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BlennosoftGames

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TimestampSince previousGameBlennosoftGames's comment
Apr 30 02:15:00 Blob Runner Very cute graphics, and surprisingly fun game play. Well done!
Apr 30 02:19:00 4m 00s Captain Blowhole Really cool idea! And the destructible planets are a nice treat :)
Apr 30 02:26:00 7m 00s Double Edged This is incredible! Amazing aesthetic, and overall brilliant feel.
Apr 30 02:36:00 10m 00s City Walk Very original, and the city feels quite "alive". Though it could benefit from some more varied interactions.
Apr 30 02:39:00 3m 00s Super Mandelbrot Explorer Mk3 Turbo Deluxe with Cheese Mathematical!
Apr 30 02:57:00 18m 00s Blocked Maze I do enjoy a good maze. Those spinning blades are quite nerve-wracking, I confess I did not get past the 3rd level. But very much enjoyed as much as I did play.
Apr 30 03:08:00 11m 00s Bipolar Bradley This is hat-eating bizarre, and I love it! My top score 64,850! Longest combo: 20! Take that insanity! :)
Apr 30 03:20:00 12m 00s Flight Time Could use a bit of instruction at the start, but overall a whole lot of fun packed into a very simple mechanic. The "previous markers" were a brilliant, and crucial, feature.
Apr 30 03:27:00 7m 00s Pick-M Very innovative idea, and interesting take on the theme. The ability-picking would be more exciting if there was some sort of "point multiplier" or similar bonus for picking fewer abilities. And if every level could be beaten with only one ability (though with difficulty) to really show off your idea. Very well done though for the time we had :)
Apr 30 03:43:00 16m 00s The Square - By Suese Nice parody of the theme in the intro :P Also quite fun, though took me a few tries to figure out you have to hold the attack button.
Apr 30 04:29:00 46m 00s Zero. Really cool idea. The timed mandatory shooting and ricocheting bullets makes for a really interesting balance between shooting your opponent while trying not to shoot yourself. :P Well done!
Apr 30 04:49:00 20m 00s Voider Probably the most minimalist game I've played so far, yet still manager to be fun and interesting. The sort of game where you keep saying "just one more time" until it's midnight :P Although it's a bit too easy to "skip" the score screen if you're mashing SPACE.
Apr 30 05:09:00 20m 00s Ten Space Very challenging take on an established mechanic. Minimalistic, but challenging. But perhaps too challenging.
Apr 30 05:31:00 22m 00s We Dreamers There is something very cheerful about this game. As far as I can tell you don't "win" you just smile :)
Apr 30 05:41:00 10m 00s U This is the most polished game I've played from this competition, and I was surprised how fun it turned out to be. The "Maniac" level was a bit tricky, but the solution is clever. Very well done, sir.
May 2 04:31:00 46h 50m (R,G,B) Holy Cow! This is fun idea, explored well (the green tracks, bouncing, momentum) and polished to a brilliant shine! Climbing that hill at the end honestly felt like climbing a real rocky hill (struggle, slip, try again). I can honestly say, if you were to add a few more levels to this, and put it up for sale, I would buy it! Put it on Steam, I'd buy it for a few friends too. <br/> <br/>I was kind of hoping the prize-at-the-end was being able to fully see that behind-the-game image (since the game teases us with it at a few spots) but perhaps that's an idea for the retail-version ;)
May 2 05:18:00 47m 00s SeedLife Interesting idea, and kinda neat to watch. Although I personally think it'd be more enjoyable with more detailed graphics.
May 2 06:39:00 1h 21m The Unseen The atmosphere of this game is so good, especially the shock after the first explosion reveals where you are. <br/> <br/>However, the collision detection make the game a lot more frustrating and trial-and-error prone than it should be. Most of the time I had an easier time finding my way when I didn't use the pulse or explosion, and just walked around my old dead bodies. Even after having beaten it a few times I'm still not sure what specifically kills you (Red things? Everything? Hitting things at high speed?). <br/> <br/>After the first time I tried doing it faster, and then without dying a few times to see if the ending changed, but I guess it doesn't. Which is appropriate. Also, given that I tried for a solid half-hour on this game (longer than any other) suggests you're definitely doing something very right.
May 2 06:53:00 14m 00s Requiem Excellent sound mood and visuals, well stylized and unique. However for a platforming game (even a minimalist one) the 'camera' is a bit too up-close. Also the Wall-Jump is a bit buggy and inconsistent, every time I think I've gotten the hang of it, it stops working. Still looks and sounds nice though :)
May 3 03:23:00 20h 30m Stickman Adventure Just an FYI. You would get FAR more people to play your game if you hosted it on a service that could be freely used (without having to register) Few people will take the effort to create a throw-away account on some third-party site just to be able to download your game. <br/> <br/>Mediafire and Dropbox are the most popular choices on here, I've seen some hosted on Gamejolt as well. There are many choices that make it easier for people to play and rate your game. <br/> <br/>You may want to look into some other hosting options before voting ends.
May 3 03:33:00 10m 00s SUMOMIMAL I really liked the music! Knowing which way the cube was facing wasn't a problem for me, but the left/right controls being inverted threw me off. Also, I have no idea what I was supposed to do. But I hope it was push the other shapes off the platform. Because I did a lot of that, and it was fun. The momentum for overpowering the other shapes feels very right.
May 3 03:53:00 20m 00s Super Minimalistic I played the whole game before reading the don't-collect-anything note, and kept thinking "Didn't I get them all, did I miss one?" But then playing it again, properly, was far more challenging and the item-placement made far more sense. Some pregame instruction to that effect would have been good. Also the platforming controls could be tightened up a bit. But overall, a clever take on the theme, forcing a lot of people to fight their collectors instincts, which was really neat.
May 3 04:40:00 47m 00s The Bare minimum I got to the end! The controls are pretty sticky, but pretty awesome for a 1 hour effort.
May 4 04:10:00 23h 30m Keep It Simple. Very retro, and very solid. The ship-improvements at the expense of score multipliers is a cool addition too. Nice work!
May 4 04:48:00 38m 00s Conversion Cool idea and definitely takes the Minimalism theme to an extreme. One thing that might be helpful is to let the player know if the movement is top down or FPS-style. For example, when I hit a wall, do I hold left to turn around then hold up to walk forward for awhile, or do I hold left instead of up to walk left instead for awhile?
May 4 05:06:00 18m 00s Limbo Dare Cool and simple game. The jumping in this game was better than most platformers on this site, making that precision jumping part much less frustrating than it would be otherwise. Well don on that. Checkpoints would be nice though, but it's short enough that they weren't too sorely missed.
May 4 05:25:00 19m 00s Save the princess of the minimalist world! Fun and interesting game. Challenging, but not frustratingly so. Although the speed-tiles are more of a hazard than a help :P Got up to but not past level 8.