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Feedback comments for LD26
baldwinthree's games and stats for all events →
| Timestamp | Since previous | Game | baldwinthree's comment |
|---|---|---|---|
| Apr 29 04:15:00 | Shoot Guys | jumping on the bandwagon, those buildings are sweet | |
| Apr 29 04:16:00 | 1m 00s | Snape | Interesting game. Would be fun with multiplayer! |
| Apr 29 04:27:00 | 11m 00s | Exploid | Fun game! Had to get into the hang of it at first. It seems a lot easier if you don't go for anything and just concentrate on staying alive... not enough desire for bananas. |
| Apr 29 04:39:00 | 12m 00s | Spheres | Couldn't get this to run - installed the .msi, went to the install location, but it errored out before opening a window. Is there something I'm missing from the install instructions? |
| Apr 29 04:49:00 | 10m 00s | Unfinished Cube | Awesome game. I really enjoyed the concept, but when it got to the longer levels I got a bit frustrated when the red blocks happened to show up exactly everywhere - but I quit Super Meat Boy about halfway through, so take that with a grain of salt. |
| Apr 29 04:58:00 | 9m 00s | Illumination | Wasn't sure whether the "Game over" screen meant I lost or won. In any case, I got to the illumination! Maybe a few more cues as to the orientation of the camera would have helped. |
| Apr 29 05:05:00 | 7m 00s | Pursuit of Happiness | Quick, bright, and easy on the eyes and ears. Fun! |
| Apr 29 05:10:00 | 5m 00s | Killing Time | Seemed to be written in a noir-esque style. This was actually my first Twine game, but I enjoyed it nonetheless. Shame it's incomplete! |
| Apr 29 05:15:00 | 5m 00s | Keyboard | I... really suck at typing (it's that damn y key). Very innovative! <br/>Also, I felt like the music was making fun of me. |
| Apr 29 05:19:00 | 4m 00s | TATERUSH | Stay strong, spud-brother. I only wish I had the balls to do something similar in my game. |
| Apr 29 05:26:00 | 7m 00s | Marblelistic | Fun physics-based gameplay and *looking at other comments* potato mode?! damn, I've got to go back and look at that... <br/> <br/>Haven't found the potatoes, but I did get to 12 or so marbles before quitting. Anyway, like I said, fun physics to play with that reminded me of pool. Shame there's no negative result to using too many marbles, and the skybox was a bit wonky. |
| Apr 29 05:52:00 | 26m 00s | Ludum lupus | Loved the aesthetic and the sprites. Shame there isn't more! |
| Apr 29 05:56:00 | 4m 00s | Writer's Block | Pretty sure this is telling me to pick up a prostitute. <br/> <br/>"FAMILY DOOR STREET <br/>MUSIC BOOK SILVER FAMILY <br/>FRIEND ESCORT SINGLE" <br/> <br/>Very original idea! Fun to play with the shapes of the characters. |
| Apr 29 05:58:00 | 2m 00s | Where is Pixel | Same as the above, couldn't get it to run. Looks neat though! |
| Apr 29 06:06:00 | 8m 00s | PolyShot | First off, I should say I'm biased - I like this because of the similarity to my game! Unfortunately, I'm terrible at this. I only got up to 750 points... couldn't really see the projectiles all that well. Really like the designs and the gameplay though. |
| Apr 29 06:11:00 | 5m 00s | WhiteSpace | Couldn't get past the second level after a couple of tries, but I absolutely love the aesthetic and the pulse noise. Very clever idea, and mad props for building it in native OpenGL and GLUT. |
| Apr 29 06:13:00 | 2m 00s | LDRU | Unfortunately I'm having the same problem as anyone else. Your screenshot intrigues me nonetheless! |
| Apr 29 06:22:00 | 9m 00s | Minima | Words cannot express how much I hate the blue square. It's so cheeky! <br/> <br/>I took a while to realize what I was actually supposed to do - catch the blue square in the maze that I'd revealed - but once I did it became a fun puzzle game. Couldn't understand what to do after it started following me, though - just wandered around for a couple of minutes and gave up. <br/>Very atmospheric, and I loved the procedural sounds and maze generation! |
| Apr 29 06:28:00 | 6m 00s | Nod | Very unique take on the theme - an input mechanism that depends both on timing, repetitiveness, and whether you use it at all. Made a lot more sense when I read through the script! Very cool. |
| Apr 29 06:45:00 | 17m 00s | Where therefore we go | Excellent draw on resources from art. Excellent sound building. Excellent use of multiple windows. Excellent way of conveying information to the player. It even LOOKS like the minimalism art movement. This is awesome. |
| May 3 07:03:00 | 96h 18m | Tri-Forever | It's a shame when it pulls you out with more force than you can resist... fun game! Music was a bit repetitive, but that might just be my speakers. |
| May 3 07:22:00 | 19m 00s | Bong Out Wars | Great game! I loved that the balls collided with one another, it led to some really chaotic situations. |
| May 3 07:31:00 | 9m 00s | dodge the atom | Very smooth and quick game. Every time I got cocky, I jumped into the atom because I thought it was moving slower. Nice game! |
| May 3 07:40:00 | 9m 00s | Ten Space | Loved it! I'm pretty terrible - only got to the 9th or so level - but it's very clean, looks great, and plays great. |
| May 3 07:49:00 | 9m 00s | Click, Release | Extremely entertaining. I loved the audio, but I wish there was some way to know what pitch it was going to be on release (higher pitch for earlier release or something). Also, the box physics were confusing... but no matter! Cool make! |
| May 3 08:24:00 | 35m 00s | Synesthesis | This was an awesome game to play and relax with. I only wish there were more levels! (also the nodes-meeting noise was a bit jarring sometimes) |
| May 5 20:50:00 | 60h 26m | Anthead RPG | Good start. Magenta background hurts the brain though |
| May 5 20:59:00 | 9m 00s | Don't Hit The Core | Very original. Unfortunately once I hit the core I couldn't continue, and there's no lose screen. Good job! |
| May 5 22:20:00 | 1h 21m | RGB | I really liked the mechanic of mixing colors from the environment. I couldn't get over to the labyrinth due to the treetops being the exact same color as the ground, it was hard to see the edges. Good submission! |
| May 5 22:42:00 | 22m 00s | Prisma | I really would have loved to spend more time with this, but I don't think I was quick enough to get the harder puzzles. Went through it over a couple of times trying to get to one of the alternate paths but never succeeded. I'll definitely look back for an easier version! |
| May 6 07:02:00 | 8h 20m | Multiplied Screens | My processor is absolutely terrible. Woo, easy game! <br/>Very interesting concept executed well. |