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Feedback comments for LD28
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| Timestamp | Since previous | Game | bowlercaptain's comment |
|---|---|---|---|
| Dec 21 07:25:00 | A Snowball's Chance In Space | Couldn't figure it out originally based on ship design - I assumed I would be shooting some specific feature of the ship: into the docking bay, engines, etc., but a comment's suggestion made it not terribly difficult. I liked how the cycles of the weapon sounds were a simple multiple at eachother, making kind of a beat out of the sounds. | |
| Dec 21 07:59:00 | 34m 00s | Let it snow | I really like the idea - make it snow, manually! Could have used a bit more structure than just a once-off simulation. |
| Dec 21 08:06:00 | 7m 00s | One-legged man | The black skeleton was really difficult - up to that point, it had been about preplanning your motions pretty meticulously, but once that was replaced with a challenge of reaction time with so much delay on the controls, the difficulty curve turned vertical. Cool concept - the controls definitely make you feel physically disabled. |
| Dec 21 08:28:00 | 22m 00s | BlockDodger | Definitely very simple, as you said. I think it could have done with some kind of scorekeeping or difficulty curve. Way to go finishing something, though. Good to hear you came up with a basic engine, although generally I would work on engines outside of LD and then during LD either use something I'd already made or someone else's engine (Unity, Game Maker, Flixel, Flashpunk, etc.) |