fast. Would have felt even smoother if the walls were frictionless. Nice work! |
| Apr 29 22:43:00 | 11m 00s | Invasion | Wow nice game. Looks great and plays really smooth. I could have done with a bit more firepower as I wasn't much good. |
| Apr 29 23:06:00 | 23m 00s | Get The Potato | Wow. Incredibly fun and really, really nice all around. Hilarious too! Loved it. Great job. |
| May 2 23:06:00 | 72h 00m | 28 Pixels | Great fun. Very creative and the gameplay was well balanced. Very replayable. |
| May 2 23:16:00 | 10m 00s | MiniMaul | I can tell you put a lot of thought into the level generation. The jumping and shooting is very fluid. I found it quite hard because of the one hit death but I suppose that was the point. Nice work! |
| May 2 23:34:00 | 18m 00s | ShrunkenAdventures | Great game. I loved the graphics, they looked great considering you used so few colors. The physics of the pixel were spot on and really fun to play with. The signs were very funny and the idea of playing as a pixel fitted the theme perfectly. Well done! |
| May 3 00:08:00 | 34m 00s | The Paper Concord | Very unique game in terms of visuals and mechanics. I liked it a lot. Couldn't quite finish the last level :( I wasn't good enough. Good job! |
| May 3 00:14:00 | 6m 00s | Shp Shft Mz | Nice idea. Good minimalist design. Slightly hampered by some control bugs near the end and could have been a bit longer. Nice work. |
| May 14 22:23:00 | 286h 09m | In the dark | Some nice solid platform physics. I enjoyed playing it. |
| May 14 22:32:00 | 9m 00s | Minimalist Horror Story | Good atmosphere. Really creepy. |
| May 14 22:40:00 | 8m 00s | Path Breaker | Cool game. It's nice to see an original concept. |
| May 14 22:45:00 | 5m 00s | Minimalist Moe | Nice shooter. It's perfectly minimalist although I think a little more sophistication wouldn't have gone amiss. Some powerups perhaps. |
| May 14 22:50:00 | 5m 00s | Cruxton | Nice work on the sound and music! The ships look pretty great too. I found it quite tough from the start, perhaps there could be less ships moving slower at the start? |
| May 14 22:57:00 | 7m 00s | Jejeboy: Baby Volleyball | Good sound and a nice visual style. Would be great to see the mechanic taken further with power ups, more things to juggle etc. |
| May 14 23:10:00 | 13m 00s | Unfinished Cube | Great work! Nice original concept and a good execution. I wasn't a fan of the jump left and then immediately right trick but otherwise I really enjoyed this. |
| May 19 21:43:00 | 118h 33m | Stem | Looked great and sounded awesome. Apart from when the mouse went out of the game the controls were nice and fluid too. Great game! |
| May 19 21:56:00 | 13m 00s | Mr. Minimal | Nice graphics and music. |