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Feedback comments for LD24
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| Timestamp | Since previous | Game | triliyn's comment |
|---|---|---|---|
| Aug 29 17:56:00 | A Long Road to Happiness | This was really hard, and the controls were awkward, so I didn't find it very fun. I REALLY loved the graphics though. Her dress and hair flapping around were fun to watch even when I was too frustrated to continue. | |
| Aug 29 19:18:00 | 1h 22m | Evolve and Conquer | The mechanics sounded very interesting, but both the scrolling and the round progression were too slow for me to get into it. I also ran into a weird bug in which the menu got inverted (i.e. it was visible when the game was unpaused and not visible when the game was paused). <br/> <br/>Like many of your other commenters, I'd love to see you keep developing this. |
| Aug 29 20:17:00 | 59m 00s | And Thus She Spake | This was actually really fun. The "Excerpt from the Book of Prophecy" was both funny and cryptic enough that it made a puzzle while still offering adequate instructions (though I will note that I was pretty frustrated for the first 5 games when I hadn't realized what golds do). |
| Aug 29 22:40:00 | 2h 23m | Moore's Game | A minimap would have been nice on the first-person shooter level. The second time I died I ran out of patience and gave up. <br/>The rest of it was really cool though! At each stage I was actually pretty excited to find out what level would be next, which is why I played the FPS level for so long. |
| Aug 30 00:32:00 | 1h 52m | Game Of City Life | This sounds interesting, but I couldn't run it. When I double clicked the executable I got something like "Error: No OpenAL found" and a game window opened, but presented an error: "Zugriffsverletzung bei Adresse 0049601F in Modul 'CityLife.exe'. Lesen von Adresse 00000008." <br/>Trying to close this error just pops it up again, so I had to kill it with Task Manager. |
| Aug 30 01:57:00 | 1h 25m | LD24 X0ut | This was really fun! I loved the graphics and the slightly dark tone is perfectly done. I really wish I could see the end of it, but the escape is way too hard for me. |
| Aug 31 05:07:00 | 27h 10m | Chromasome | This was interesting and could have been very fun, but the controls were clumsy. I think it would be a lot better if the molecules didn't jitter as much without being interacted with. I'd like to see it with more polish though! |
| Aug 31 05:20:00 | 13m 00s | Preemptive Evolution | The concept was nice, but it was too slow. It could have been very fun if movement, fighting, and evolution were all sped up a bit. |
| Aug 31 14:15:00 | 8h 55m | Vegetal Evolution | Very interesting idea! I liked that for the most part it was a game about FALLING. I felt like the rain. <br/>It felt a little sluggish though, except when I went off the screen, in which case it felt too fast. It would be nice if there was some indication of your height when you're offscreen. |
| Sep 1 19:46:00 | 29h 31m | A Matter of L and D | More of a sandbox than a game, but it was pretty fun to name one creature and watch its descendants blot out the gene pool. Speaking of which, if you let it run for a while it can get hard to see anything through the haze of names. |
| Sep 1 20:22:00 | 36m 00s | Dragonkin EVO | I couldn't download this. The link took me to a page that said "Your download is ready". Clicking what looked like the download link on that page opened up a copy of the same page in a new tab. |
| Sep 2 03:45:00 | 7h 23m | The Tower with Traps in it | The cats-for-health thing seemed a little tacked on, but I do like that health is linked to your torch radius. The black ghost thingies were pleasingly creepy too. I couldn't get past the first dungeon level though, and I stopped trying because starting from the beginning takes so long and there's not much replay value. |
| Sep 2 15:42:00 | 11h 57m | The Last Slime | This looks like a really nice game! A couple issues, though: <br/>1) the mouselook is REALLY FAST. I had trouble aiming at things. <br/>2) It's a little hard to tell whether you're in melee range. <br/>3) I really like the "storing three pieces of information as an rgb color" (and in fact I used this in my own game!), but in the beginning of the game your EVO crystal is too dark to make out anything. <br/> <br/>Despite these, I had fun in my short playthrough (I didn't realize how low on health I was). |
| Sep 2 15:49:00 | 7m 00s | Mytosys | I don't think I ever successfully floated and it wasn't clear how to collect the green things (but that might have just been the "it takes a few seconds to delete objects" thing you warned about). It was fun to watch though, and I love the name. |
| Sep 3 13:56:00 | 22h 07m | Meow for MUTATION! | This was fun! One complaint I have though is that cats very often seem to end up overlapping each other. It would be a lot easier if they could be spread out somehow so I could see them. |
| Sep 7 11:13:00 | 93h 17m | Glider Drop | I like the idea and the graphics were actually very pretty, but there's not really much to do. I might have liked the gliders to start from further up so that I could have more control over when they hit the ground (especially since for now it's just a sandbox). |
| Sep 7 11:30:00 | 17m 00s | Darwinicide aka Charles Darwin versus the Catholic Church | That was certainly amusing. As a game it wasn't great, but I certainly don't regret having played it. <br/>I had a problem where occasionally, if I was firing continuously, Darwin would get stuck and fall toward the back of the screen. Dawkins did not appear to suffer from this. |
| Sep 7 22:13:00 | 10h 43m | Evoland | The combat was frustrating and not very fun, but otherwise this is a really nice game. Good job! |
| Sep 7 22:23:00 | 10m 00s | Living Tales | This would have been really nice if the objects didn't overlap so much. As it is, it was still fun to play, but all the actors got stuck and I couldn't tell what was going on. |
| Sep 10 03:40:00 | 53h 17m | How evolution really works? | The first couple levels were really fun. I didn't really like the last... three, I think, because they broke the pattern of "You must die at least once in each level to succeed" (thereby losing you a theme point). Even so, I was interested enough to finish the game and disappointed that there was no more. Nice work! |
| Sep 10 14:43:00 | 11h 03m | Self.Recompile() | In my first try, I destroyed the data siphon in the linker and didn't understand why I couldn't get any resources. After restarting, it took me a while to figure out that something was actually going on when you hold-click on the resources -- the mining sound is a lot like a "failure" noise. |
| Sep 10 15:02:00 | 19m 00s | Praepoch | The game was nice, but the ending was a little anticlimactic. I was expecting something more sinister, I guess. |
| Sep 11 04:05:00 | 13h 03m | Natural Selection - You vs the World | I was eager to try, but I also couldn't get it to run. The menu works fine, but moving to the "play" button crashes both the game's browser tab and the Ludum Dare tab from which I opened it. I am also on Chrome on Windows 7. |
| Sep 14 13:54:00 | 81h 49m | Bloodline | Nice game! I don't think I ever really figured out what the blue powerups do. It looks a bit like a temporary shield when you attack? But since the graphic doesn't show unless you get hit, it's hard to tell how long it lasts. <br/>It also would have been nice if the doors had the powerup colors on them instead of just the shape. A few times I went through the spiky door wanting the red powerup. |
| Sep 14 14:14:00 | 20m 00s | Primordial Guard | The cell faces were cute. Aiming the gun was a little difficult; I would have liked a separate button for that instead of having to click on a cell. It's also a bit non-intuitive that you target a point rather than a direction. |
| Sep 14 14:23:00 | 9m 00s | Convergent | I found this unplayably hard, but I'm giving you high ratings anyway because I love the idea (and also everyone else seems to think it's playable). I'd like to see this polished (and with variable difficulty please!) |