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char68

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TimestampSince previousGamechar68's comment
Dec 17 04:42:00 Gameageddon I was able to run the game, but no matter what I do it seems to remove the main character anytime I press the spacebar. I figured that the purpose isn't just to move in the small small with the arrow keys, but the readme doesn't give any further explanation in regards to the gameplay..maybe I'm missing something?
Dec 17 04:51:00 9m 00s Get off My Lawn Kinda funny seeing yourself as the foe fighting the good guys. But the gameplay was stuck as a simple RPG style with nothing interesting (and progressing really slowly). It would be cool to see a game developed taking on the role of the "random encounter" minion and see how they get to the position they are in. I liked the godzilla stomp! Took me a bit before I realized I could use it :)
Dec 17 04:59:00 8m 00s DONUT HEIST: Nom in 60 Seconds I wish I could jump higher! Actually, I'm not even sure if I could reach the donuts near the exit without being able to jump higher... Definitely liked the music, and the looks of the level were pretty good as well. Nice use of flixel!
Dec 17 05:12:00 13m 00s Let's Make a Bomb! The dialog throughout was great. SPOILERS! The zombified versions of famous physicists was pretty funny :) Only thing I'm wondering is why you used the 'W' key for jump, the spacebar would have made so much more sense! Great game though, so much content for a 48 hour jam. <br/> <br/>Oh, and is the audio original to the game as well? I thought the boss music was awesome
Dec 17 05:24:00 12m 00s Dungeon Disaster Definitely enjoyed this tactics game, I'd love to see it developed further. I think the theme wasn't strong enough (it seems like you just changed the model and called the character 'dark' to portray villain), but the random setup of characters made it cool to play a couple times. If the combat were deeper, and more levels were created I could see this idea being developed into a full-fledged tactics game. Nice work!
Dec 17 21:55:00 16h 31m Execution Chamber (Now a Jam entry) Nice game, although I wish the "pull" switch were connected to a wii mote. I think I might even mod the code for wii mote input hahaha
Dec 17 22:16:00 21m 00s Minion's Defense Really liked the graphics in this game, although I'm wishing there was some audio (even just for the hits). The controls of the little meatguys were really awesome, I loved the way they jump. I'm just not sure if I feel like the little meatguys are the villains. Sure, they're not knights in shining armor, but that knight kinda seems like a bully in this setting :]
Dec 17 23:04:00 48m 00s Missile Rider Such an awesome game, I can hardly believe you made it in just this one weekend :) Controls were difficult to get used to, but in a good way. Once I had them down well enough it was really cool to try out different missile riding tricks. It seems like a rough learning curve, but it's fun even to only get a score of 2. Thanks for that experience!
Dec 17 23:11:00 7m 00s The Most EVIL Breakfast Yikes, that really is brutal. Poor kitties :( The audio is really well done, and I like the pure red of the world
Dec 17 23:19:00 8m 00s Hide 'n' Seek I like the idea; it was fun to drag the people over to the closet before being caught. I do wish the "Game Over" screen returned the player to the main menu though :)
Dec 17 23:26:00 7m 00s Fleeced It's a cool idea, being the wolf and hunting down the sheep. I just wish they didn't follow a set pattern. I think as a wolf you would want to corner the sheep in order to feel like you're really hunting them. Otherwise it seems like the sheep don't care whether they live or die.
Dec 17 23:42:00 16m 00s Clowns Vs. Bunnies I really likes the graphics assets you created, and the music fit the clown theme as well. I'm not quite sure how this would fit the "You are the Villain" theme seeing as I don't know the struggles of clowns vs mice, but as a clowns vs mice tower defense the idea came across well. Cool game!
Dec 17 23:48:00 6m 00s Break In I really enjoyed the sound effects, particularly when I set us up the bomb :) I'm not sure if there was a keycard to find though? Once I planted the explosives it seemed like the explosion effect was repeatedly playing and I couldn't do anything else.
Dec 21 01:37:00 73h 49m Spy Trouble Really awesome game! It's unbelievable you got all this done in 48 hours :) The audio is awesome, the graphics are great, and even the animations are fantastic. Nice work, I hope to be playing more of your games in the near future!
Dec 21 01:42:00 5m 00s Home Massacre I definitely see what you mean by concentrating on the feel of the game. The dragon-like character looks menacing and had a really nasty bite, I almost felt bad for the sheep but then remembered the theme! I thought the music was well done too. Although I agree with other comments that the color palate should be brightened.
