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geckojsc

Feedback comments for LD26

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TimestampSince previousGamegeckojsc's comment
Apr 29 19:13:00 Zmore Really nice concept! I especially liked it when I noticed the unseen force, erasing away all my efforts to uncover the level. A shame it couldn't have been a bit longer or the concept explored more, but it's neat!
May 1 17:41:00 46h 28m Mingineer Neat, interesting concept, I like sandbox games and cellular automata. <br/>It was fun trying to work out what each element was representing, maybe it would have been cool to see more interactions between blocks (e.g. water eliminating fire, fire engulfing the plants/organic blocks). <br/> <br/>There was a little latency in the sound effects, but I got used to it. :)
May 1 17:53:00 12m 00s Unfalling Star Really beautiful design work, but like others, I found the controls a little hard to work with (the only way to move horizontally in a straight line is to jitter up and down, which makes it very hard to stay alive). <br/>Maybe some gentle acceleration/deceleration would have worked better. <br/> <br/>Definitely 5/5 for graphics, and a pretty original idea, especially for a first game! Well done. :)
May 1 18:20:00 27m 00s Cube Run I think the progression of upgrades was well chosen - each ability was useful in certain situations, keeping the game challenging instead of making it too easy. <br/>I don't have any real criticisms except the slow pace, but that's just personal preference. :)
May 1 19:25:00 1h 05m Buried Awesome soundtrack, frantic and fun idea! <br/> <br/>Was frustrating to get stuck in a gap, and the player hitbox made it very hard to jump around a falling block to get on top of it without taking damage. Also the game got slower after a few minutes of playing, I guess it could have done with some more optimisation. :) <br/> <br/>Despite that, it's an enjoyable and quite polished game, makes me want to keep playing! <br/> <br/>Is there a way to reset the game without closing/opening? There's times when I know I've lost, but I have to wait to be killed before I can try again.
May 2 18:32:00 23h 07m Grasshopper Nice little game. Fits in with the theme well, runs smoothly, and the graphics are decent (although the font seems to be scaled strangely) and the sound is nice too. <br/>As was mentioned above, it got a bit repetitive - maybe it would have been cool to increase the difficulty and variety of challenges that appear as the player travels a further distance? Well done though! :)
May 3 19:08:00 24h 36m Darkness Nice idea! Congrats on finishing and releasing! I don't have much criticism aside from what has already been mentioned (annoying controls, bad collision, etc.) Maybe you could have kept the input simpler and just set the player velocity when a key is pressed, and reset it to 0 when a key is released? <br/> <br/>I'm sure you're allowed to fix the music if you made it during the compo and it was supposed to be working, as long as you're not adding new features. If you fix it, just leave a note in a readme or the description or something, and re-upload the game. :)
May 3 20:16:00 1h 08m Cube Colors Awesome, challenging, a great combination of puzzles, traps, exploration and plain manoeuvring skill! The music was pretty nice, the colour switching reminded me of the iOS game Chromixa. <br/> <br/>The screen resolution was quite huge, I didn't even notice the counter and surrounding UI until after I finished the game, however the game was designed in such a way that it didn't matter. The only thing that really bugged me was the long distance between save points - when I died I seemed to respawn on the other side of the map. <br/> <br/>Anyways, excellent job!
May 4 18:56:00 22h 40m RogueOut Haha, I never expected to see a genre crossover like this! Very cool idea, well executed, and a variety of events to keep the game interesting. Given more time, I think the music could have been improved (the 2 second loop got a little annoying), but that wasn't much of a problem. Great work!
May 4 20:27:00 1h 31m Chaos! That was amazing! Brilliant design, loved the choice of colour. The puzzles were well designed and were immensely satisfying to solve. I think it could only have been made better by a nice mellow soundtrack, but that would be quite a lot to ask for 3 days of work. <br/> <br/>Favourite game so far!
May 4 21:01:00 34m 00s Echidna Fantastic sound and atmosphere. I would have carried on and tried to hit every ball, but the movement speed put me off. <br/> <br/>Would have been interesting to see where you'd have taken this game next, if you had more time.
May 4 21:18:00 17m 00s grayscale square assassination Quest Simple, enjoyable, good storyline and a good amount of content. Eventually I fell into an endless void, I'm quite surprised that wasn't spotted during development. ;)
May 4 22:14:00 56m 00s MiniCrawl Pretty difficult to stay alive! (well, it's a roguelike, so that makes sense xD) <br/>It was interesting trying to figure out how to get around the enemies using the least amount of resources. I also like the focus on user generated content. Good job!
