Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → kratorspore
Feedback comments for LD26
kratorspore's games and stats for all events →
| Timestamp | Since previous | Game | kratorspore's comment |
|---|---|---|---|
| Apr 29 18:57:00 | Y.A.H.G (G for Game) | I really liked this. Even though the premise has been done before, it's pulled off really well. I really liked the novel volume mechanic, that was quite original. | |
| Apr 29 19:07:00 | 10m 00s | energized | Overall this game has some solid mechanics that I really enjoyed, it's a shame there aren't more levels out of the box. Things I would improve would be faster robot move speed and a better power remaining indicator. |
| Apr 29 19:16:00 | 9m 00s | Prism | An interesting snake variant. I have to say this is way more fun than the standard snake game! |
| Apr 29 19:22:00 | 6m 00s | Rhynix | Hey nice idea. I found a bug in the 4th world, I could move through walls. Would have been nice to be able to try again if you went over the move limit. Nice soundtrack. |
| Apr 29 19:28:00 | 6m 00s | Maximalism | This game sounded really cool but I couldn't play it because of the flickering. None of the FPS settings seemed to make it any better. |
| Apr 29 20:31:00 | 1h 03m | climbing 208 feet up the ruin wall | Wonderful turns of phrase in this game. Lovely work. I liked how the game pulled me into its pacing. |
| Apr 29 20:48:00 | 17m 00s | Triangle Force | A truly amazing audio effort and pretty fun gameplay to boot. nice to see some narrative structure in there too. Would have been nice to restart on the same stage I died on, this discouraged me to replay. |
| Apr 29 21:08:00 | 20m 00s | Go To Work (a Point and Click game) | Got sucked in and played through the whole thing. |
| Apr 29 21:19:00 | 11m 00s | Primary Reaction | There's a jem of a really great idea here. However it was hard to plan any sort of strategy as the physics were too complicated/erratic and thus the game too hard. I liked the graphics. |
| Apr 29 21:27:00 | 8m 00s | [My little game][+ or -] | This sort of game was one of the first I wrote in basic on my Apple IIe. Nostalgia! |
| Apr 29 21:34:00 | 7m 00s | Spark | Ups for music and mood. |
| Apr 29 21:56:00 | 22m 00s | Door | Really nice puzzle mechanics, this could be taken and explored a lot more deeply. I got quite far but couldn't restart a level when I got stuck. Maybe consider adding a restart button? |
| Apr 29 22:31:00 | 35m 00s | ProductionVille | This is a superb entry! It's amazing how much you can strip away from the building sim genre and still get really compelling gameplay. Love the day/night cycle! |
| Apr 29 22:42:00 | 11m 00s | Minimalist's journey towards overlord minimalism | The controls felt a bit unresponsive for what you want in a platformer, especially the jump. Wonderful graphics, sound and mood. |
| Apr 29 22:50:00 | 8m 00s | winBtn | Did this game take all of, say, 30 mins to make? |
| Apr 29 22:58:00 | 8m 00s | Deja Vu | Solid effort. A well implemented maze game. |
| Apr 29 23:06:00 | 8m 00s | Not Complex | Fantastic shader work and overall look, very atmospheric with a very interesting idea. Would he cool to see the minimization mechanic used to solve puzzles etc in the gameworld, there's some depth there to explore. |
| Apr 29 23:13:00 | 7m 00s | Just Because | Probably goes a bit over the top with the enemy spawn rate but its a totally impressive amount of work for a 48h jam. Well done. Lots of fun. |
| Apr 30 17:30:00 | 18h 17m | Morning | Nice beginning. Really enjoyed playing this. Wanted more. |