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bowlercaptain

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TimestampSince previousGamebowlercaptain's comment
Apr 30 03:56:00 Captain Blowhole Good prototype. I would guess that the intention is to limit use of the guns eventually - Using the Terry Crews was basically an instant win. The graphics were good and the mechanics were well behaved, although it was difficult to tell what defined an asteroid as "smashed". The subtle asteroid gravity was a pleasant surprise as well.
Apr 30 04:29:00 33m 00s Simplyfy Well, I told myself around try #40 that I would go to 100, and did just that, not succeeding once. If you want to track the distributions of deaths, I will post it on my twitch channel by tomorrow (/zxprogramming). The thing about extremely difficult games is that they require an eventual reward - I did not get one from this. This game felt less "difficult" than it was "unforgiving". Too often I would "trip" on some ground spikes as I jumped over them, with no obvious visual contact, or land too close behind one of the circles. Also, while aerial control is not physically realistic, it is nearly essential in a motion-heavy game. Basically, whenever I entered the air I was gambling with my life, and felt that I had very little control over where I would end up, no matter how I took off. With tighter controls and shorter levels (or, like, save points? Then you could make us run all of the challenges.), it could be pretty good. At the moment, however, for me it is simply just painful.
Apr 30 04:37:00 8m 00s Root Route! Great game. Fits the theme, has a unique concept. Could do with more vertical visual space. My solution to many of the puzzles was "go as far down as you can and then die so you can see the whole level and plan a route". It was nearly impossible to solve the puzzles reactionarily, especially with the lack of a visible large-scale grid.
Apr 30 04:45:00 8m 00s Broken Sat-Nav, 3:12AM, 3013 Often would move around the screen just because I was worried about having objects appear underneath my character. Liked the visual indication of speed and location and direction and whatnot. A fun little game, if not very deep or complex.
Apr 30 04:59:00 14m 00s Rude Bear Rising Definitely had the Megaman feel of starting out insignificant in power compared to the bosses, finally finding one you can defeat, and using that to slowly find a leg up on all the others. The infinite-loop-death was annoying, but unintentional. Didn't have much to do with minimalism, but could be a good game with a little bit more rounding-off of sharp edges, if not necessarily polish. The roughness was an appealing quirk to the game, but it would be great if it was fully functional.
Apr 30 05:33:00 34m 00s Parabox Pretty fun. Very simple, fits the theme well, though the mechanic wasn't terribly unique. Very pretty, and the song was nice. I don't exactly know the limits and abilities of Blender's interactive mode, but I would maybe advise moving to a framework with better built-in physics handling next time, so you can spend more time on what makes the game unique. If you're already a blender modeler, you may find that it plays nicely with Unity, which is a pretty solid framework.
Apr 30 05:55:00 22m 00s Hit The Button Unfortunately, this game doesn't really feel like a game. It's just a thing that you click. After waiting for a few seconds and losing coins for the first time, near-instant clicks following also resulted in negatives. Waiting again fixed it. Doesn't particularly feel like it fits the theme - minimalism is the stripping out of non-essential elements, and this was stripping out all elements save for user activity and progression. If I felt like the game was a satire or something and could laugh along with it then maybe I could deal with it better, but at the moment it wasn't at any time actually fun.
Apr 30 16:05:00 10h 10m Minimal Race I'm going to agree with Destroyer40k - fuel needs to be a little more guaranteed. In addition, I'm not sure what purpose the 'boost' mechanic serves. All I saw it do was make my fuel go down faster.
Apr 30 16:12:00 7m 00s Super 3D BlockLand I couldn't get it to run. :( Using 64-bit Windows 8, and I installed MonoGame, but it refuses to run, which is disappointing, because the previous comments made me want to play it.
Apr 30 16:18:00 6m 00s Survival Shape It's a good start. As others have stated, it could be made more difficult - having the circles require more than one shot would help. The difficulty could also scale up a bit faster.
Apr 30 16:26:00 8m 00s Boxley Good start. A few more platforming elements would have been nice. I especially enjoyed that the non-minimalistic toasts were the enemies - I would have liked to see other things like that. Music was pretty good, too.
Apr 30 16:31:00 5m 00s Fjoxel Very nice. Not anything new, but very well done. I would have liked some sounds, but everything else was quite well done.
Apr 30 16:42:00 11m 00s Wither This is quite good. I loved the mood and the audio. The levels were a tad inconsistent - some were far too easy, and others seemed to drag on and on, and on those, dying was really frustrating.
Apr 30 16:45:00 3m 00s Ten Shades of Grey Windows link isn't working, either.
Apr 30 17:03:00 18m 00s Dark Black Quite fun! Sometimes the order in which you had to do things wasn't always clear, but it's an adventure game, so I can't be too much of a stickler. Music was decent; it fit the mood, but got a little on my nerves at the end. Also, much of the time I couldn't tell what an item was. It wasn't until the end of the game that I figured out that the red lump was a minimalizer gun.
Apr 30 18:31:00 1h 28m Space Jellyfish Fun. A bit hard to control, although perfect control would hamper the feeling of this game more than help it. Hectic and out of control were the operative words. The sound design was excellent. I got "kamikaze" each time, but I spent most of my time (once I figured out how) collecting pods of enemies to lead into the mines.
