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triliyn

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TimestampSince previousGametriliyn's comment
Aug 29 17:56:00 A Long Road to Happiness This was really hard, and the controls were awkward, so I didn't find it very fun. I REALLY loved the graphics though. Her dress and hair flapping around were fun to watch even when I was too frustrated to continue.
Aug 29 19:18:00 1h 22m Evolve and Conquer The mechanics sounded very interesting, but both the scrolling and the round progression were too slow for me to get into it. I also ran into a weird bug in which the menu got inverted (i.e. it was visible when the game was unpaused and not visible when the game was paused). <br/> <br/>Like many of your other commenters, I'd love to see you keep developing this.
Aug 29 20:17:00 59m 00s And Thus She Spake This was actually really fun. The "Excerpt from the Book of Prophecy" was both funny and cryptic enough that it made a puzzle while still offering adequate instructions (though I will note that I was pretty frustrated for the first 5 games when I hadn't realized what golds do).
Aug 29 22:40:00 2h 23m Moore's Game A minimap would have been nice on the first-person shooter level. The second time I died I ran out of patience and gave up. <br/>The rest of it was really cool though! At each stage I was actually pretty excited to find out what level would be next, which is why I played the FPS level for so long.
Aug 30 00:32:00 1h 52m Game Of City Life This sounds interesting, but I couldn't run it. When I double clicked the executable I got something like "Error: No OpenAL found" and a game window opened, but presented an error: "Zugriffsverletzung bei Adresse 0049601F in Modul 'CityLife.exe'. Lesen von Adresse 00000008." <br/>Trying to close this error just pops it up again, so I had to kill it with Task Manager.
Aug 30 01:57:00 1h 25m LD24 X0ut This was really fun! I loved the graphics and the slightly dark tone is perfectly done. I really wish I could see the end of it, but the escape is way too hard for me.
Aug 31 05:07:00 27h 10m Chromasome This was interesting and could have been very fun, but the controls were clumsy. I think it would be a lot better if the molecules didn't jitter as much without being interacted with. I'd like to see it with more polish though!
Aug 31 05:20:00 13m 00s Preemptive Evolution The concept was nice, but it was too slow. It could have been very fun if movement, fighting, and evolution were all sped up a bit.
Aug 31 14:15:00 8h 55m Vegetal Evolution Very interesting idea! I liked that for the most part it was a game about FALLING. I felt like the rain. <br/>It felt a little sluggish though, except when I went off the screen, in which case it felt too fast. It would be nice if there was some indication of your height when you're offscreen.
Sep 1 19:46:00 29h 31m A Matter of L and D More of a sandbox than a game, but it was pretty fun to name one creature and watch its descendants blot out the gene pool. Speaking of which, if you let it run for a while it can get hard to see anything through the haze of names.
Sep 1 20:22:00 36m 00s Dragonkin EVO I couldn't download this. The link took me to a page that said "Your download is ready". Clicking what looked like the download link on that page opened up a copy of the same page in a new tab.
Sep 2 03:45:00 7h 23m The Tower with Traps in it The cats-for-health thing seemed a little tacked on, but I do like that health is linked to your torch radius. The black ghost thingies were pleasingly creepy too. I couldn't get past the first dungeon level though, and I stopped trying because starting from the beginning takes so long and there's not much replay value.
Sep 2 15:42:00 11h 57m The Last Slime This looks like a really nice game! A couple issues, though: <br/>1) the mouselook is REALLY FAST. I had trouble aiming at things. <br/>2) It's a little hard to tell whether you're in melee range. <br/>3) I really like the "storing three pieces of information as an rgb color" (and in fact I used this in my own game!), but in the beginning of the game your EVO crystal is too dark to make out anything. <br/> <br/>Despite these, I had fun in my short playthrough (I didn't realize how low on health I was).
Sep 2 15:49:00 7m 00s Mytosys I don't think I ever successfully floated and it wasn't clear how to collect the green things (but that might have just been the "it takes a few seconds to delete objects" thing you warned about). It was fun to watch though, and I love the name.
Sep 3 13:56:00 22h 07m Meow for MUTATION! This was fun! One complaint I have though is that cats very often seem to end up overlapping each other. It would be a lot easier if they could be spread out somehow so I could see them.
Sep 7 11:13:00 93h 17m Glider Drop I like the idea and the graphics were actually very pretty, but there's not really much to do. I might have liked the gliders to start from further up so that I could have more control over when they hit the ground (especially since for now it's just a sandbox).
Sep 7 11:30:00 17m 00s Darwinicide aka Charles Darwin versus the Catholic Church That was certainly amusing. As a game it wasn't great, but I certainly don't regret having played it. <br/>I had a problem where occasionally, if I was firing continuously, Darwin would get stuck and fall toward the back of the screen. Dawkins did not appear to suffer from this.
Sep 7 22:13:00 10h 43m Evoland The combat was frustrating and not very fun, but otherwise this is a really nice game. Good job!
Sep 7 22:23:00 10m 00s Living Tales This would have been really nice if the objects didn't overlap so much. As it is, it was still fun to play, but all the actors got stuck and I couldn't tell what was going on.
Sep 10 03:40:00 53h 17m How evolution really works? The first couple levels were really fun. I didn't really like the last... three, I think, because they broke the pattern of "You must die at least once in each level to succeed" (thereby losing you a theme point). Even so, I was interested enough to finish the game and disappointed that there was no more. Nice work!
Sep 10 14:43:00 11h 03m Self.Recompile() In my first try, I destroyed the data siphon in the linker and didn't understand why I couldn't get any resources. After restarting, it took me a while to figure out that something was actually going on when you hold-click on the resources -- the mining sound is a lot like a "failure" noise.
Sep 10 15:02:00 19m 00s Praepoch The game was nice, but the ending was a little anticlimactic. I was expecting something more sinister, I guess.
Sep 11 04:05:00 13h 03m Natural Selection - You vs the World I was eager to try, but I also couldn't get it to run. The menu works fine, but moving to the "play" button crashes both the game's browser tab and the Ludum Dare tab from which I opened it. I am also on Chrome on Windows 7.
Sep 14 13:54:00 81h 49m Bloodline Nice game! I don't think I ever really figured out what the blue powerups do. It looks a bit like a temporary shield when you attack? But since the graphic doesn't show unless you get hit, it's hard to tell how long it lasts. <br/>It also would have been nice if the doors had the powerup colors on them instead of just the shape. A few times I went through the spiky door wanting the red powerup.
Sep 14 14:14:00 20m 00s Primordial Guard The cell faces were cute. Aiming the gun was a little difficult; I would have liked a separate button for that instead of having to click on a cell. It's also a bit non-intuitive that you target a point rather than a direction.
Sep 14 14:23:00 9m 00s Convergent I found this unplayably hard, but I'm giving you high ratings anyway because I love the idea (and also everyone else seems to think it's playable). I'd like to see this polished (and with variable difficulty please!)