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Feedback comments for LD25
SecondDimension's games and stats for all events →
| Timestamp | Since previous | Game | SecondDimension's comment |
|---|---|---|---|
| Dec 17 12:05:00 | Atomic Creep Spawner!! | Another great entry, I really love your graphical style. The way the hero explores the dungeon is really believable, and the swarming of the zombies is brilliant | |
| Dec 17 12:16:00 | 11m 00s | DR. MADDOC Takes Over The World and Kills 3D Forever | Really nice mood to this, I liked the graphics and the idea behind it. I got stuck quite early on though, a walkthough would be cool. Had fun finding all the references. Also +1 filmgrain point. Games need more filmgrain. |
| Dec 17 20:56:00 | 8h 40m | I, Goblin | Good idea, sorry you ran out of time with it. Looking forward to a finished board game from you in LD26 |
| Dec 17 21:04:00 | 8m 00s | Life Buster | Dude, did I just give someone explosive cancer? This game was extremely villainous. Not bad for 5 hours. Liked the music |
| Dec 17 21:08:00 | 4m 00s | Evil Rover | Really cool idea, I enjoyed it. The first screen made me smile |
| Dec 17 21:12:00 | 4m 00s | Brown Hat, Red Hat Cowboy POW! | The opening sequence was good fun, I want to go into a place and say "Nothing but all of your money!" +1 Goat cameo was good. Shootout was a bit hectic! |
| Dec 17 21:28:00 | 16m 00s | Deenergize | It's a shame that the whole game was played out on that tiny minimap really, as I thought the car lights moving round the city blocks were cool, but I didn't spend any time looking at them. Still enjoyed playing it for a while |
| Dec 17 21:40:00 | 12m 00s | Tourist Trap | Well I found it pretty tough, but the idea was fantastic. The visuals were great as well, the ghost was cute and then terrifying. The first few times you pressed Z were cool, when you disguise yourself as stuff. Good work |
| Dec 17 21:49:00 | 9m 00s | Bad Business Croc, Nobody Likes You | Great graphics, and the whole concept was coherent as well. Solid platform mechanics. I enjoyed the random business speak that came with my budget report. Good work on the blood, carnage and death of fluffy things too! |
| Dec 17 22:58:00 | 1h 09m | Test Subject Gamma | Cool game, graphics were good and I liked having an overhead view of the whole place. I played for a while and enjoyed it, worth some expansion |
| Dec 17 23:04:00 | 6m 00s | Woodcut Ted | Lovely little game, the graphics were cool and it all fitted together nicely |
| Dec 17 23:21:00 | 17m 00s | Revenge of the Simian | Everything ran perfect for me except background music (Windows 7-64bit, Chrome). <br/>Nice reversal of classic game, fun to play |
| Dec 18 13:06:00 | 13h 45m | Evil Lair Construction Kit | Great idea, I think it could benefit from some expansion, but overall I absolutely love it. Graphics were cool, some interesting crafting, vampires... it had it all |
| Dec 18 13:16:00 | 10m 00s | Airship Infiltration | Really good entry! I liked the checkpoints, the particles on destroying a sentry turret, the hacking was cool. The whole thing worked well, with great cut-scenes at either end |
| Dec 18 13:22:00 | 6m 00s | Another Day at Villain Inc. | This really made me smile, nice graphics and a great take on theme. |
| Dec 18 17:11:00 | 3h 49m | Little Death Adventure | Great audio and visuals, good job. I also really liked the intro and the messages at the bottom |
| Dec 18 17:25:00 | 14m 00s | Friend of Tokyo | Excellent stuff, I liked the idea of managing the different coloured bars (types of civilization), it meant I chose my lanes with greater care to try and maximise destruction of the leading colour. <br/> <br/>I think that idea has real potential in a puzzle game. What would be cool is if the different coloured bars had direct effects within the game; like too much Red meant little military units attacking your monster, too much Blue meant commercial gain so buildings built quicker... something like that. A full version would be worth a purchase on the app store! |
