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BlennosoftGames

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TimestampSince previousGameBlennosoftGames's comment
Aug 27 01:03:00 Escape of the Alien Fun game! The simplicity of the core mechanics made it pretty intuitive and smooth to play, and re-play. The 'pre-plan your route' idea was a nice way of balancing the short time limit and I liked the 'dizzy' effect when you touch the bombs. <br/> <br/>The random level generation could use a little more work though, I had at least one level that didn't have an Exit (maybe it was behind something?) and two levels where I started with a brown-bomb right on top of me. <br/> <br/>Overall, good job!
Aug 27 01:22:00 19m 00s Time War Pretty fun game. I liked the different types of guns, and the music too. And the difficulty curve was very good, a nice easy first level to learn on, and then the challenge starts ramping up nice and quickly. <br/> <br/>The aiming at the little guys was a bit tricky though, since it seems to shoot the bullets just slightly to the left of the mouse pointer. <br/> <br/>Nice game :)
Aug 27 01:59:00 37m 00s PROBE TEAM Beat it with my 29th probe! <br/> <br/>I honestly loved this game, very interesting take on the theme, amazing audio and visuals working together to make an amazing atmosphere! And the sense of bittersweet joy when a probe makes it's final stop right as it touches the switch. Rock solid implementation too, and plenty of interesting mechanics. <br/> <br/>My only complaint, is that it's over :( <br/> <br/>A few more levels, puzzles, etc. and I'd gladly buy a full version of this game.
Aug 27 02:30:00 31m 00s Jellyfish Shall Rule the Earth 11,000 points! The only having 10 seconds of air maximum makes it constantly tense and scary. Although I tend to die more often from getting shot. The Jellyfish losing legs when you hit them is a cool way to show damage without "health bars".
Aug 27 02:38:00 8m 00s Stacked Trio Nice and simple, yet nearly impossible to master. I kept telling myself "one more time, just a bit further". Although after you get to a high speed and you die, it feels so slow when you restart and I always jump too soon! <br/> <br/>Cute game :)
Aug 27 02:48:00 10m 00s Candelabra Very interesting idea, and appropriate visuals. However, it seemed the difference between "too fast" and "as fast as you need to go to win" was pretty small, I had trouble being too fast or too late. Then again, that did make it more challenging, and the flames weakening did give fair warning. <br/> <br/>Nice work!
Aug 27 03:10:00 22m 00s Yea I did it!! Honestly, I was a bit weirded out by this game at first. But the world is actually pretty full and interesting once you take a look around, and although the humor is a bit eccentric, it certainly made me chuckle. <br/> <br/>Interesting game. <br/> <br/>[spoiler alert?] <br/>Also, The effects when you first see a Tarachnel nearly gave me a heart attack. <br/>[end spoiler]
Aug 27 03:26:00 16m 00s Frost Cool game idea, very nice looking graphics. However I found it a bit bothersome that neither ESC nor ALT+F4 would close the game after I won (I didn't see the "P" comment at first). Also, it seems you can build a tent and win without the box of supplies. <br/> <br/>Overall pretty good though.
Aug 27 03:33:00 7m 00s Hell Pizza That was bizarre, nonsensical, and mind-bending. Exactly what I needed right now! :P
Aug 27 03:39:00 6m 00s Return to Diamond Castle When I first started playing I thought "hmmm... feels... familiar", after the first 10 seconds, "Could it really... could it be..." and then I got my first invincibility power-up, I nearly screamed "3D PACMAN!!" <br/> <br/>Lovely idea, and well executed.
Aug 27 03:58:00 19m 00s Explosion Time That was delightful! The action was hilariously over-the-top in the most exciting of ways! And the hopping around destructible terrain, and the desperate shooting felt oh so right. <br/> <br/>It got a bit weird toward the end though, it feels like when the ground beneath you is all blown up, you should fall and die, I ended up loop-falling quite a bit before finding more land. <br/> <br/>Overall tons of fun, and I will definitely be replaying this later.
Aug 27 04:53:00 55m 00s The Choice I kept replaying, and replaying. There had to be a way... <br/> <br/>I really don't know what else there is to say, other than how it was so very... Affective. <br/> <br/>The music didn't loop quite-right, and the brief cut-out broke immersion a bit, but the story covered for it well. <br/> <br/>Good work, and I very much look forward to your future entries!
Aug 28 00:49:00 19h 56m Detective Awesomepants Wow! I liked how the mysteries were generally complex enough to take some serious thought, yet straight-forward enough that you had a fair shot at getting them on your first try. <br/> <br/>I didn't figure out the reasoning in the sumo wrestler one though, just randomly picked the right guy. The rest were all very satisfying to solve though.
Aug 28 00:56:00 7m 00s Potato Lagoon Score: 4320 :D <br/> <br/>I don't think I am very good at this game, but I thoroughly enjoyed it. The best motivation to stay alive is to keep the music going, and to keep seeing the funny random mission texts :P <br/> <br/>The difficulty was certainly high, but after I got used to it I don't think it was unreasonable.
Aug 28 01:45:00 49m 00s 10 Seconds and The Wizard Simple yet compelling, nice balance. I liked the old-school children's game feel to some of the puzzles. <br/> <br/>I did find the flying keys to be more challenging than you had probably intended though. even when I'd hone in on one key and track it's movements, there seemed to be some randomness in their bounce trajectory, plus they were small enough that it required incredibly fast fingers. But I did make it all the way to the end, and I'm glad I did. <br/> <br/>Honestly, if you wanted to do so, I can see this turning into a very decent kid's game for tablets/smartphones, if you made the story and difficulty a bit more kid-friendly.
Aug 29 01:07:00 23h 22m Gauntlet: A Series of Ten Second Strategies Very interesting idea, although the controls were certainly confusing. Only after reading the comments did I try clicking the background of the game first to make Q and E start working. Although after that it was much more playable. <br/> <br/>Very innovative concept :)
Aug 29 01:21:00 14m 00s Bomb Squad Quite a lot of fun I must say. The first time I inadvertently burst through a wall like the Kool-Aid guy I nearly fell over laughing. That was a hilarious feature. The voice-over was a nice touch too. <br/> <br/>Occasionally when two different colored bombs spawned really close together it would try to disarm both, and blow one up, other than that quite fair, and solid. <br/> <br/>Lovely game!
Aug 29 02:04:00 43m 00s Midlands Noire Interesting game. Definitley had a very strong point to make, though as a non-European I had to do a bit of research to understand it. <br/> <br/>Overall a respectable first foray into the world of 3D games :)
Aug 29 02:23:00 19m 00s 10 Second Tai I love the sheer absurdity of it all! The gameplay and story shared the same breathlessly joyous excitement, making them mesh perfectly together and compliment each other. <br/> <br/>A full-length game of this sort would give birth to a new genre and I would raucously applaud it.
Aug 30 06:14:00 27h 51m Seanan's Brewery This is far more solid than I was expecting, and the 10-second goal was exactly the right amount of difficulty. I eventually got to 1 crate every 8.3 seconds. <br/> <br/>The amount of available building space felt like a limitation toward the end, a 'sell/destroy' function may have helped, or a larger play area, for further expansion. <br/> <br/>Fun game though, I'll be replaying this one a few times :)
Sep 8 22:25:00 232h 11m Test Subject No. 14756 Cool game, reminded me a lot of Portal, but with fewer portals. But with the humor and puzzles, etc. <br/> <br/>the jumping as a bit tough to control, but I eventually got the hang of it. <br/> <br/>Nicely done, sir.