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dreamlogician

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TimestampSince previousGamedreamlogician's comment
Apr 30 20:16:00 Trapped The riddle was cute, and the interaction with the other character was also amusing. I could have done without the maze part, personally - didn't think it added much to the experience.
Apr 30 21:20:00 1h 04m Colors A great, simple concept that fits the theme well. Nicely done!
Apr 30 21:30:00 10m 00s MiniQix I've always liked Qix and this is decent implementation, but I would have preferred if you had tried to put some kind of unique spin on the formula.
Apr 30 22:06:00 36m 00s Gardener in Minimalism Spring Enjoyable! The ambient sound really contributes to the relaxing vibe. I had the same problem as others with not fully comprehending the mechanics, but it was soothing just to play around. <br/> <br/>As a game (rather than just a zen "experience") I do think it would work better if it was clear what plant was coming next. Did I miss something, or is there really no way to tell?
Apr 30 22:29:00 23m 00s Meat Meets Potatoes The addition of a projectile makes for an interesting (if slight) variation to the endless runner format. I wasn't a huge fan of the tiny "ridges" in the platforms, found myself getting caught on them a lot. Then again, it's worth noting that I am a big baby who is generally terrible at endless runners.
Apr 30 22:44:00 15m 00s Flee: The Daily Adventures of a Springtail I had fun with this, despite getting squished many times! Nice job. <br/> <br/>Some of the obstacles, like the bug that crawls along the ground, appear a little abruptly and were quite tough to react quickly enough to avoid. <br/> <br/>Also, the color of the springtail and the background could use a little more contrast - it's tough to see the springtail when jumping.
Apr 30 23:08:00 24m 00s Improbable At first I was put off by aspects of the structure, particularly having to keep clicking through a bunch of links just to reveal the next short text portion in sequences that seemed completely linear. <br/> <br/>But as I went on, I actually felt that this worked well with the fast pace of the narrative you were telling. The idea of hiding additional thoughts and details behind hyperlinks was an interesting choice, and fit well with the minimalist theme.
Apr 30 23:26:00 18m 00s Sociales Santillana Once I got the hang of it, this was great fun! Fantastic work incorporating the theme and using it as inspiration to create something fresh and engaging.
Apr 30 23:42:00 16m 00s hekeri Apologies for simply echoing the sentiments of so many others, but I also found this game pleasantly confusing. There is definitely potential here for a fascinating mechanic, I think it just needs a bit more polish to be made at least slightly more comprehensible. Then again, the confusion almost feels like it improves the experience somehow, so maybe perfect clarity wouldn't be suitable for what you're trying to accomplish?
May 1 00:02:00 20m 00s Scout Droid Bravo 325 Jr Funniest entry I have played so far! The combination of the lighthearted tone and interesting, quirky characters mixed together well with the simple puzzles to give the whole thing a very "adventure game" feel. <br/> <br/>One suggestion: Only advance the text upon initial detection of key down, rather than continuing to do so while the player is holding the button down. I accidentally skipped past some of the dialog at first, which was a shame given the quality of your writing. :)
May 1 00:34:00 32m 00s Pixel Arena I can definitely see this developing into something even more interesting in the future, after the concept has spent just a little more time in the oven. You have a strong basis for expansion here with the control mechanism and the swarm behavior, I think the actual implementation just needs a little more refinement to really find the fun.
May 1 01:31:00 57m 00s Distradiction Short but sweet, and I think the brevity is appropriate given the minimalism theme. I always like the idea of trying to represent a concept or point of view via dynamic behavior and interactive rules, and this serves as a concise example of such techniques. <br/> <br/>I do wonder if the explanation sentences are maybe just a bit too explicit about what's going on? This is just personal preference, but I think I would prefer text that left a little more space for my own interpretations while still hinting at the theme. Overall, nice work!
May 1 01:55:00 24m 00s IN MALI SOMMI I really enjoyed the audio for your entry. Good work!
May 1 12:11:00 10h 16m Minimalist Moe I enjoyed this - nice job providing a quick burst of frantic fun. ^_^ <br/> <br/>I actually started to write a comment saying "nice touch on making Moe's eyes move along with the mouse", then I played again and realized that this didn't happen at all and was just a weird optical illusion caused by only looking at Moe's face from the corner of my eye while focusing on the incoming shapes. Creepy!
May 1 12:18:00 7m 00s Tactical Spreadsheet Amusing use of theme. Actually playing it felt a bit too close to my day job to really be "fun", but I think that's probably a sign that the concept was successfully executed. ;)
May 1 12:25:00 7m 00s Dodge The game had a really cute vibe. I liked the music and (as others have said) the walking animation, which was silly in the best way possible. It kind of looked like he was doing that Russian sitting dance ("Prisyadki", I think it's called?)
May 1 17:12:00 4h 47m Mini Space Adventure Controlling the ship itself felt smooth, but for some reason pressing spacebar seemed to only sporadically produce a response. :(
May 1 17:30:00 18m 00s Chehc Great concept. I like the idea of swapping the instruction order as a mechanic. I could definitely picture this concept being extensible, with the possibility of introducing more complex sets of prerequisites and state logic as the game progresses (kind of like taking the Gambit system from FFXII and using it in a puzzle game context instead of RPG combat). Excellent work!
May 1 20:17:00 2h 47m Integrate This is strangely hypnotic. Nice job keeping things simple while still providing a fun experience!
May 2 19:20:00 23h 03m MINUS I think this prototype is much more promising than you give yourself credit for. I haven't played anything quite like it before, and yet I was able to figure out what needed to be done with no instructions at all (I accidentally skipped over the "get the balls in the hole" bit of your text and only saw it after I was done playing). You're on to something here. Don't give up!
May 2 21:17:00 1h 57m Up To You Great job with the theme. You managed to make something extremely fun out of the most basic elements. Impressive! :)
May 2 22:30:00 1h 13m Everyone Together Wonderful work! It reminded me a bit of Denki Blocks on a purely mechanical level, but with quite a few unique additions. I really like the thematic layer you wrapped everything up in, and the way the accompanying text worked as both hints and as metaphorical "seasoning".