| Dec 18 17:40:00 | 15m 00s | Goat Mechanic | Such a polished entry for the 48-hour compo, really impressive. The gameplay items could maybe be balanced a bit better given more time, but it was really fun to watch the outcome. A slightly sad but excellent ending too... |
| Dec 18 17:56:00 | 16m 00s | Monologuer | This is such a great concept, I'm not sure I'll find another game that fits the theme as well as this does. To have Monologuing at the captured hero be the main goal... genius. I really like it as a cross-section tower defence game too, not something I've seen too much of. Great old-school style. |
| Dec 18 22:18:00 | 4h 22m | Prison Break! | Nice graphics, I liked the stand-back mechanic |
| Dec 18 22:48:00 | 30m 00s | No rest for the wicked. | Lovely visuals, and the bunnies were scary |
| Dec 18 22:55:00 | 7m 00s | Trolls: Where the Sun Don't Shine | Good ladder mechanics, I always find ladders hard. I liked the idea of fighting the sun |
| Dec 18 23:00:00 | 5m 00s | Split 'Em Up | I think the idea of having to split up the group is a really good one, definitely could be developer further. Nice graphics too |
| Dec 18 23:09:00 | 9m 00s | Mad Princess | Definitely a cool idea and fits well with the theme. The art style is great |
| Dec 18 23:13:00 | 4m 00s | Local Mastermind | This was really ambitious, sorry you didn't get it finished. I like the idea though |
| Dec 18 23:18:00 | 5m 00s | Evil Lair | I didn't feel like a had a lot of control over what was happening, but I laughed every time I sent a new hero in, at both the hero names and the different rooms. Every evil villain should have an entire room dedicated to a Crotch Laser |
| Dec 18 23:35:00 | 17m 00s | Burglar | I got quite a few bugs, I kept getting stuck in the stairs and having to restart. Nice graphics though, and I enjoyed firing the gun |
| Dec 18 23:41:00 | 6m 00s | BUTCHER | The music set the mood really well, it's amazing how even simple music and graphics can create such a great atmosphere if done right. The whole thing felt incredibly sinister, the field of vision fed into that really well too, I felt like a genuine serial killer lurking in alleyways waiting to strike. I think you've got a lot right with this game, well done |
| Dec 20 13:40:00 | 37h 59m | Amongst Shadows | Great game. I liked the sprites a lot, and it did seem like the enemies were hunting me down. I especially liked the sound, I used GarageBand & bfxr for my audio as well. You did a way better job than me on sound effects, they fitted really well. |
| Dec 20 13:46:00 | 6m 00s | Bad Santa | Whoa, fastest policemen ever! The sneaking is cool, I would have liked the option to move the camera a short distance independantly of Santa, so I could scope out the area before I moved |
| Dec 20 14:28:00 | 42m 00s | Mothertrucking knights | I like being a troll and I liked going out in a blaze of glory. Moving round the levels reminded me of Repton, which is always a good thing |
| Dec 20 14:32:00 | 4m 00s | SUPER KRUPA WORLD | Cool idea, definitely interesting to be on the other side of that battle! |
| Dec 20 14:34:00 | 2m 00s | Super Mario Boss | I agree that going backwards was cool, nice take on the theme |
| Dec 21 00:09:00 | 9h 35m | The "Great" British Weather | This was cool, I really liked the use of particle effects; the wind especially looked awesome. It was great to hit people with lighting and imagine they were that guy that spilt his beer on me during Elbow's set. Boom! |
| Dec 21 00:17:00 | 8m 00s | Evil Gnome's Revenge | I quite like herding games, the whole thing worked well and was pretty solid |
| Dec 21 00:21:00 | 4m 00s | Evil Driver | It was really fun putting my foot down and watching the speedo keep going all the way round past 200 |
| Dec 21 00:26:00 | 5m 00s | Stealth Slime | Very cool idea, a good take on the theme and a decent stealth game that wasn't frustrating. Nice work! |
| Jan 3 15:40:00 | 327h 14m | who wants to be a super villain | I think we need more acapella soundtracks |
| Jan 3 16:36:00 | 56m 00s | Dr. Spackolo | Hey this was really good fun! |