Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Andrei Barsan
Feedback comments for LD26
Andrei Barsan's games and stats for all events →
| Timestamp | Since previous | Game | Andrei Barsan's comment |
|---|---|---|---|
| Apr 29 10:05:00 | The Red Circle | Quite depressing actually, but still enjoyable. It would be nice to have more choices, as well as maybe the ability to skip certain audio parts you've heard before - it could make the choices easier to explore. | |
| Apr 29 10:09:00 | 4m 00s | Block Breaker | The physics are a bit glitchy, and I found that the timer saying seconds actually went down faster than it was supposed to. |
| Apr 29 10:16:00 | 7m 00s | ppet -- a random tamagotchi permadeath sim | Okay, pretty fun actually :D <br/>I got to level 8 and then my pet stopped evolving. :( I would like to play a post-compo version of this, with stuff like more interactions and activities. :D |
| Apr 29 10:26:00 | 10m 00s | Escape from the Tower | I liked it. I wanted to say that I found it weird that you automatically opened doors next to you thus possibly wasting keys, but I find that it actually makes the game more fun and challenging. <br/> <br/>The graphics fit together really nicely and there's quite a bit of content. <br/> <br/>I found that in level 4, it's impossible to get all the coins (please do correct me if I'm wrong). |
| Apr 29 11:03:00 | 37m 00s | My Hair Is On Fire | Pretty nice, though being slowed down the more damage you take is not very fun. :( Also, I don't really see what it has to do with the theme. |
| Apr 29 11:10:00 | 7m 00s | The Vale | It has a pretty nice mood, though I found the second level to be way too hard, until I figured out you have a shield. Some in-game pop-ups explaining the charge mechanic would be helpful - that's the only thing that's not straightforward. I liked the style - it perfectly fits the theme! |
| Apr 29 11:18:00 | 8m 00s | Echidna | Okay, the atmosphere was nice, but there isn't much to be done or to see, though... |
| Apr 29 11:27:00 | 9m 00s | Defense of the corrupted Pixels | I liked it, but the pixel controls themselves are a bit confusing at first. Perhaps the first levels could also be smaller, to allow the player to get used to the system a bit better. |
| Apr 29 11:29:00 | 2m 00s | Skyrim Simplified | It's complaining about not being able to find MSVCP110.dll. I've extracted the game to its own folder. I have Windows 7 x64. |
| Apr 29 11:35:00 | 6m 00s | True treasure of Kartoffelschloss | I like the idea of heading TOWARDS minimalism. The platforming controls could be a tad tighter though. And the camera feels a bit laggy. But I liked the graphics and the sound effects. Dein Spiel gefällt mir. :D |
| Apr 29 11:39:00 | 4m 00s | Robo-Sheriff: Minimalising Crime | I like the graphics and the style, but I still don't find the whole experience... minimal. The physics were a tad buggy, but still usable. :D |
| Apr 29 11:45:00 | 6m 00s | Where is Pixel | Pretty straightforward gameplay, I just wish there were more levels. :( |
| Apr 29 11:53:00 | 8m 00s | BASHLAND - Breakout Mario Mashup | Really cute! It felt crisp and breaking the blocks was satisfying! I liked the visuals and the sounds - the ambient music was minimal and complemented the the game nicely. Well done, mr. McFunkypants! |
| Apr 29 12:00:00 | 7m 00s | Shape Catcher | The graphics are lovely but the rest doesn't make that much sense... I like how it's inspired by Pokemon. :D |
| Apr 29 12:04:00 | 4m 00s | Knightly Knight | Cute little game. Though the small window hurt my eyes a bit. :( I liked the gameplay and how I could send the enemies flying as I hit them! :D |
| Apr 29 14:55:00 | 2h 51m | Line Game | This was really fun, and it had a very nice difficulty curve. If also fits the theme very well! The music was a tad annoying, though. |
| Apr 29 14:59:00 | 4m 00s | Moiety | Really lovely feeling! #1 atmosphere so far. Fits the theme perfectly. The only thing maybe missing is some chill background music. |
