Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → CMaster
Feedback comments for LD25
CMaster's games and stats for all events →
| Timestamp | Since previous | Game | CMaster's comment |
|---|---|---|---|
| Dec 17 08:40:00 | For the love of the king | Took me a while to get just what made you win lose, and often bugs out into a loop when you do lose. <br/>Definitely made me feel very villainous though! | |
| Dec 17 08:50:00 | 10m 00s | Pandemic Simulator | Pretty solid implementation of the core mechanics of Pandemic, a little lacking in things to do or real choices to make though. |
| Dec 17 08:54:00 | 4m 00s | End Boss | Nice work, although I couldn't work out which 360 button for the aiming attack. |
| Dec 17 09:50:00 | 56m 00s | Those Pesky Rogues | Neat idea. Lacks there being much to do though, other than spam Skels whenever magic is up. |
| Dec 17 10:04:00 | 14m 00s | Anta Gogen | Great work. like a more tactical (or puzzlier at least), less grindy version of Infectionator. Loved it (although hated the scroll and lack of minimap) |
| Dec 17 16:44:00 | 6h 40m | Dragon Wrath | Looks pretty fantastic, broad scope, great idea. <br/>However, Dragon flies so awfully as to spoil the fun, and I can't even manage to deal with the first little hamlet. Perhaps a little overzealous with the levels? |
| Dec 17 16:56:00 | 12m 00s | Subjugated | Pretty good, but could do with two big things: one is mouse capture (controller support would be good too) and the other is some kind of waypoint/radar system. Had no idea where I was supposed to be going most of the while |
| Dec 17 16:59:00 | 3m 00s | Villain on a train | Hey, that was a pretty fun 2 minutes. Nice work. |
| Dec 17 17:10:00 | 11m 00s | Joe, the bad jack! (HTML5) | Entertaining. I ended up as an avenging ghost mind, charging through the woods, and killing the -3 men left to defeat. |
| Dec 17 17:17:00 | 7m 00s | Bank Job | Laser Stomach guards are evil. But lazy, |
| Dec 17 17:24:00 | 7m 00s | THE PRINCESS IS MINE | Pretty good, quite creepy feeling |
| Dec 17 17:52:00 | 28m 00s | Goat Hate Jug Band | Bllleerggghhhh! |
| Dec 17 18:05:00 | 13m 00s | Dungeon Disaster | Well implemented, I didn't really know what decisions would be sensible however. |
| Dec 17 23:55:00 | 5h 50m | The Most EVIL Breakfast | Love the graphical style. <br/>Not so in love with plodding around slowly. <br/>What does the force bar do? |
| Dec 18 20:26:00 | 20h 31m | DEFCON 0 | Slightly confused as to why the Soviet Union has the borders of modern Russian and not the actual USSR. <br/> <br/>Be good if the rest of the world could fight back, as its just a time sink |
| Dec 18 22:24:00 | 1h 58m | The deathray | Great idea, surprising amount of implementation. <br/>Far too easy to blow yourself up before teh subtitles have even got near to warning you about things though. Also mad hard. |
| Dec 19 19:40:00 | 21h 16m | Dig-Dug Dungeon | Great work. More variety would be good. <br/> <br/>Also, it eventually slowed down to an absolute crawl - think I may have marked too many places for mining? |
| Dec 19 22:17:00 | 2h 37m | Renegade Theologian | Nicely atmospheric. <br/>Not sure hot it ties into the theme though. <br/>Also, was the skybox/ground texture really created in the 48 hours? |
| Dec 19 22:59:00 | 42m 00s | EVIL SOUL EATING DEMON LORD FROM HELL in HAPPY KINGDOM | Demon smash! Demon destroy. <br/> <br/>A high score record and ability to go again would be nice. |
| Dec 19 23:03:00 | 4m 00s | Hunt | Neat setup - need to know something about how the units work though before you can make any useful decisions. |
| Dec 19 23:23:00 | 20m 00s | The World is Mine! | Nice work. <br/>Be even better if there were ways for things to go wrong though. |
| Dec 20 19:24:00 | 20h 01m | Korruptor | That's a pretty crazy amount of texturing and modelling for 3 days. Good work. |
| Dec 20 20:17:00 | 53m 00s | Tripe Traps | That's pretty effective. <br/>The bucket of mercury is an unusual but evil trap. |
| Dec 20 20:22:00 | 5m 00s | Kittenzilla 3: The Return of Mecha-Kittenzilla | Miaow Miaow |
| Dec 21 18:50:00 | 22h 28m | Firepower! | Neat little simulation-driven game. Lacks villainy a little mind. |
| Dec 21 18:55:00 | 5m 00s | Unhappy Holidays! | Kept dieing due to no ammo, despite just blasting enemies in the face. Not bad all around though. |
| Dec 22 00:16:00 | 5h 21m | ECHO CHAMBER | Neat idea, unusual take on villainy. <br/>Seemed that just click=spamming was always enough to win mind, rather than thinking much. |
| Jan 2 17:56:00 | 281h 40m | The Unforgiven Wanderers | I had no idea why my health went up and down etc. <br/>Descriptions of the consequences of your action would be very useful |
| Jan 2 18:01:00 | 5m 00s | The "Great" British Weather | Great idea, neatly executed. Don't feel much urge to replay, but really enjoyed it once. |