May 1 00:12:00 5h 41m Destroy the Unnecessary Not bad, not bad at all. Got a little stale - you didn't really have to approach each puzzle in a new way, just move around until you got it. The punching sound needs to be a little less jarring - I literally jumped the first time I heard it.
May 1 00:30:00 18m 00s Web of Despair Great effort, but you needed more time. :/ I didn't really get the story... If you decide to continue with this, consider adding a webbing mechanic so you can 'trap' the humans.
May 1 00:34:00 4m 00s Potate For Your Life! I found the audio a tad grating, and there needed to be more content, but what you had ran quite smoothly! A hitpoints indicator would have been nice to have, though.
May 1 00:39:00 5m 00s there was a knock Audio was kind of annoying, and I couldn't get to things fast enough. Interesting gameplay, but it couldn't hold my attention for long.
May 1 00:58:00 19m 00s Somsnosa Audio was good, though a little annoying as time progressed. Graphics were wonderful, but the game play didn't mesh well with the art - the black and white cave was an eyesore. It wasn't until about 10 minutes in that I realized I was playing an RPG.
May 1 01:02:00 4m 00s I DIED. ... ew. Nicely done graphics and game play, but (and this is personal preference) the art style kind of turned me off. Audio was slightly annoying. Loved the game play mechanic of bashing in to stuff, though.
May 1 15:17:00 14h 15m _M_ Very interesting puzzle, and the graphics and audio are astounding. I couldn't figure it out - suddenly it just ended and I'd done it, but had no idea how. I just kept matching up the circle and triangle and it kept doing stuff, but I didn't see any pattern. Sometimes I could get them to match up simultaneously, but not always.
May 1 15:44:00 27m 00s Guru Good game! Couldn't figure out the fish one, and the others took me a while, but a good game!
May 2 02:25:00 10h 41m A Man from the Docks The music was very annoying. The collisions felt 'sticky.' The second boss was cool, but the first one was pretty boring. I would have liked some indication that I was damaging the second boss, though. I wasn't sure if what I was doing was right, and then suddenly it said 'You win!' and I was like 'Okay...'
May 2 14:40:00 12h 15m Lack of Civilization Well, done, for what you have. The graphics, while not AAA material (though I'm not sure that's what you should be striving for :P) served the game well. Music was nice and not obtrusive. You fit the theme pretty well - it was a little anti-climactic and short, though. Also, jumping was a tad weird.
May 3 07:17:00 16h 37m Essense Really good. Video games have their blockbuster movies, their novels, their short story, the rare bit of poetry, so this was... what, a conversation with my therapist and/or motivational speaker? I don't know. Anyway, you definitely hit the feeling you were going for. It fits the minimalism theme to a T, and nonetheless manages to be pretty anyway. Good Job.
May 3 14:46:00 7h 29m RGBA Nicely done! The graphics were very nice, and things ran pretty smoothly. The only qualms I have is that there was no nice front end, no 'You Win!' screen, and occasionally it wouldn't fire even when I was holding down the fire button.
May 3 17:42:00 2h 56m Shape of magic It's not a game. Literally the only thing I had to do on every level was hold W, A, Up, and Right and I would win every time. This could be cool if it was used as a mechanic instead of the whole game.
May 4 02:41:00 8h 59m Square Circle Triangle Hmm... Well, the graphics are nice. Continue developing this - I'd like to see where you go with it.
May 4 02:51:00 10m 00s Mini Hero Very nicely polished. I wish the sound effects meshed more with the music. Also, I was never sure what constituted as a 'solution.' Sometimes, things wouldn't be filled in and it would work. Others, you had to fill in the whole thing. I would make with winning condition a little more clear.
May 4 03:00:00 9m 00s Blind Interesting. I like the concept. Difficulty curve was steep - a little too steep for me. Aside from that, the only thing I had trouble with was figuring out how to rate this game for 'graphics.'
May 4 15:22:00 12h 22m Labyrinthine Tower of Misery and Flashing Colors Very nice game. I'm not sure if this is a new idea, but even if it isn't, it's the best execution I've seen. The only qualm I had with the music was that when it changed notes it didn't do so on a down beat, so it kept screwing me up. :/ Also, at times it became a tad difficult to find where the walls were and where the floor was.
May 6 04:04:00 36h 42m minsweeper Feels really good the first time you kill an enemy with only one orbiter. The boss was definitely disproportionately hard - round 6 probably took longer than the rest of the game. The main problem with the boss was that no matter what strategy was used, the first attack always boiled down to Clicking, flinching, and hoping. The major problem was the sense of helplessness - your orbiters, the Boss' slaves, their orbiters, and each character all move at about the same speed, so most of what happens feels out of your hands, and deaths feel like the game's fault. Also, if you're too far within the radius of the boss and retreating, he can chase you down and kill you, so basically every attack is a one-off shot in the dark. I finally beat him by just brute-forcing the chance - holding the left mouse button and charging, which was successful only a few tries in. As most other comments have mentioned, it definitely feels suited to multiplayer - whether a game in itself or a competitive mini-game in something larger, it's fast-paced and highly chaotic, a la bomberman or any good Mario Party minigame.
May 8 05:53:00 49h 49m Y&P Seems to be a reflex test - once you know the direction from you to the potato, there is very little strategy at all involved in reaching it. The major challenge is figuring out that direction quickly. Works as a Bronco Trolleys-esque mini-game.