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| Timestamp | Since previous | Game | bowlercaptain's comment |
|---|---|---|---|
| Aug 26 02:55:00 | Welcome to Cronenburg | Sound effects: Approved. Model scaling: Approved. Laptop performance after kicking down an entire house worth of fences: 4FPStars out of 5. Wasn't terribly clear on how well I was accomplishing the goal - the only end-state seems to be time out to high score. I can envision a slow progression - as the bunny gets more monstrous, the destructive power ramps, until not simply hedges can be defeated, but entire houses, in a Katamari-like escalation to the final end-boss-like kickable: a mailbox. | |
| Aug 26 03:19:00 | 24m 00s | Loveless : a multiplayer story | Grand. Production values out of this world by Jam standards. Did feel a little cooped up in the one background for all of the middle-period dialogue, but definitely felt involved. <br/> <br/>I was sorely grieving the lack of a "pay attention to the damn engineer like someone who isn't a total idiot" option anywhere besides perhaps the end, but I have that gripe with many a tragic tale. I'm excited to hear how it turns out. |
| Aug 26 03:28:00 | 9m 00s | Detritus | Srs biznes difficulty on a trackpad. I think the game has an enemy dearth in certain spaces at certain times because all of the astronauts start facing one direction, or so it seems. I may be wrong on that front. Good graphics, if a bit disjointed. Good job! |
| Aug 26 03:35:00 | 7m 00s | Where is my Hat? | The graphics were adoirible! Audio was nice. Managed a destruction-less run, only to break stuff when I sat down. Couldn't navigate the maze again to make it back to my original spot for a hat party without any chaos. Also, destroyed the entire city. Mwehehe. Way to go! |
| Aug 26 03:51:00 | 16m 00s | Delivery! | First run: Swung into parallel park like a some variety of boss, was unable to escape my new three-walled prison. Second run: Hit a hill sideways and swung around the half-bowl like it was Sonic Adventure. Accomplished my goal in my third shot at the facility after remembering that the handbrake was a thing, but otherwise found my best moments hitting terrain corners at full speed and landing straight up through luck of non-figurative dice roll. This is pretty much the best possible 9-hour game: major emphasis on emergent fun through controls, exactly the right tone and level of story to convey that you definitely cared in spite of lack of time. 10/10 would careen sideways again. |
| Aug 26 03:59:00 | 8m 00s | KidsGrace | Looks great. Wasn't entirely certain until testing that as the game progressed I was hitting the key too slowly instead of having a correct press misread. Interesting to discover that, with FPS-control literacy, I know exactly where "q" and "e" are, but not necessarily which of WASD are WAS and D, respectively. Not in muscle memory, anyway. Not a huge amount of variety, but an interesting challenge nonetheless. |
| Aug 26 04:12:00 | 13m 00s | The Stars are Watching | "Strafe" is the most fun direction. When I remembered the theme I had an appropriate "Oh god no" moment. When I succumbed to the defense force I did not persist, for the good of ea2th. Did enjoy flying around, love the starfield. Full points for a convenient-to-run Pygame project. |
| Aug 26 04:24:00 | 12m 00s | Kaiju Boxing - a game in Twitch chat | Good fun. Gave me all kinds of Twitch-native-gamedev warm fuzzies. |
| Aug 26 04:45:00 | 21m 00s | With a Monster Heart | At first did not notice tentacles and murdered three crushes and a classmate simultaneously. Got Damian. Tried again and got Matt, then chose to murder all of my classmates. Required high persistence to keep the monster at bay and flirting progress was slow, which made the pursuit a bit tedious at times, but I like the concept. |
| Aug 26 04:55:00 | 10m 00s | Primer | Fun little movement mechanic. Reminds me of 2DCube's Focus, which I had to search for extensively to remember the name of. Interested to see where this goes! |
| Aug 26 05:03:00 | 8m 00s | Monsta Stelth Gem | Cool! Moderately difficult, but insanely punishing. I'm not sure if my kill persisted, but I was loathe to take the time to figure it out. Checkpoints would be hugely welcome. But: art is good, game works great, view-casting is crazy good. I don't tend to have enough patience to make progress in stealth games, but I like it! |
| Aug 26 05:17:00 | 14m 00s | Scabs | Graphics were great! Sounds were amazing! I couldn't help feeling like my cape was more mobile than I was, and getting stunlocked to death standing below the turret lightning was a bit frustrating, but I think that's the most brawler we're going to get in a jam timeframe. |
| Aug 26 05:28:00 | 11m 00s | Vampire Legacy | Yay! Fishsticks! I do appreciate the "Do not start" button. I'm pretty sure I would hang out with a guy who would put a "do not start" button in his game: I'm pretty sure /I/ would like to put a "Do Not Start" button in my game. The delay-on-click at the title screen was a bit confusing, and I wasn't exactly certain what I was doing when biting the guy, but good job! Twelve hours total is a whole lot of not-time to get anything up and running. |
| Aug 28 03:10:00 | 45h 42m | Eat Free | Up arrows suggested I run upwards: There were no skiiers to be found up there, at least that I saw. The idea is sublime, and I commend the finer touches on having skiiers run into trees, but it was remarkably difficult to survive - my high score is 4. Beautiful use of the theme. |