Dec 21 01:50:00 8m 00s Train Splat Funny idea (although rather morbid :D) I agree with csanyk's comment about the change in audio to reinforce a train's location, but considering the press of time it's well done. Also, I really liked that the train is simply shown as "train" and the hero is simply shown as "hero," reminds me of VVVVVV
Dec 21 01:56:00 6m 00s Bad Puppy Funny concept. I always love the professor chaos "evil but not really evil" style.
Dec 21 02:11:00 15m 00s Nature's Villain I really liked the premise of the game, and the tactics style gameplay was great too. The only issue I had was that it took a couple tries to beat level 2 because it seems like enemies would repeatedly block the bridge until I ran out of time (although I'm sure that would be something that's easily fixable).
Dec 21 02:27:00 16m 00s The Secret Plan I was able to get the 64-bit version running. It seems like it'd be cool to play with, but without the sound it seemed difficult to figure out if I was doing it right. Perhaps the gun should recoil as well?
Dec 21 02:35:00 8m 00s Snap I agree with the others saying this game makes them very uncomfortable, well done on that front. It almost seemed like the game was done in poor taste, but criticizes the act as it should.
Dec 21 02:43:00 8m 00s Waldo The name really fits the game, it was tough to remember who I was supposed to get (not sure if that's a good thing or a bad thing).
Dec 21 05:52:00 3h 09m Extinct : Humankind fade in the mist Really great game. The atmosphere was well set up for both graphics and audio. The only issue I had was that the puzzle's weren't so intuitive. Sometimes it felt like I was just guessing as to what I had to do, but in later levels I think I got a hang of it.
Dec 21 06:02:00 10m 00s You're a Bastard! Funny idea, I wish I could be more of a bastard in a sandbox environment. If you took any of these minigames and expanded on it I think it would be a more fulfilling play experience. Pretty funny though.
Dec 21 06:10:00 8m 00s Rude Bear Wow, I am just blown away by the animations and design of the characters in this game. If there were any way I could give you higher than 5 stars on graphics I would do it. Absolutely amazing. I really look forward to playing more of your games in the future.
Dec 21 06:18:00 8m 00s Greedy Aardvark Hmm, I seem to have broken one of the levels when I absorbed the blue orb before I should have. Otherwise it had a really unique look that I'd like to see pushed further
Dec 21 17:26:00 11h 08m Burglary The gameplay is awesome. The lockpicking game seemed really unique and made it a nice balance between more and less light. The only thing I was confused about was the line from the green guy to myself, it made me think that was the path he was going to take (but that never seemed to be the case)
Dec 21 17:40:00 14m 00s A Maze Game I wish I would bounce off the walls when I hit them. It seemed really hard to navigate through the halls, but the acceleration was a nice touch!
Dec 21 18:03:00 23m 00s FUUUUUU I really like the concept! and it's definitely good work for 48 hours for your first game :) One thing I'd like to see in the game is some audio (the heartbeat getting faster near death). Also, I had no idea when the heartrate was near death. The graphics were cool, I'd like to see your games in the future LDs
Dec 21 18:08:00 5m 00s Fire Simulator Returns: 2012 HD I started on the tutorial level but even when blowing on the fire it didn't seem to blow anywhere. It also seems like the air takes a long time to recharge. I think if the recharge was sped up, and the pace was quicker it would be easier to stay engaged.
Dec 21 18:15:00 7m 00s Runner of a viod Able to run, although I'm not sure why there's even a right arrow button if you have to move right (maybe for momentum to play a role). I accidentally fell off the side early on and seemed to miss a bunch of the tips, there should definitely be a readme :)
Dec 21 18:40:00 25m 00s Lumberjack The graphics were great, but the jump controls were a little difficult to work right. I kept getting stuck pressing the mouse button and would stay on the same tree, maybe there should be a really small timer?
Dec 21 19:53:00 1h 13m Busdriver's paradise It doesn't seem like it's too different from the original grand theft auto games. Fun to noodle around with, but doesn't really keep me playing for long
Dec 22 17:45:00 21h 52m Do Not Help The Princess It was pretty cool, but difficult to tell why I would choose one unit over the other (without reading the instructions :D), but after reading them it made sense. Perhaps there should be an attack/defense display under each unit?
Dec 22 17:50:00 5m 00s Dr. Villano I love the interactions with the environment, and controls seemed responsive. The only issue was that after firing a few shots rapidly I wouldn't be able to fire for a while (maybe 10 seconds). If that was done on purpose perhaps there should be a more obvious indicator of overheating?