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Feedback comments for LD29
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| Timestamp | Since previous | Game | baldwinthree's comment |
|---|---|---|---|
| Apr 29 02:07:00 | Villager | I tried to do all the usual text-adventure hijinks but eventually realized it was more about resource gathering than anything else. Got tired of it and looked at the source to see if anything interesting happened... should have waited! Interesting concept. Definitely grabbed my attention. | |
| Apr 29 05:30:00 | 3h 23m | Submarines Vs. Airplanes | Dragging around the subs was an interesting concept, but it felt extremely difficult to move and keep track of them all at once - I used the others as bait to protect the final one, then there was nothing I could do to prevent the onslaught of torpedoes. Cool idea! |
| Apr 29 05:34:00 | 4m 00s | Beneath | Having also gone through the process of procedural maze generation for this LD, I feel your pain.... Impressive what you ending with, considering how low-level the tools you used to build it! |
| Apr 29 05:49:00 | 15m 00s | DRAANG | this has been the most bizarre experience I've had all week.... month? I dunno. I enjoyed the heck out of it though. |
| Apr 30 00:54:00 | 19h 05m | Grave Rob | Fantastic integration on the web. Really fun to move around and play - my only regret is that once you go cursed, you don't go back. |
| Apr 30 01:00:00 | 6m 00s | Infector Detector | Aww yeah, 293 saved. Got lucky - the original was in the corner. <br/>I agree with the more clues - basically I just go on a rampage after I see the first dead body. Maybe more clothes variations on people would make it more interesting. This was a fresh idea in for this theme. |
| Apr 30 01:17:00 | 17m 00s | Bacteraemia | Very cool. I liked the SCIENCE FACTS that popped up on the pause / upgrade screen. Glad to see Dart's making its way around the gamejam - did you use Box2D for physics, or implement your own collision handling? |
| Apr 30 01:23:00 | 6m 00s | UNDER | Interested to hear how you'll translate this to mobile. Could be a lot of fun! |