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Feedback comments for LD23
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| Timestamp | Since previous | Game | kratorspore's comment |
|---|---|---|---|
| Apr 24 20:23:00 | Calamity | I really liked this game, I was surprised t how satisfying revealing the world was. I also enjoyed using the map's landmarks to guide me subtle but cool game mechanics. <br/> <br/>After meeting the guy in the middle and being told I had to reveal the entire map I gave up because I felt it would take too long to finish and the game got a little dull after that because there was no pathfinding goal anymore. <br/> <br/>Nice work overall! | |
| Apr 24 20:32:00 | 9m 00s | Tiny World War | Enjoyed this. Thumbs up. good idea. |
| Apr 24 20:58:00 | 26m 00s | Head Trauma | This was pretty interesting. Once I found out I could run, it was a lot more enjoyable! I liked the 'splat' when you killed the blobs. I liked the ambiguous nature of the game. It felt very mysterious. It would have been nice if there was some acknowledgement of finishing the game. Once I killed the big blob I couldn't see anything else to do. Pathfinding was really great, did you use Unity's new pathfinding stuff by chance or did you roll your own? |
| Apr 24 21:15:00 | 17m 00s | Nineties Holywood Hacker | This is more like the 'build it then use it' theme than tiny world. You've created a lot of game here hats off to you! I didn't like restarting on 1 life and this was really off-putting but otherwise a very nice game, the control scheme was very interesting! being able to put pieces anywhere and not have them connected to the map made the level building feel a bit weak as i could just place pieces anywhere and wait fro the right one to come up. |
| Apr 24 21:22:00 | 7m 00s | El Petit Messi | Nice clean graphics. Using the ball to get coins was fun! |
| Apr 24 21:29:00 | 7m 00s | tinythumb | Crashes on launch on OSX |
| Apr 26 08:03:00 | 34h 34m | Tiny God : Small Diety, Big Pantheon | I enjoyed this, there was a lot of interesting complexity with very few units. The attack waves were pretty neat. I got to a stage where I couldn't seem to get my power over about 1500 and the game became a little static. I think that was because I wasn't sure of the power relationship between the units so didn't know how to get that little boost I needed. |
| Apr 26 08:24:00 | 21m 00s | Gravity Sucks [WEB] | Great Game! I simple concept pulled of with great polish and style! Very addictive, I wanted to keep playing. Good use of procedural generation. |
| Apr 27 06:52:00 | 22h 28m | Bugs | I really enjoyed this! I wanted more levels to play! Good use of clear unambiguous graphics to convey gameplay meaning. |
| Apr 27 07:01:00 | 9m 00s | Astrosurf | I like the idea of putting the tutorial in the background but on the downside it could have been easily missed. It would have been nice to get a general idea of where to start heading. |
| Apr 30 07:10:00 | 72h 09m | Quantum Entanglement | Bravo! One of my favourite types of games done really well. Great work in pretty much all departments. |
| Apr 30 07:23:00 | 13m 00s | Battle For 35 Leukothea | Impressive work. Great ASCII graphics and gameplay |
| May 1 07:47:00 | 24h 24m | Tiny Life | A bit simple and short. |
| May 1 07:52:00 | 5m 00s | Shorted Out | Great work for a first Unity game! I would have made the ball go a bit faster. |