| Apr 29 15:07:00 | 8m 00s | Mini Pirates! | Woo, I beat it with 55 treasure! Not too shabby. And considering it only took 4 hours, it's pretty darn impressive! Lots of fun! :D |
| Apr 29 15:19:00 | 12m 00s | (Follow the) Line | Gaah, *almost* there. :P Great game, really polished. The difficulty increases slowly, and the game, overall, has a really nice feel. |
| Apr 29 18:55:00 | 3h 36m | BLoX | Nice little game, with an addicting feeling. The thing I would have liked to see is a HUD with your current stats such as lazer upgrade level and armor. I liked it! :D Nice and minimal. |
| Apr 29 19:01:00 | 6m 00s | [My little game][+ or -] | Adorable little console game. And by far the smallest file size EVER at about 3kb. :D |
| Apr 29 19:31:00 | 30m 00s | Four Scepters | Pff, I wouldn't have expected less from the creator of Super Strict Farmer and Beetlefield: The Forecast. Brilliant game, capable of keeping me hooked for a very long time! <br/> <br/>Also, I somehow managed to get stuck in the top-right room of the third, level. I'm not sure if it's a bug or not, though. <br/> <br/>Great job. Don't EVER skip a Ludum Dare. :D |
| Apr 30 14:33:00 | 19h 02m | ASTEROIDS! (the side-scroller) | It's quite fun, but a tad difficult, even after getting used to it. It would be more fun to progress through (shorter) levels, with each being a tad harder than the next. |
| Apr 30 14:38:00 | 5m 00s | Ballisto | No matter how much I tried, I couldn't jump, haha. Great game, nevertheless. A bit too slow for my taste, but still really polished and enjoyable. I would also enjoy being able to press any key to restart a level, without having to reach for the mouse. :D |
| Apr 30 14:49:00 | 11m 00s | Ad Astra Per Aspera | A Dropbox or even Mediafire link could also work. |
| Apr 30 14:58:00 | 9m 00s | L'Hypnose | Interesting game. I enjoyed playing through it. I like the simple but powerful art style. |
| Apr 30 15:06:00 | 8m 00s | Permanent Destination | The creator probably needs to also export the lwjgl dependencies when creating the JAR. |
| Apr 30 15:17:00 | 11m 00s | Budget Squad | Ye gads, this is a great game. Dang! It was so fun to play and polished. I'm looking forward to more LD entries from you! :D Great art, great EVERYTHING! The only thing missing was a cool music track for your timelapse haha. |
| May 1 19:44:00 | 28h 27m | The Call | Oh my god, that was great. I loved it. <br/> <br/>It's funny - As I was playing, I kept thinking - "Gah, I have these RPGs where I have to ask about stuff *I* don't know but my character is supposed to know, and the people I'm talking to keep thinking I'm a moron". But then I got to the ending - priceless. |
| May 2 17:49:00 | 22h 05m | Moondar | I managed to get to the third stage, only to insta-spawn in a wall and die (2776 points). :( Other than that, It's a *really* nice game! It feels polished and the gameplay is exciting, if a bit chaotic. <br/> <br/>Honestly, the only tip I could think of is the omnipresent UPGRADEZ!1 It would be nice to upgrade you dude and the buggy (better steering, earlier wall warnings, etc.) <br/> <br/>The only large issue I can think of is the fact that the gameplay is far from minimal, hehe. |
| May 2 18:19:00 | 30m 00s | Long Live the King | I liked the game - it showed a lot of work for a LD game! :D It had a tad too much grinding, though. I liked the I am error reference. :D The combat system was pretty nicely implemented! |
| May 2 18:24:00 | 5m 00s | One Space Away | I felt that the controls were a bit stiff. I couldn't get past the plane event, despite trying quite a bunch of times. :( I liked the graphics, though! :D |
| May 2 18:31:00 | 7m 00s | DeaN | The animations were great. Sadly, I also encountered the bug that lowered the enemy spawn count dramatically. |
| May 2 18:52:00 | 21m 00s | 8-Bit? 4-Bit! | I found it hilarious how you just spazz out of control and get thrown off-screen when you try to go through a closed door, haha. http://gamedev.tutsplus.com/tutorials/implementation/create-custom-2d-physics-engine-aabb-circle-impulse-resolution/ This is a really useful article for coding physics stuff; I highly recommend it! :D |