Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → kratorspore

kratorspore

Feedback comments for LD24

← LD23   LD26 →

kratorspore's games and stats for all events →

TimestampSince previousGamekratorspore's comment
Aug 27 23:22:00 Wheel in the Sky This was a really fun game with cool, whimsical graphics! Won on my first attempt yeay! The intro was a little confusing as I thought it was a menu hehe. Nice work!
Aug 27 23:57:00 35m 00s Socket City Really enjoyed this game, nice mechanics implemented very well. I cool twist on TD + asteroids!
Sep 1 00:12:00 96h 15m The Path for Evolution The first level of this game is just too obtuse for me. I get Im trying to make an 'e' but the mechanics are a bit too unstructured.
Sep 1 00:14:00 2m 00s Keepers of The Harmony The barrier to installing and getting this game running was too much for me. Stuff really needs to run out of the box for a comp like this.
Sep 1 00:28:00 14m 00s The SuperBugs You've pulled of a really ambitious, large game here congrats. Theres plenty to see and do. I've always loved the mouse aiming mechanic.
Sep 1 00:39:00 11m 00s Shit! It's evolving This game is awesome, reminds me of Blake Stone et al. The title of the game really grabbed my attention too.
Sep 1 00:54:00 15m 00s 'The Neon Pink Philosophy' Solid, great narrative, engrossing gameplay. Saving this to my favorites list.
Sep 1 21:25:00 20h 31m Red Ball: The Game This game is solid! Nice attack mechanics. I loved how the music evolves too.
Sep 1 21:31:00 6m 00s RobotCity Java Plug-in 1.6.0_33 <br/>Using JRE version 1.6.0_33-b03-424-11M3720 Java HotSpot(TM) 64-Bit Server VM <br/>User home directory = /Users/sam <br/>---------------------------------------------------- <br/>c: clear console window <br/>f: finalize objects on finalization queue <br/>g: garbage collect <br/>h: display this help message <br/>l: dump classloader list <br/>m: print memory usage <br/>o: trigger logging <br/>q: hide console <br/>r: reload policy configuration <br/>s: dump system and deployment properties <br/>t: dump thread list <br/>v: dump thread stack <br/>x: clear classloader cache <br/>0-5: set trace level to &lt;n&gt; <br/>---------------------------------------------------- <br/> <br/> <br/>java.lang.UnsupportedClassVersionError: ld24/ahm99/evolution/EvolutionApplet : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:615) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:217) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) <br/> at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) <br/> at java.lang.reflect.Method.invoke(Method.java:597) <br/> at sun.plugin2.applet.Plugin2ClassLoader.defineClassHelper(Plugin2ClassLoader.java:1017) <br/> at sun.plugin2.applet.Plugin2ClassLoader.access$100(Plugin2ClassLoader.java:68) <br/> at sun.plugin2.applet.Plugin2ClassLoader$2.run(Plugin2ClassLoader.java:994) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at sun.plugin2.applet.Plugin2ClassLoader.findClassHelper(Plugin2ClassLoader.java:958) <br/> at sun.plugin2.applet.Applet2ClassLoader.findClass(Applet2ClassLoader.java:134) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Plugin2ClassLoader.java:249) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:179) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:160) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:247) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Plugin2ClassLoader.java:678) <br/> at sun.plugin2.applet.Plugin2Manager.createApplet(Plugin2Manager.java:3045) <br/> at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Plugin2Manager.java:1497) <br/> at java.lang.Thread.run(Thread.java:680) <br/>Exception: java.lang.UnsupportedClassVersionError: ld24/ahm99/evolution/EvolutionApplet : Unsupported major.minor version 51.0
Sep 1 21:35:00 4m 00s Adapt or Die! Suck on a white screen for me after the LWJGL preloader. Running OSX Mountain Lion.
Sep 1 21:44:00 9m 00s Shape the World! Nice work. The creature editing screen was a novel twist. I liked the abstract art style too.
Sep 4 04:58:00 55h 14m darwin_award This was all a bit obtuse for me. Some more specific instructions would be good.
Sep 4 05:06:00 8m 00s Mystic Evolution Quest I found the music rather mesmerising and I kept playing but the creature spawn rate was a bit out of control and the game came grinding to a halt after awhile. Putting a cap on the creature spawn rate would be a good idea.
Sep 6 20:33:00 63h 27m Neurochronic Alien Fighter: Evolution! This was pretty compelling. The mechanics are well implemented. Hard as hell but that's what makes it engaging. Maybe restart and fire should be different keys though as you die so much you often miss your end score before restarting. A high score table would have been awesome for this game.
Sep 6 20:41:00 8m 00s Universal Adaptors! An ambitious effort! The theme was well executed and you have crammed a lot of game in here. The controls felt a bit sluggish and unresponsive though. You need to spend a bit more time on how your game feels to play.
Sep 16 03:06:00 222h 25m Get the cake Cube Guy This is the Plan 9 from Outer Space of Ludum Dare entries. Very funny!
Sep 16 03:14:00 8m 00s Game-Age You managed a lot of games here! However the controls could have been a little less sluggish as they left the games feel less exciting then they could have been.
Sep 16 03:35:00 21m 00s Passive Nice work! This was a super fun stealth game. Played right to the end. Well designed levels and some nice image effects. The sprint button was a little redundant because I *always* wanted to sprint whenever I hit the light!! Thumbs up!
Sep 16 04:06:00 31m 00s Pasazh Wow! This is a really complete and full-featured game with excellent visuals and gameplay. You totally nailed the Zelda-like progression. Great stuff.
Sep 16 04:40:00 34m 00s BLOCKVOLVE Such a great game! Wonderful use of minimal graphics and original gameplay. You should add some sort of scoring system or timer mode.
Sep 16 04:46:00 6m 00s Preemptive Evolution The game needs more feedback when you are attacking other creatures and the game needs to be more challenging and the gameplay more balanced. Also that tune is pretty hard on the ears. With some more work, could be a good game.
Sep 16 20:18:00 15h 32m The Evolution of Flight Very cool. Enjoyed this game a lot. You've got a very credible 48h shmup here. The progression felt great. Was so cool to get the jet after the slow zeppelin.
Sep 16 22:47:00 2h 29m Golden Eggs Wonderful pixel art that really feels alive. This has the beginnings of a nice little haiku of a game.
Sep 16 22:54:00 7m 00s Darwin Fitotherapy This was totally trippy and fun! Particle effects were rad and was fun to wipe out a big bunch of rabbits in one go!
Sep 16 23:11:00 17m 00s Evolve Larry Top-notch visuals and sound and great game mechanics. I would love to play this with a touch interface.
Sep 16 23:21:00 10m 00s Evoquarium Some nice subtle strategy and complexity here behind the core of basic spacewar style gameplay. Sound and visuals are good. I found the controls a little twitchy but I'm not very good at these sorta games so thats probably more my skill level. I liked the Eno-eske soundtrack :)
Sep 16 23:33:00 12m 00s On the Origin of Block This is my favorite game of the comp that I've played. Orignal mechanics fantastic sound and visuals. Five stars from me.