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Feedback comments for LD25
PaulSB's games and stats for all events →
| Timestamp | Since previous | Game | PaulSB's comment |
|---|---|---|---|
| Dec 17 21:54:00 | Disturb the miners! | Neat idea, though if the village and mine spawn quite close it's very tricky to make progress. | |
| Dec 18 21:23:00 | 23h 29m | Regnant | It looks pretty cool and I did kill some pesky heroes but it was pretty hard to see what was going on. The font was quite difficult to read at that size. |
| Dec 18 21:52:00 | 29m 00s | Sleight of Hand | Intersting concept, and it looks great! Was definitely tricky wrestling with the two activities. Could do with some feedback, and indeed the timer seemed to run out with no effect. |
| Dec 19 13:24:00 | 15h 32m | For Greater Good | Pretty fun shmup. The variety of bullets coming in worked well at times although the difficulty spiked around from almost nothing to pretty damn intense. Controls and visuals might benefit from some polish but it's a solid effort. |
| Dec 19 23:25:00 | 10h 01m | Target: Restaurant ! | Feels like the start of a fun little game here! Just wish it had a little more gameplay fleshed out, but it's promising. And looks great! |
| Dec 19 23:44:00 | 19m 00s | The Banker | Heh, well that was an amusing little adventure. Bit slow with the walking along the same grey space repeatedly but it was all about the quirky narrative here. |
| Dec 19 23:58:00 | 14m 00s | Valkyrie | This is really well done but the combat is very difficult! Hard to shoot in the direction you want to at times and the enemies harass you relentlessly. But looks and sounds great and I was intrigued by the story, a lot of effort on show. |
| Dec 22 21:58:00 | 70h 00m | Terminal Killer | Also got stuck at the code arranging bit: I think you had a bug where blocks got stuck under eachother so they moved together and became inaccessible (so it seemed). But I liked the idea! |
| Dec 22 22:51:00 | 53m 00s | Notlock the Villan (Ludum Dare 25 Singpolyma) | Hmm ok well I managed to run away from goat-riders for a while, certainly had a sense of hopelessness to proceedings. |
| Dec 22 23:37:00 | 46m 00s | Loan Shark | Interesting idea! Was difficult to determine how to deal with people: some accepted crazy loans but some didn't seem to accept anything. But props for doing something different, and I like the shark! |
| Dec 23 00:05:00 | 28m 00s | Silent night | Nice game! Looks great, fun to play, all important satisfying item pickup noise... I had a few little issues with it but this is a very good effort. Well done guys! |
| Dec 23 12:26:00 | 12h 21m | Space villains | Nice idea for the theme, unfortunately it's just not that fun to play: it doesn't feel like your upgrades are having a very meaningful effect. Maybe finite upgrade choices with a major visible effect would be more satisfying. But good concept! |
| Dec 24 21:50:00 | 33h 24m | The Heroes' Menace | Very difficult to progress with only one fireball possible at a time, it soon becomes too much. But I liked it up to then, the sprites are nice. |
| Dec 24 22:48:00 | 58m 00s | The Filthy Coward | That guy is way efficient at removing clothes... Solid, entertaining entry that looks nice. Gets repetitive eventually but what can you do. <br/> <br/>Just a note: the compo would require you to do the music yourself rather than lift it from someone else. So I've basically ignored the music in my appraisal. |
| Dec 24 23:18:00 | 30m 00s | Lunch Hunter | Nice entry! But I didn't feel villainous, I'm protecting my lunch! Heh. Burning effect was quite nice. Yeah, good job. |
| Dec 25 21:01:00 | 21h 43m | The Iron Warlord | Pretty good, stomping about was kinda fun. Liked the little named minions and their various emotional states. I did just seem to be stomping for the sake of stomping as it went on, some variety or extra purpose may have helped. |
| Dec 25 21:24:00 | 23m 00s | Serve The Lord | Nice! Liked the addition of collecting the coins to the more standard defence game. Found it very difficult though, suddenly lose a few knight guys and I'm screwed. But it feels complete, and I like the colour palette. |
| Dec 25 22:24:00 | 1h 00m | Witching Game | Hmm, seems I got caught very suddenly, didn't really see it coming. Some nice effort has gone into this with art and the extensive voiced intro, and it felt menacing creeping up on the village and picking out nasty spells. |
| Jan 2 13:32:00 | 183h 08m | The World is Mine! | Great work! It is just a matter of time till you win but I enjoyed the gradual progression, nice touch seeing your little vehicles appear around the globe. |
| Jan 3 13:34:00 | 24h 02m | NONEX | Fantastic. It is a bit too easy to just overwhelm the opposition with numbers - thought (hoped) it might go a more strategic puzzle route at first. But I love what you've done with this, presentation is great. |
| Jan 5 21:17:00 | 55h 43m | Mad Princess | Really solid, polished entry for sure; your pixel art is great as ever. The gameplay was solid but the difficulty in timing the bombs and such was pretty frustrating! |
| Jan 5 21:24:00 | 7m 00s | Dracula's Treasure | Oh wow - as soon as the music started playing I was a kid again, you absolutely nailed the retro nostalgia with the audio. The game itself was simple but pretty difficult with the character feeling heavy. Still enjoyable. Great job! |
| Jan 5 21:32:00 | 8m 00s | APATHY | Ha, nice! I relate to far too many of the apathetic notes... Not sure if being able to push the land was intended, guessing that was a bug but it worked nicely for the blocks. |
| Jan 5 21:42:00 | 10m 00s | ECHO CHAMBER | Very interesting concept, great to see some different thinking in an entry. Strategy was difficult to decipher. In fact I'm still not sure. But it looks and sounds great in its neon world of words. |
| Jan 6 22:21:00 | 24h 39m | Miniman vs Dr. Malificius | Great concept! Like the idea of being the unseen villain deploying those minions against the classic platforming hero. I would say the game itself was however quite limited with no great strategy to it. Definite potential here. |
| Jan 7 23:00:00 | 24h 39m | Invaders | Well done for getting something together in that short space of time! The movement of enemies and player certainly fit the bill but the gameplay is a bit lacking. |
| Jan 7 23:09:00 | 9m 00s | Snap | Wow, very dark indeed. You created a disorienting experience very well. The shooting didn't feel too responsive but that just contributed to the unsettling nature of it. Good job. |