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elbowroom

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TimestampSince previousGameelbowroom's comment
Apr 30 13:08:00 One Blocky Room I really liked the game while it lasted. It only took me around 10-20 seconds to complete the level. I had fun and liked the solid controls, physics and mechanics (one way platforms + changing the y-axis). Overall it is a good experience and although these mechanics were used previously in other platformers, I felt you used them well in new innovative ways to create a fun experience.
Apr 30 13:09:00 1m 00s Ad Astra Per Aspera Same here. Please host somewhere more reliable?
Apr 30 13:11:00 2m 00s We Dreamers Currently stays a white screen for me as well.
Apr 30 13:20:00 9m 00s Tundra King This looks more like an interactive sandbox and a base for a future game more than a game on it's own. I like the concept of travelling in a world and collecting allies. It could be fun if there is a challenging goal to face.
Apr 30 13:29:00 9m 00s LOWBAT The controls were kind of clunky, sometimes I could jump very high and other times I only got "a half jump" and couldn't tell what I was doing different. The game has a great mood and good graphics. Some of the inner mechanics and controls need to be reworked a little in my opinion.
Apr 30 13:37:00 8m 00s Rex Galaxy and the SpaceSkull Very good entry, I liked the style and the mood of the game. The gameplay was a bit unbalanced and boss battles could use more work (too predictable and easy).
Apr 30 17:49:00 4h 12m Mimisi (Minimalistic minimalism simulation) The game feels right and it's interesting and entertaining to watch. I enjoyed playing this entry and figuring out a successful strategy. Once I got the hang of it, it turned out to a nice casual game.
Apr 30 18:58:00 1h 09m Illuminion The game has great graphics, good ambiance and interesting gameplay. I had a good time playing it. I had some performance issues after running the game for awhile.
Apr 30 19:07:00 9m 00s a.void This game seems really innovative to me. I haven't seen this take on the memorization theme. It is really fun and easy to understand.
Apr 30 19:21:00 14m 00s Box's World It fits the theme very well. It was challenging and interesting. I liked the mood and the graphics.
Apr 30 19:57:00 36m 00s Bell Curve It was interesting to play. It felt like you put some thought into it.
Apr 30 20:05:00 8m 00s Minimal Moustache Good gameplay, graphics and sound. Controls could use some work. pretty cool.
Apr 30 20:12:00 7m 00s You Must Escape It is very good. I am not sure it feels like I'm using sound. I do like the little particles traveling in the space and exposing the structure around me. It is very unique to me as I don't remember seeing anything similar previously. Nicely done.
Apr 30 20:19:00 7m 00s BatWorld This was very frustrating but also rather funny. The main issue for me was that I did not understand if I was moving or not unless there were humans near by and I didn't know what the goal was. I suddenly heard a strange grant and I think went to the next stage. Overall it was very unique and mysterious.
May 1 20:58:00 24h 39m SDFJKL I really like the unique gameplay mechanic. I normally don't say this and I wish to say you get full points from me on innovation. I will play this game again (a rare thing when it comes to compo games)
May 4 14:59:00 66h 01m Writer's Block Interesting idea. Kind of like a fortune cookie.
May 4 17:02:00 2h 03m WORDHUNTER There were some issues with the gameplay mechanics, the fire rate is too high and the bullet speed is rather low. Also there were rarely enough vowels. It is a neat idea that requires more work to shine as a game.
May 4 17:11:00 9m 00s Flashpants I rated high on mood cause there is no "style" category and the game has a good feel. I just found the mechanics to be a little rough which is understandable for 48h. Very refreshing.
May 4 17:18:00 7m 00s Minimal Shootage It was good. It was very good. The design brought back memories of R-type. I liked it while it lasted and then it suddenly stopped. I was disappointed. It's a Jam entry. I guess you didn't have much time to add an entire level? What you did manage to make, is well made.