May 4 22:35:00 21m 00s Picture Frame Fun little puzzle game! Pretty clean design, the few sound effects were pleasant. I think it would make a cool mobile game!
May 5 17:08:00 18h 33m Towers of Rage Wow, loved the whole design! Was really satisfying to play, though I didn't get the hang of the combo system, I won the whole thing just by mashing N/M. I kinda wish the guns had been more strategically placed (they felt quite useless in rooms where there were only 3 or 4 people). <br/>I played the post-compo version too and I like the improvements you made. :D
May 5 19:24:00 2h 16m Simple Difficulties Brilliant! Very fun, enjoyable and creative soundtrack. The graphics could maybe have been improved, but it didn't detract from the experience.
May 5 23:44:00 4h 20m Barren Universe Wow, really brilliant design, cool music and frantic gameplay. Felt pretty polished, I haven't seen many LD games with such well made menus and intros, pause menu, etc. <br/> <br/>I managed to get stuck in the far left wall, but that wasn
May 6 12:12:00 12h 28m Milton Awesome concept, great design and execution! Was quite easy until I got to the final level and realised I only had one torch left. xD <br/> <br/>You could take this game in so many exciting directions. Random maze generation, traps and monsters, treasure, cool music. I would totally play a post-compo version. :)
May 6 15:33:00 3h 21m Be The Wind Very pretty! Lovely mellow music. The seeds seemed to appear quite infrequently and randomly, maybe some mechanic that allowed the player to unlock new seeds through creativity or skill would have been interesting. <br/>Excellent work!
May 6 15:45:00 12m 00s Squares In Space Good effort, well done on finishing! Seemed quite short and unpolished, I'm sure you could take the idea a lot further given a little more time and practise. :)
May 6 16:11:00 26m 00s Square Very difficult! The graphics were clean (I liked the little particles, details around the score multiplier, etc.)
May 6 19:38:00 3h 27m Potato Dungeon This entry *has* to win the Jam, it's a masterpiece!
May 6 22:43:00 3h 05m Sky Tea Tea quality 98! Awesome, the whole game is really well designed and thought out. I love the variety of challenges you were able to make with just a few simple concepts. Very difficult, but didn't make me want to give up. ;)
May 7 15:58:00 17h 15m Minimalism shooter You got off to a promising start! Well done for writing a 3D game from scratch, that was an ambitious task for 48 hours. I wonder how the entry would have turned out if you'd built on a more high-level engine?
May 7 17:22:00 1h 24m My Dr Ian A nice effort, well done! However, it didn't seem very well tested, the collision was quite bad and some of the colours didn't blend well. I managed to skip the last level by dropping around the edge of the map.
May 7 17:42:00 20m 00s Tune Locks Very cool idea! It got a bit tiring after the first 10 levels or so, but I played the whole way through. When I started playing, I thought it would turn into a memory game where you have to remember whole sequences of notes, which could have been quite cool. <br/> <br/>The background music was really quiet for me, I played though the whole game without even knowing it was there! (there's a lot of traffic outside my house, and the notes were at a suitable level). I gave it a listen afterwards and it was pretty nice. Well done!
May 7 19:15:00 1h 33m Sleepwalker LD Those cheesy flash gradients ;) <br/> <br/>Really though, nice work, the narration was cool and it all fit the theme well. Only problem was I felt the controls weren't quite responsive enough. I could spam the space bar and still not jump or climb in time, which was quite frustrating.
May 8 20:04:00 24h 49m Nothing Haha, this is so awesome! I thought the poetry, exaggerated movement, and exhausted panting over the movie-style soundtrack made the whole game really amusing. While the levels were very difficult, it didn't feel frustrating, because they were quite short and the game was overall quite charming. <br/> <br/>Great job!
May 8 20:13:00 9m 00s Cruxton Pretty cool game! Well done for making a 3D project. The music was nice too. I found that there's no cooldown after being hit by an enemy, so if you have 3 or 4 bullets firing towards you at once, you lose all your lives and the game ends.
May 10 23:22:00 51h 09m UFO Invaders Love Steak Quite cool, well done on the procedural generation! I liked the chip sounds, it would be nice to see this go further.
May 10 23:36:00 14m 00s Square Quest Very cool world to explore! I liked the variety of enemies and environments, the sound effects, and the amount of detail you were able to convey with such simple graphics! <br/> <br/>Tyro pretty much mentioned the only criticisms I could think of. Good job!
May 17 22:00:00 166h 24m Minimal Annihilation This is very well made! Simple, polished and with solid controls enemy AI. Maybe there could have been a way to stop the rate of income from growing so easily. I'd love to see the game extended further!