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dreamlogician

Feedback comments for LD32

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TimestampSince previousGamedreamlogician's comment
Apr 24 00:27:00 Corrugated Fidelity Super fun! Really nice job with the interface - you managed to convey the concepts in a really intuitive way.
Apr 24 01:08:00 41m 00s Super SALT Helmet This game was an absolute blast to play! Loved the presentation - it felt really polished and super cute.
Apr 24 01:30:00 22m 00s Death By A What!? Not really my sense of humor, but the audio and visuals were well done.
Apr 24 02:33:00 1h 03m Attractor I loved this. Just curious - what are the different factors that are being evaluated as part of the fitness function for the enemies?
Apr 24 03:26:00 53m 00s EXECUTION Great mood and graphics, but the central concept feels like really well worn territory and I found it to be too heavy-handed in how it presented the "message" of the game.
Apr 28 01:35:00 94h 09m Rage the Stage Cool idea, but I encountered a lot of framerate issues that reduced my enjoyment and filled me with RAGE!
May 1 01:18:00 71h 43m Her Majesty's Apathy Bomb Nice simulation of tabletop roleplaying with a passive-aggressive GM. ;)
May 5 01:10:00 95h 52m Waffle Warrior Tough but fair - like Dark Souls, but superior because it had waffles.
May 6 03:32:00 26h 22m Frazzle Dazzle Cool cool cool game! Trying to perform precise double jumps and hovering maneuvers using just the arrow keys was difficult at times, but overall I had a lot of fun. ^_^
May 7 02:04:00 22h 32m My Voice is My Weapon I love the voice synthesis and customization options, the idea of getting lost in the crowd, and the way that your followers start to wander away if you don't actively keep their attention and keep reminding them of the cause. Nice entry!
May 7 02:28:00 24m 00s Adaptation Fun and frantic! I really like the idea of becoming more powerful as you get closer to death, and it creates a nice risk/reward element where I was required to act strategically instead of relying purely on my reflexes to carry me through. <br/> <br/>I wish coins spawned a bit more frequently, but that might unbalance things since the superpowers are so powerful. Nice work overall! Feedback concluded. ^_^
May 12 00:53:00 118h 25m Star Power I really like the central idea, and I think you have a strong foundation here that you could expand in lots of interesting directions. The cumulative factor of low ratings providing motivation for enemies to improve themselves and come back stronger is especially intriguing. I could see it lending itself well to an accompanying story, with ongoing rivalries and enemies that would remember and comment on how you underrated them in the past and now they've returned to settle the score. Nice work! ^_^