Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → CMaster

CMaster

Feedback comments for LD26

← LD25   LD27 →

CMaster's games and stats for all events →

TimestampSince previousGameCMaster's comment
Apr 29 08:08:00 Between the lines You need to make the existence of a quick-restart key more obvious, had a lot of frustration until I realized that existed. <br/> <br/>Well executed though, even if I wasn't a huge fan of the "falling through things" mechanic.
Apr 29 08:13:00 5m 00s One Space Away Certainly pretty minimalist with the one-button-control and all. <br/> <br/>The jet really annoyed me for being cheap though - you need to get swiped by it a couple of times before you know to avoid it.
Apr 29 08:29:00 16m 00s A Couple of Questions Pretty neat. I enjoyed trying to solve it. <br/>There's not voice acting for all the lines, maybe about 1/3 of them. I'm guessing that is just how much you were able to get done? <br/> <br/>Also, I'm pretty much stuck. I've been through all the options in both mood levels for Zac, Francine and San Piedro. I've even got San Piedro to threaten to kill me - but I don't seem to be able to go anywhere from there.
Apr 29 08:48:00 19m 00s The epicly short adventure Really loved the graphical style. <br/>Really pleased to be able to move fast as well, given the backtracking involved. <br/> <br/>Was able to get over the hill at the second water section, which doesn't move you on to the next screen.
Apr 29 08:54:00 6m 00s Left & Knight Fun enough, although the wya you move really fast forward when coming down from a jump takes some adapting to. <br/> <br/>Also, each run ended, not because I died, but because a slime would spawn in a floor and there was no way to kill it. (Wave 4 first time, wave 10 second)
Apr 29 08:59:00 5m 00s OneEighty Bwip-bwip-bwip-bwip
Apr 29 09:21:00 22m 00s Ginnungagap Nice. <br/>Hunger was far too little of a threat however, as my health seemed to go up all the time from eating the gun-men or children. In fact, the gun guys were more helpful than a hiderance. They hit me once in total I think, but as they (like the children) couldn't escape to hoses, they were easy food. Ended up just quitting, because I couldn't see that it would ever end (day 12 or so)
Apr 29 12:02:00 2h 41m Winter's Bane Movement is weird, I didn't really know what I was doing with it - but managed to get all the trees and give winter a good bashing. <br/> <br/>Winter looks excellent with the icy skin and angular appearance. Summer with matt black and edges is not so great mind. <br/> <br/>I liked the painting mechanic, and how jumping meant you didn't paint hte ground, but still streamed seeds there.
Apr 29 12:04:00 2m 00s Mag Ball The look is oddly surreal, and almost "2.5d" - it feels like the ball rotates to look at you.
Apr 29 12:11:00 7m 00s The Paper Concord Wow, that's pretty impressive. How'd you do the crunchy-paper objects? Seems like it should take ages to make something with that many polys. <br/> <br/>Really quite hard - might help if you showed a view of the whole level at the start, then zoomed in to the plane? <br/> <br/>No Unity web player? Might be a good idea, get more people playing your game. You can always stick it on something like Kongregate if you don't have web space.
Apr 29 12:16:00 5m 00s Fortuitous Very mirrors edge time-trial. <br/>Good idea for where to go, although the shooting mechanic was a bit of an odd fit. <br/> <br/>Something about the actual movement though made things really difficult. Also, vast majority of the distance for my scores was falling.
Apr 29 14:31:00 2h 15m Screaming Cubes Weapon velocity seems far too low, really struggled to hit anything. You managed to achieve an awful lot in the time, well done for that.
Apr 29 14:55:00 24m 00s Brian's School of Minimalism Hah! <br/> <br/>Pretty entertaining and bang on theme. <br/> <br/>D- isn't too hard to get if you well, make a reasonable stab at recreating a painting.
Apr 29 16:32:00 1h 37m Balls Balls Balls That's a pretty good puzzler. <br/> <br/>Of course, a little annoying that your click count goes up when you go to click the "continue" button and it vanishes a moment later.
Apr 29 16:46:00 14m 00s Employment So the left arrow now working in month 3 is intentional? <br/> <br/>Anyway, says exactly what I think you wanted it to say about the inanity of going to the Job Centre.
Apr 29 19:47:00 3h 01m Plane View Quite liked it, really clever idea. <br/> <br/>Only real problem is that the starting view really is too small. You just have to flail around randomly for the first couple of minutes on every level hoping to hit some other particles. <br/> <br/>Also, after a few levels the game stopped responding to W and S, and no clicking on things or tabbing fixed it.
Apr 30 16:52:00 21h 05m ++Pet; That certainly manages minimalist.
Apr 30 17:12:00 20m 00s Budget Squad 12735 <br/>Really cute graphics. <br/>Nice interpretation of the theme. <br/>Interesting "single player co-op" gameplay <br/>Keep up the good work.
Apr 30 17:20:00 8m 00s omph I don't know what that was. <br/> <br/>Got as far as the letters thing, didn't have a clue what the aim was there.
Apr 30 18:37:00 1h 17m Please Ignore The Dancing Llama Awesome pumping music. <br/> <br/>Rapid-fire action. <br/> <br/>Have to say I was so focused on the dots that I never even noticed the LLama.
Apr 30 20:07:00 1h 30m dotLife Nice music. <br/>Really quite a lot of content there for the size as well. <br/> <br/>Got fed up of going back to the start on failure though, especially as once you'd taken a few hits it got a lot harder to see. Regenerating health may actually have been nice.
May 1 18:29:00 22h 22m Hat Guy The hats as genre abilities was pretty cool. <br/> <br/>I had to run the "mac friendly version" despite being on Windows 7, due to a "bad file length" error on the first link. <br/> <br/>I managed to jump clear of the level I think. I climbed the second big wall, then did a big jump off of it, sailed past everything, ended up running along the bottom of the world forever.
May 1 18:40:00 11m 00s You Must Escape Wow, that was pretty clever. Got frustrating in some of the later, fiddler levels though, where the big step size of your apparent movement made it pretty difficult to avoid the traps. <br/> <br/>While there's not a lot of audio, what you made was very professional sounding to have been done in the time.
May 1 18:51:00 11m 00s To And Fro Blop-blop-blop-blop <br/> <br/>Felt like the grid set up made it hard to see you/the enemies past the rather large flickering squares.
May 2 21:07:00 26h 16m Make Friends Don't Bake Them That was a lot of fun. <br/> <br/>Was weird how sometimes the light messages were reliable, somethimes the dark messages were. Very tricksy.
May 7 19:23:00 118h 16m Mind the Gap Love the concept/ <br/> <br/>Really needs that way to adjust your existing lines that go to the wrong place, without really screwing up the game though.
May 7 19:31:00 8m 00s Beyond Minimalism Really love the effects and style of this. <br/>It's not mega interesting as a game, but the fade- in and out of changing, outlined objects was very cool.
May 7 19:45:00 14m 00s Squares In Space It's not a great game, but well done for getting the full set of graphics, sound, gameplay all done.
May 7 19:50:00 5m 00s The Prospector Gorgeous looking resource management puzzler. <br/>Be good if the tool tips could update without having to mouse away and back again though.
May 7 19:56:00 6m 00s Super Cowbell Text Adventure A look around option, or some decision making would be a nice addition.
May 7 20:01:00 5m 00s The Mondrian Crash I erm err what?
May 13 19:50:00 143h 49m O That's a minimalistic platformer all right.