May 4 17:26:00 8m 00s SQUARE TRIANGLE CIRCLE I liked the idea. The implementation was pretty good too. Overall it is fun and (to me) innovative game and an interesting twist on the match shapes games. Very well done and very fitting for the theme.
May 4 17:32:00 6m 00s Perception The only flaw is that it ended too abruptly. I liked every minute of it. I found the game idea and design were innovative even if the mechanic was fairly common. I had a few laughs too while I was spinning around and clicking on the pigeons. Overall, very nice game. The finishing touches where everything morphs into a minimal version of reality was very interesting.
May 4 17:45:00 13m 00s Saishou Sentou I liked the idea a lot. I didn't love the implementation. It was interesting. The graphics and look were tasteful. Good job on your first.
May 4 18:58:00 1h 13m accord This is nearly perfect. I really loved it. I admit I got annoyed when I didn't anticipate the music and got hit by a platform that suddenly appeared above me a milisecond ago. That's a good thing, it means I actually cared about it.
May 4 19:04:00 6m 00s MinimaLand This was very well executed in an epic kind of way. The gameplay was a tad bit too easy other than on specific jump. Overall it is very good, despite being too easy.
May 4 19:30:00 26m 00s Tower It got interesting around the time the purple blocs showed up. Then it ended. I liked it and wanted another more challenging level before the ending. It is pretty good.
May 4 19:37:00 7m 00s Potato This game was pretty impressive. While nothing was innovative about the gameplay, the graphics and music felt refreshing. The grassy area reminded me of the first stages of Sonic. I enjoyed it while it lasted despite it lacking any challenge which is much cause I like chllenging games and find them more engaging. Well done!
May 4 19:56:00 19m 00s Atmo This was beautifully made. The graphics despite the minimalism and the simplistic visual effects (of spinning squares in space) are simply gorgeous. The music is very good and fits the game like a glove. The design and mechanics obviously hits the nail right on the head as far as the theme goes. The difficulty lvl is a bit on the easy side. The good thing is that there is a smooth challenge curve. I thought the "energy needs to reach 0 the moment you get to the exit" idea was pretty innovative. All and all I am glad I saw this entry and played it. As the Newgrounds' saying goes, "All my fives are belong to this".
May 4 20:48:00 52m 00s .Dot I am impressed by the mood and the graphics. The game looks good, it has a great vibe. The gameplay mechanic is minimalist (one button) but it does not feel minimalist imho. The only thing I didn't like is that it ended after a few seconds. It was a little too short.
May 4 20:57:00 9m 00s TREVNI Out of around 30 entries, this is the best game I played so far. I got 6755 points. The only things that trouble me is what is the purpose of the purple circle and the moving blue shiny ball? It was a game (that aside from tight situations where velocity matters) even a blind person could play which works perfectly for the theme. The graphics was beautiful and felt very minimalist. I can't score five for innovation cause it feels like a ddr game. I am going to score fives on everything else. Very strong entry imho.
May 5 08:37:00 11h 40m Take The Red Orb This was the best use of Unity I've seen so far in the competition. I have to say it would be a blessing if there was a clear indication of why you lose all your score (I've gotten up to 53 and then back to 0) as I read the instructions and did not seen anything in the HUD that shows how much time I have left between clicks and did not get a visual or acoustic cue that I lost my score because I clicked the wrong thing. Hope this helps (I did not detract points for this issue).
May 5 09:03:00 26m 00s True treasure of Kartoffelschloss Very good. I did not find any flaws in this game. I guess you could say it was flawless? I liked the concept of losing everything to gain everything and the way the gameplay and level design worked with the concept to create a good experience. Most of all, I liked that it didn't end abruptly or too soon like some compo games do for understandable reasons.
Jun 1 12:43:00 651h 40m T.O.M.B. This is by far my favorite game from the compo. I finished it with "minimal deaths" and got the secret treasure. I enjoyed every moment while I played this game. It reminded me of the best moments of playing VGs back in the 8bit - 16-bit era. Exemplary game making and level design talent.